forked from OSchip/llvm-project
Fixes for a number of bugs: save flag results in CodeGenMap, folded chains
may not all have ResNo == 0. llvm-svn: 24858
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@ -1761,7 +1761,7 @@ private:
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// Node to name mapping
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std::map<std::string,std::string> VariableMap;
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// Names of all the folded nodes which produce chains.
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std::vector<std::string> FoldedChains;
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std::vector<std::pair<std::string, unsigned> > FoldedChains;
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bool FoundChain;
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bool InFlag;
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unsigned TmpNo;
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@ -1856,8 +1856,10 @@ public:
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OS << " if (" << RootName << OpNo << ".getOpcode() != "
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<< CInfo.getEnumName() << ") goto P" << PatternNo << "Fail;\n";
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EmitMatchCode(Child, RootName + utostr(OpNo));
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if (NodeHasChain(Child, ISE))
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FoldedChains.push_back(RootName + utostr(OpNo));
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if (NodeHasChain(Child, ISE)) {
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FoldedChains.push_back(std::make_pair(RootName + utostr(OpNo),
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CInfo.getNumResults()));
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}
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} else {
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// If this child has a name associated with it, capture it in VarMap. If
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// we already saw this in the pattern, emit code to verify dagness.
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@ -2078,41 +2080,49 @@ public:
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OS << " Chain = Tmp" << LastOp << ".getValue("
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<< NumResults << ");\n";
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}
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} else if (II.hasCtrlDep) {
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OS << " SDOperand Result = ";
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OS << "CurDAG->getTargetNode("
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} else if (II.hasCtrlDep || NumImpResults > 0) {
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OS << " SDOperand Result = CurDAG->getTargetNode("
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<< II.Namespace << "::" << II.TheDef->getName();
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// Output order: results, chain, flags
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// Result types.
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if (NumResults > 0) {
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// TODO: multiple results?
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if (N->getType() != MVT::isVoid)
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OS << ", MVT::" << getEnumName(N->getType());
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}
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OS << ", MVT::Other";
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if (II.hasCtrlDep)
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OS << ", MVT::Other";
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for (unsigned i = 0; i < NumImpResults; i++) {
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Record *ImpResult = Inst.getImpResult(i);
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MVT::ValueType RVT = getRegisterValueType(ImpResult, CGT);
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OS << ", MVT::" << getEnumName(RVT);
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}
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// Inputs.
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for (unsigned i = 0, e = Ops.size(); i != e; ++i)
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OS << ", Tmp" << Ops[i];
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OS << ", Chain";
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if (InFlag)
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OS << ", InFlag";
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if (II.hasCtrlDep) OS << ", Chain";
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if (InFlag) OS << ", InFlag";
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OS << ");\n";
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if (NumResults != 0) {
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OS << " CodeGenMap[N.getValue(0)] = Result;\n";
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unsigned ValNo = 0;
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for (unsigned i = 0; i < NumResults; i++)
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OS << " CodeGenMap[N.getValue(" << ValNo++ << ")] = Result;\n";
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if (II.hasCtrlDep) {
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OS << " Chain ";
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if (NodeHasChain(Pattern, ISE))
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OS << "= CodeGenMap[N.getValue(" << ValNo << ")] ";
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for (unsigned j = 0, e = FoldedChains.size(); j < e; j++)
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OS << "= CodeGenMap[" << FoldedChains[j].first << ".getValue("
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<< FoldedChains[j].second << ")] ";
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OS << "= Result.getValue(" << ValNo++ << ");\n";
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}
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OS << " Chain ";
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if (NodeHasChain(Pattern, ISE))
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OS << "= CodeGenMap[N.getValue(" << NumResults << ")] ";
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for (unsigned j = 0, e = FoldedChains.size(); j < e; j++)
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OS << "= CodeGenMap[" << FoldedChains[j] << ".getValue("
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<< NumResults << ")] ";
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OS << "= Result.getValue(" << NumResults << ");\n";
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if (NumResults == 0 && NumImpResults == 0)
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OS << " return Chain;\n";
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else
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OS << " return (N.ResNo) ? Chain : Result.getValue(0);\n";
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for (unsigned i = 0; i < NumImpResults; i++) {
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OS << " CodeGenMap[N.getValue(" << ValNo << ")] = Result";
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OS << ".getValue(" << ValNo++ << ");\n";
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}
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OS << " return Result.getValue(N.ResNo);\n";
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} else {
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// If this instruction is the root, and if there is only one use of it,
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// use SelectNodeTo instead of getTargetNode to avoid an allocation.
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