forked from OSchip/llvm-project
Fix PR557 and basictest[34].ll.
This makes reassociate realize that loads should be treated as unmovable, and gives distinct ranks to distinct values defined in the same basic block, allowing reassociate to do its thing. llvm-svn: 21783
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@ -77,6 +77,20 @@ namespace {
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// Public interface to the Reassociate pass
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FunctionPass *llvm::createReassociatePass() { return new Reassociate(); }
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static bool isUnmovableInstruction(Instruction *I) {
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if (I->getOpcode() == Instruction::PHI ||
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I->getOpcode() == Instruction::Alloca ||
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I->getOpcode() == Instruction::Load ||
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I->getOpcode() == Instruction::Malloc ||
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I->getOpcode() == Instruction::Invoke ||
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I->getOpcode() == Instruction::Call ||
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I->getOpcode() == Instruction::Div ||
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I->getOpcode() == Instruction::Rem)
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return true;
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return false;
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}
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void Reassociate::BuildRankMap(Function &F) {
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unsigned i = 2;
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@ -86,8 +100,17 @@ void Reassociate::BuildRankMap(Function &F) {
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ReversePostOrderTraversal<Function*> RPOT(&F);
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for (ReversePostOrderTraversal<Function*>::rpo_iterator I = RPOT.begin(),
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E = RPOT.end(); I != E; ++I)
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RankMap[*I] = ++i << 16;
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E = RPOT.end(); I != E; ++I) {
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BasicBlock *BB = *I;
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unsigned BBRank = RankMap[BB] = ++i << 16;
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// Walk the basic block, adding precomputed ranks for any instructions that
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// we cannot move. This ensures that the ranks for these instructions are
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// all different in the block.
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
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if (isUnmovableInstruction(I))
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ValueRankMap[I] = ++BBRank;
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}
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}
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unsigned Reassociate::getRank(Value *V) {
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@ -103,14 +126,6 @@ unsigned Reassociate::getRank(Value *V) {
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// we can reassociate expressions for code motion! Since we do not recurse
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// for PHI nodes, we cannot have infinite recursion here, because there
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// cannot be loops in the value graph that do not go through PHI nodes.
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//
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if (I->getOpcode() == Instruction::PHI ||
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I->getOpcode() == Instruction::Alloca ||
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I->getOpcode() == Instruction::Malloc || isa<TerminatorInst>(I) ||
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I->mayWriteToMemory()) // Cannot move inst if it writes to memory!
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return RankMap[I->getParent()];
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// If not, compute it!
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unsigned Rank = 0, MaxRank = RankMap[I->getParent()];
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for (unsigned i = 0, e = I->getNumOperands();
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i != e && Rank != MaxRank; ++i)
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@ -122,8 +137,8 @@ unsigned Reassociate::getRank(Value *V) {
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(!BinaryOperator::isNot(I) && !BinaryOperator::isNeg(I)))
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++Rank;
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DEBUG(std::cerr << "Calculated Rank[" << V->getName() << "] = "
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<< Rank << "\n");
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//DEBUG(std::cerr << "Calculated Rank[" << V->getName() << "] = "
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//<< Rank << "\n");
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return CachedRank = Rank;
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}
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