Rename GenericNodeBuilder to GenericNodeBuilderRefCount to avoid namespace clash using MSVC.

llvm-svn: 123228
This commit is contained in:
Francois Pichet 2011-01-11 10:41:37 +00:00
parent 31bb4c5811
commit 9b76fa9b07
1 changed files with 12 additions and 11 deletions

View File

@ -91,17 +91,17 @@ ResolveToInterfaceMethodDecl(const ObjCMethodDecl *MD) {
}
namespace {
class GenericNodeBuilder {
class GenericNodeBuilderRefCount {
StmtNodeBuilder *SNB;
const Stmt *S;
const void *tag;
EndOfFunctionNodeBuilder *ENB;
public:
GenericNodeBuilder(StmtNodeBuilder &snb, const Stmt *s,
GenericNodeBuilderRefCount(StmtNodeBuilder &snb, const Stmt *s,
const void *t)
: SNB(&snb), S(s), tag(t), ENB(0) {}
GenericNodeBuilder(EndOfFunctionNodeBuilder &enb)
GenericNodeBuilderRefCount(EndOfFunctionNodeBuilder &enb)
: SNB(0), S(0), tag(0), ENB(&enb) {}
ExplodedNode *MakeNode(const GRState *state, ExplodedNode *Pred) {
@ -1659,7 +1659,7 @@ private:
ExplodedNode* ProcessLeaks(const GRState * state,
llvm::SmallVectorImpl<SymbolRef> &Leaked,
GenericNodeBuilder &Builder,
GenericNodeBuilderRefCount &Builder,
ExprEngine &Eng,
ExplodedNode *Pred = 0);
@ -1728,7 +1728,7 @@ public:
SymbolReaper& SymReaper);
std::pair<ExplodedNode*, const GRState *>
HandleAutoreleaseCounts(const GRState * state, GenericNodeBuilder Bd,
HandleAutoreleaseCounts(const GRState * state, GenericNodeBuilderRefCount Bd,
ExplodedNode* Pred, ExprEngine &Eng,
SymbolRef Sym, RefVal V, bool &stop);
// Return statements.
@ -2891,7 +2891,7 @@ void CFRefCount::evalReturn(ExplodedNodeSet& Dst,
// Update the autorelease counts.
static unsigned autoreleasetag = 0;
GenericNodeBuilder Bd(Builder, S, &autoreleasetag);
GenericNodeBuilderRefCount Bd(Builder, S, &autoreleasetag);
bool stop = false;
llvm::tie(Pred, state) = HandleAutoreleaseCounts(state , Bd, Pred, Eng, Sym,
X, stop);
@ -3139,7 +3139,8 @@ const GRState * CFRefCount::Update(const GRState * state, SymbolRef sym,
//===----------------------------------------------------------------------===//
std::pair<ExplodedNode*, const GRState *>
CFRefCount::HandleAutoreleaseCounts(const GRState * state, GenericNodeBuilder Bd,
CFRefCount::HandleAutoreleaseCounts(const GRState * state,
GenericNodeBuilderRefCount Bd,
ExplodedNode* Pred,
ExprEngine &Eng,
SymbolRef Sym, RefVal V, bool &stop) {
@ -3224,7 +3225,7 @@ CFRefCount::HandleSymbolDeath(const GRState * state, SymbolRef sid, RefVal V,
ExplodedNode*
CFRefCount::ProcessLeaks(const GRState * state,
llvm::SmallVectorImpl<SymbolRef> &Leaked,
GenericNodeBuilder &Builder,
GenericNodeBuilderRefCount &Builder,
ExprEngine& Eng,
ExplodedNode *Pred) {
@ -3253,7 +3254,7 @@ void CFRefCount::evalEndPath(ExprEngine& Eng,
EndOfFunctionNodeBuilder& Builder) {
const GRState *state = Builder.getState();
GenericNodeBuilder Bd(Builder);
GenericNodeBuilderRefCount Bd(Builder);
RefBindings B = state->get<RefBindings>();
ExplodedNode *Pred = 0;
@ -3292,7 +3293,7 @@ void CFRefCount::evalDeadSymbols(ExplodedNodeSet& Dst,
if (const RefVal* T = B.lookup(Sym)){
// Use the symbol as the tag.
// FIXME: This might not be as unique as we would like.
GenericNodeBuilder Bd(Builder, S, Sym);
GenericNodeBuilderRefCount Bd(Builder, S, Sym);
bool stop = false;
llvm::tie(Pred, state) = HandleAutoreleaseCounts(state, Bd, Pred, Eng,
Sym, *T, stop);
@ -3312,7 +3313,7 @@ void CFRefCount::evalDeadSymbols(ExplodedNodeSet& Dst,
static unsigned LeakPPTag = 0;
{
GenericNodeBuilder Bd(Builder, S, &LeakPPTag);
GenericNodeBuilderRefCount Bd(Builder, S, &LeakPPTag);
Pred = ProcessLeaks(state, Leaked, Bd, Eng, Pred);
}