Handle section vs global name conflict.

This is a fix for PR26941.

When there is both a section and a global definition with the same
name, the global wins.

Section symbols are not added to the symbol table; section references
are left undefined and fixed up in the object writer unless they've
been satisfied by some other definition.

llvm-svn: 264649
This commit is contained in:
Evgeniy Stepanov 2016-03-28 20:36:28 +00:00
parent cc8ee8e3a2
commit a023f79db1
5 changed files with 164 additions and 22 deletions

View File

@ -96,7 +96,9 @@ namespace llvm {
DenseMap<std::pair<unsigned, unsigned>, MCSymbol *> LocalSymbols;
/// Keeps tracks of names that were used both for used declared and
/// artificial symbols.
/// artificial symbols. The value is "true" if the name has been used for a
/// non-section symbol (there can be at most one of those, plus an unlimited
/// number of section symbols with the same name).
StringMap<bool, BumpPtrAllocator &> UsedNames;
/// The next ID to dole out to an unnamed assembler temporary symbol with

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@ -375,9 +375,24 @@ uint64_t ELFObjectWriter::SymbolValue(const MCSymbol &Sym,
void ELFObjectWriter::executePostLayoutBinding(MCAssembler &Asm,
const MCAsmLayout &Layout) {
// Section symbols are used as definitions for undefined symbols with matching
// names. If there are multiple sections with the same name, the first one is
// used.
for (const MCSection &Sec : Asm) {
const MCSymbol *Begin = Sec.getBeginSymbol();
if (!Begin)
continue;
const MCSymbol *Alias = Asm.getContext().lookupSymbol(Begin->getName());
if (!Alias || !Alias->isUndefined())
continue;
Renames.insert(
std::make_pair(cast<MCSymbolELF>(Alias), cast<MCSymbolELF>(Begin)));
}
// The presence of symbol versions causes undefined symbols and
// versions declared with @@@ to be renamed.
for (const MCSymbol &A : Asm.symbols()) {
const auto &Alias = cast<MCSymbolELF>(A);
// Not an alias.

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@ -124,19 +124,9 @@ MCSymbolELF *MCContext::getOrCreateSectionSymbol(const MCSectionELF &Section) {
return Sym;
StringRef Name = Section.getSectionName();
MCSymbol *&OldSym = Symbols[Name];
if (OldSym && OldSym->isUndefined()) {
Sym = cast<MCSymbolELF>(OldSym);
return Sym;
}
auto NameIter = UsedNames.insert(std::make_pair(Name, true)).first;
auto NameIter = UsedNames.insert(std::make_pair(Name, false)).first;
Sym = new (&*NameIter, *this) MCSymbolELF(&*NameIter, /*isTemporary*/ false);
if (!OldSym)
OldSym = Sym;
return Sym;
}
@ -192,9 +182,12 @@ MCSymbol *MCContext::createSymbol(StringRef Name, bool AlwaysAddSuffix,
raw_svector_ostream(NewName) << NextUniqueID++;
}
auto NameEntry = UsedNames.insert(std::make_pair(NewName, true));
if (NameEntry.second) {
// Ok, we found a name. Have the MCSymbol object itself refer to the copy
// of the string that is embedded in the UsedNames entry.
if (NameEntry.second || !NameEntry.first->second) {
// Ok, we found a name.
// Mark it as used for a non-section symbol.
NameEntry.first->second = true;
// Have the MCSymbol object itself refer to the copy of the string that is
// embedded in the UsedNames entry.
return createSymbolImpl(&*NameEntry.first, IsTemporary);
}
assert(IsTemporary && "Cannot rename non-temporary symbols");

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@ -1,6 +0,0 @@
// RUN: not llvm-mc -filetype=obj -triple x86_64-pc-linux-gnu %s -o %t.o 2>&1 | FileCheck %s
.section foo
foo:
// CHECK: error: invalid symbol redefinition

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@ -0,0 +1,138 @@
// RUN: llvm-mc -filetype=obj -triple x86_64-pc-linux-gnu %s -o - | llvm-readobj -t -r --expand-relocs | FileCheck %s
// Local symbol overriding section.
.section x1,"a",@progbits
.local x1
.comm x1,4,4
.long x1 // reloc: .bss + 0
// Section declared after local. Local symbol wins.
.local x2
.comm x2,4,4
.section x2,"a",@progbits
.long x2 // reloc: .bss + 4
// No overriding symbol.
.section x3,"a",@progbits
.long x3 // reloc: x3(section) + 0
// Global vs section.
.section x4,"a",@progbits
.long 0
.globl x4
.section foo, "a", @progbits
x4:
.long 0
.long x4 // reloc: x4(global) + 0
// Global vs implicit section
.globl .data
.data:
.long 42
.long .data // reloc: .data(global) + 0
// CHECK: Relocations [
// CHECK: Section (4) .relax1 {
// CHECK: Relocation {
// CHECK: Offset: 0x0
// CHECK: Type: R_X86_64_32 (10)
// CHECK: Symbol: .bss (3)
// CHECK: Addend: 0x0
// CHECK: }
// CHECK: }
// CHECK: Section (7) .relax2 {
// CHECK: Relocation {
// CHECK: Offset: 0x0
// CHECK: Type: R_X86_64_32 (10)
// CHECK: Symbol: .bss (3)
// CHECK: Addend: 0x4
// CHECK: }
// CHECK: }
// CHECK: Section (9) .relax3 {
// CHECK: Relocation {
// CHECK: Offset: 0x0
// CHECK: Type: R_X86_64_32 (10)
// CHECK: Symbol: x3 (4)
// CHECK: Addend: 0x0
// CHECK: }
// CHECK: }
// CHECK: Section (12) .relafoo {
// CHECK: Relocation {
// CHECK: Offset: 0x4
// CHECK: Type: R_X86_64_32 (10)
// CHECK: Symbol: x4 (6)
// CHECK: Addend: 0x0
// CHECK: }
// CHECK: Relocation {
// CHECK: Offset: 0xC
// CHECK: Type: R_X86_64_32 (10)
// CHECK: Symbol: .data (5)
// CHECK: Addend: 0x0
// CHECK: }
// CHECK: }
// CHECK: ]
// CHECK: Symbols [
// CHECK: Symbol {
// CHECK: Name: (0)
// CHECK: Value: 0x0
// CHECK: Size: 0
// CHECK: Binding: Local (0x0)
// CHECK: Type: None (0x0)
// CHECK: Other: 0
// CHECK: Section: Undefined (0x0)
// CHECK: }
// CHECK: Symbol {
// CHECK: Name: x1 (67)
// CHECK: Value: 0x0
// CHECK: Size: 4
// CHECK: Binding: Local (0x0)
// CHECK: Type: Object (0x1)
// CHECK: Other: 0
// CHECK: Section: .bss (0x5)
// CHECK: }
// CHECK: Symbol {
// CHECK: Name: x2 (59)
// CHECK: Value: 0x4
// CHECK: Size: 4
// CHECK: Binding: Local (0x0)
// CHECK: Type: Object (0x1)
// CHECK: Other: 0
// CHECK: Section: .bss (0x5)
// CHECK: }
// CHECK: Symbol {
// CHECK: Name: (0)
// CHECK: Value: 0x0
// CHECK: Size: 0
// CHECK: Binding: Local (0x0)
// CHECK: Type: Section (0x3)
// CHECK: Other: 0
// CHECK: Section: .bss (0x5)
// CHECK: }
// CHECK: Symbol {
// CHECK: Name: (0)
// CHECK: Value: 0x0
// CHECK: Size: 0
// CHECK: Binding: Local (0x0)
// CHECK: Type: Section (0x3)
// CHECK: Other: 0
// CHECK: Section: x3 (0x8)
// CHECK: }
// CHECK: Symbol {
// CHECK: Name: .data (37)
// CHECK: Value: 0x8
// CHECK: Size: 0
// CHECK: Binding: Global (0x1)
// CHECK: Type: None (0x0)
// CHECK: Other: 0
// CHECK: Section: foo (0xB)
// CHECK: }
// CHECK: Symbol {
// CHECK: Name: x4 (43)
// CHECK: Value: 0x0
// CHECK: Size: 0
// CHECK: Binding: Global (0x1)
// CHECK: Type: None (0x0)
// CHECK: Other: 0
// CHECK: Section: foo (0xB)
// CHECK: }
// CHECK: ]