forked from OSchip/llvm-project
Add a function to make a mutex-protected copy of a breakpoint site's
owners list, so the StopInfo machinery can get the list of owners without some other thread being able to mess up the list by deleting/disabline one of its locations in the process of doing so. <rdar://problem/18685197> llvm-svn: 243541
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@ -186,6 +186,20 @@ public:
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lldb::BreakpointLocationSP
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GetOwnerAtIndex (size_t idx);
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//------------------------------------------------------------------
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/// This method copies the breakpoint site's owners into a new collection.
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/// It does this while the owners mutex is locked.
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///
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/// @param[out] out_collection
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/// The BreakpointLocationCollection into which to put the owners
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/// of this breakpoint site.
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///
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/// @return
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/// The number of elements copied into out_collection.
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//------------------------------------------------------------------
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size_t
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CopyOwnersList (BreakpointLocationCollection &out_collection);
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//------------------------------------------------------------------
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/// Check whether the owners of this breakpoint site have any
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/// thread specifiers, and if yes, is \a thread contained in any
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@ -254,3 +254,14 @@ BreakpointSite::IntersectsRange(lldb::addr_t addr, size_t size, lldb::addr_t *in
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}
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return false;
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}
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size_t
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BreakpointSite::CopyOwnersList (BreakpointLocationCollection &out_collection)
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{
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Mutex::Locker locker(m_owners_mutex);
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for (BreakpointLocationSP loc_sp : m_owners.BreakpointLocations())
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{
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out_collection.Add(loc_sp);
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}
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return out_collection.GetSize();
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}
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@ -350,7 +350,10 @@ protected:
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if (bp_site_sp)
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{
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size_t num_owners = bp_site_sp->GetNumberOfOwners();
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// Let's copy the owners list out of the site and store them in a local list. That way if
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// one of the breakpoint actions changes the site, then we won't be operating on a bad list.
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BreakpointLocationCollection site_locations;
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size_t num_owners = bp_site_sp->CopyOwnersList(site_locations);
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if (num_owners == 0)
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{
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@ -416,20 +419,16 @@ protected:
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StoppointCallbackContext context (event_ptr, exe_ctx, false);
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// Let's copy the breakpoint locations out of the site and store them in a local list. That way if
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// one of the breakpoint actions changes the site, then we won't be operating on a bad list.
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// For safety's sake let's also grab an extra reference to the breakpoint owners of the locations we're
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// going to examine, since the locations are going to have to get back to their breakpoints, and the
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// locations don't keep their owners alive. I'm just sticking the BreakpointSP's in a vector since
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// I'm only really using it to locally increment their retain counts.
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// I'm only using it to locally increment their retain counts.
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BreakpointLocationCollection site_locations;
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std::vector<lldb::BreakpointSP> location_owners;
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for (size_t j = 0; j < num_owners; j++)
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{
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BreakpointLocationSP loc(bp_site_sp->GetOwnerAtIndex(j));
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site_locations.Add(loc);
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BreakpointLocationSP loc(site_locations.GetByIndex(j));
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location_owners.push_back(loc->GetBreakpoint().shared_from_this());
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}
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