forked from OSchip/llvm-project
[AMDGPU] Allow use of StackPtrOffsetReg when building spills
Summary: When spilling in the entry function we should be able to borrow StackPtrOffsetReg as a last resort. This restores behaviour removed in D75138, and fixes failures when shaders use all SGPRs, VGPRs and spill in the entry function. Reviewers: scott.linder, arsenm, tpr Reviewed By: scott.linder, arsenm Subscribers: qcolombet, foad, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, t-tye, hiraditya, kerbowa, llvm-commits Tags: #llvm Differential Revision: https://reviews.llvm.org/D79776
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@ -687,6 +687,7 @@ void SIRegisterInfo::buildSpillLoadStore(MachineBasicBlock::iterator MI,
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MachineFunction *MF = MI->getParent()->getParent();
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const SIInstrInfo *TII = ST.getInstrInfo();
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const MachineFrameInfo &MFI = MF->getFrameInfo();
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const SIMachineFunctionInfo *FuncInfo = MF->getInfo<SIMachineFunctionInfo>();
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const MCInstrDesc &Desc = TII->get(LoadStoreOp);
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const DebugLoc &DL = MI->getDebugLoc();
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@ -725,22 +726,24 @@ void SIRegisterInfo::buildSpillLoadStore(MachineBasicBlock::iterator MI,
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SOffset = RS->scavengeRegister(&AMDGPU::SGPR_32RegClass, MI, 0, false);
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if (!SOffset) {
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if (!ScratchOffsetReg) {
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report_fatal_error("could not scavenge SGPR to spill in entry function");
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}
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// There are no free SGPRs, and since we are in the process of spilling
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// VGPRs too. Since we need a VGPR in order to spill SGPRs (this is true
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// on SI/CI and on VI it is true until we implement spilling using scalar
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// stores), we have no way to free up an SGPR. Our solution here is to
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// add the offset directly to the ScratchOffset register, and then
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// subtract the offset after the spill to return ScratchOffset to it's
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// original value.
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// add the offset directly to the ScratchOffset or StackPtrOffset
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// register, and then subtract the offset after the spill to return the
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// register to it's original value.
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if (!ScratchOffsetReg)
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ScratchOffsetReg = FuncInfo->getStackPtrOffsetReg();
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SOffset = ScratchOffsetReg;
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ScratchOffsetRegDelta = Offset;
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} else {
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Scavenged = true;
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}
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if (!SOffset)
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report_fatal_error("could not scavenge SGPR to spill in entry function");
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if (ScratchOffsetReg == AMDGPU::NoRegister) {
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BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_MOV_B32), SOffset)
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.addImm(Offset);
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@ -811,8 +814,8 @@ void SIRegisterInfo::buildSpillLoadStore(MachineBasicBlock::iterator MI,
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if (ScratchOffsetRegDelta != 0) {
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// Subtract the offset we added to the ScratchOffset register.
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BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_SUB_U32), ScratchOffsetReg)
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.addReg(ScratchOffsetReg)
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BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_SUB_U32), SOffset)
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.addReg(SOffset)
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.addImm(ScratchOffsetRegDelta);
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}
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}
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@ -1,6 +1,6 @@
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; RUN: llc -march=amdgcn -mcpu=verde -enable-misched=0 -post-RA-scheduler=0 < %s | FileCheck %s
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; RUN: llc -regalloc=basic -march=amdgcn -mcpu=tonga -enable-misched=0 -post-RA-scheduler=0 < %s | FileCheck %s
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;
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; RUN: llc -march=amdgcn -mcpu=verde -enable-misched=0 -post-RA-scheduler=0 -amdgpu-spill-sgpr-to-vgpr=0 < %s | FileCheck -check-prefixes=CHECK,GFX6 %s
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; RUN: llc -regalloc=basic -march=amdgcn -mcpu=tonga -enable-misched=0 -post-RA-scheduler=0 -amdgpu-spill-sgpr-to-vgpr=0 < %s | FileCheck -check-prefixes=CHECK,GFX7 %s
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;
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; There is something about Tonga that causes this test to spend a lot of time
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; in the default register allocator.
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@ -34,7 +34,65 @@ entry:
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ret void
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}
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; CHECK-LABEL: test_limited_sgpr
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; GFX6: s_add_u32 s32, s32, 0x84100
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; GFX6-NEXT: buffer_load_dword v{{[0-9]+}}, off, s[{{[0-9:]+}}], s32
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; GFX6-NEXT: s_sub_u32 s32, s32, 0x84100
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; GFX6: NumSgprs: 48
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; GFX6: ScratchSize: 8624
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define amdgpu_kernel void @test_limited_sgpr(<64 x i32> addrspace(1)* %out, <64 x i32> addrspace(1)* %in) #0 {
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entry:
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%lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0)
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%tid = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo)
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; allocate enough scratch to go beyond 2^12 addressing
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%scratch = alloca <1280 x i32>, align 8, addrspace(5)
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; load VGPR data
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%aptr = getelementptr <64 x i32>, <64 x i32> addrspace(1)* %in, i32 %tid
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%a = load <64 x i32>, <64 x i32> addrspace(1)* %aptr
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; make sure scratch is used
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%x = extractelement <64 x i32> %a, i32 0
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%sptr0 = getelementptr <1280 x i32>, <1280 x i32> addrspace(5)* %scratch, i32 %x, i32 0
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store i32 1, i32 addrspace(5)* %sptr0
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; fill up SGPRs
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%sgpr0 = call <8 x i32> asm sideeffect "; def $0", "=s" ()
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%sgpr1 = call <8 x i32> asm sideeffect "; def $0", "=s" ()
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%sgpr2 = call <8 x i32> asm sideeffect "; def $0", "=s" ()
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%sgpr3 = call <8 x i32> asm sideeffect "; def $0", "=s" ()
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%sgpr4 = call <4 x i32> asm sideeffect "; def $0", "=s" ()
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%sgpr5 = call <2 x i32> asm sideeffect "; def $0", "=s" ()
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%sgpr6 = call <2 x i32> asm sideeffect "; def $0", "=s" ()
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%sgpr7 = call i32 asm sideeffect "; def $0", "=s" ()
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%cmp = icmp eq i32 %x, 0
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br i1 %cmp, label %bb0, label %ret
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bb0:
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; create SGPR pressure
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call void asm sideeffect "; use $0,$1,$2,$3,$4,$5,$6", "s,s,s,s,s,s,s,s"(<8 x i32> %sgpr0, <8 x i32> %sgpr1, <8 x i32> %sgpr2, <8 x i32> %sgpr3, <4 x i32> %sgpr4, <2 x i32> %sgpr5, <2 x i32> %sgpr6, i32 %sgpr7)
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; mark most VGPR registers as used to increase register pressure
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call void asm sideeffect "", "~{v4},~{v8},~{v12},~{v16},~{v20},~{v24},~{v28},~{v32}" ()
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call void asm sideeffect "", "~{v36},~{v40},~{v44},~{v48},~{v52},~{v56},~{v60},~{v64}" ()
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call void asm sideeffect "", "~{v68},~{v72},~{v76},~{v80},~{v84},~{v88},~{v92},~{v96}" ()
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call void asm sideeffect "", "~{v100},~{v104},~{v108},~{v112},~{v116},~{v120},~{v124},~{v128}" ()
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call void asm sideeffect "", "~{v132},~{v136},~{v140},~{v144},~{v148},~{v152},~{v156},~{v160}" ()
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call void asm sideeffect "", "~{v164},~{v168},~{v172},~{v176},~{v180},~{v184},~{v188},~{v192}" ()
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call void asm sideeffect "", "~{v196},~{v200},~{v204},~{v208},~{v212},~{v216},~{v220},~{v224}" ()
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br label %ret
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ret:
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%outptr = getelementptr <64 x i32>, <64 x i32> addrspace(1)* %out, i32 %tid
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store <64 x i32> %a, <64 x i32> addrspace(1)* %outptr
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ret void
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}
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declare i32 @llvm.amdgcn.mbcnt.lo(i32, i32) #1
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declare i32 @llvm.amdgcn.mbcnt.hi(i32, i32) #1
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attributes #0 = { "amdgpu-waves-per-eu"="10,10" }
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attributes #1 = { nounwind readnone }
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