Initial checkin of a simple loop unroller. This pass is extremely basic and

limited.  Even in it's extremely simple state (it can only *fully* unroll single
basic block loops that execute a constant number of times), it already helps improve
performance a LOT on some benchmarks, particularly with the native code generators.

llvm-svn: 13028
This commit is contained in:
Chris Lattner 2004-04-18 05:20:17 +00:00
parent c14da9600b
commit 946b255977
1 changed files with 247 additions and 0 deletions

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//===-- LoopUnroll.cpp - Loop unroller pass -------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass implements a simple loop unroller. It works best when loops have
// been canonicalized by the -indvars pass, allowing it to determine the trip
// counts of loops easily.
//
// This pass is currently extremely limited. It only currently only unrolls
// single basic block loops that execute a constant number of times.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "loop-unroll"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Constants.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include "Support/CommandLine.h"
#include "Support/Debug.h"
#include "Support/Statistic.h"
#include <cstdio>
using namespace llvm;
namespace {
Statistic<> NumUnrolled("loop-unroll", "Number of loops completely unrolled");
cl::opt<unsigned>
UnrollThreshold("unroll-threshold", cl::init(100), cl::Hidden,
cl::desc("The cut-off point for loop unrolling"));
class LoopUnroll : public FunctionPass {
LoopInfo *LI; // The current loop information
public:
virtual bool runOnFunction(Function &F);
bool visitLoop(Loop *L);
/// This transformation requires natural loop information & requires that
/// loop preheaders be inserted into the CFG...
///
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
AU.addRequiredID(LoopSimplifyID);
AU.addRequired<LoopInfo>();
}
};
RegisterOpt<LoopUnroll> X("loop-unroll", "Unroll loops");
}
FunctionPass *llvm::createLoopUnrollPass() { return new LoopUnroll(); }
bool LoopUnroll::runOnFunction(Function &F) {
bool Changed = false;
LI = &getAnalysis<LoopInfo>();
for (LoopInfo::iterator I = LI->begin(), E = LI->end(); I != E; ++I)
Changed |= visitLoop(*I);
return Changed;
}
/// ApproximateLoopSize - Approximate the size of the loop after it has been
/// unrolled.
static unsigned ApproximateLoopSize(const Loop *L) {
unsigned Size = 0;
for (unsigned i = 0, e = L->getBlocks().size(); i != e; ++i) {
BasicBlock *BB = L->getBlocks()[i];
Instruction *Term = BB->getTerminator();
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
if (isa<PHINode>(I) && BB == L->getHeader()) {
// Ignore PHI nodes in the header.
} else if (I->hasOneUse() && I->use_back() == Term) {
// Ignore instructions only used by the loop terminator.
} else {
++Size;
}
// TODO: Ignore expressions derived from PHI and constants if inval of phi
// is a constant, or if operation is associative. This will get induction
// variables.
}
}
return Size;
}
// RemapInstruction - Convert the instruction operands from referencing the
// current values into those specified by ValueMap.
//
static inline void RemapInstruction(Instruction *I,
std::map<const Value *, Value*> &ValueMap) {
for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) {
Value *Op = I->getOperand(op);
std::map<const Value *, Value*>::iterator It = ValueMap.find(Op);
if (It != ValueMap.end()) Op = It->second;
I->setOperand(op, Op);
}
}
bool LoopUnroll::visitLoop(Loop *L) {
bool Changed = false;
// Recurse through all subloops before we process this loop. Copy the loop
// list so that the child can update the loop tree if it needs to delete the
// loop.
std::vector<Loop*> SubLoops(L->begin(), L->end());
for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
Changed |= visitLoop(SubLoops[i]);
// We only handle single basic block loops right now.
if (L->getBlocks().size() != 1)
return Changed;
BasicBlock *BB = L->getHeader();
BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator());
if (BI == 0) return Changed; // Must end in a conditional branch
ConstantInt *TripCountC = dyn_cast_or_null<ConstantInt>(L->getTripCount());
if (!TripCountC) return Changed; // Must have constant trip count!
unsigned TripCount = TripCountC->getRawValue();
if (TripCount != TripCountC->getRawValue())
return Changed; // More than 2^32 iterations???
unsigned LoopSize = ApproximateLoopSize(L);
DEBUG(std::cerr << "Loop Unroll: F[" << BB->getParent()->getName()
<< "] Loop %" << BB->getName() << " Loop Size = " << LoopSize
<< " Trip Count = " << TripCount << " - ");
if (LoopSize*TripCount > UnrollThreshold) {
DEBUG(std::cerr << "TOO LARGE: " << LoopSize*TripCount << ">"
<< UnrollThreshold << "\n");
return Changed;
}
DEBUG(std::cerr << "UNROLLING!\n");
assert(L->getExitBlocks().size() == 1 && "Must have exactly one exit block!");
BasicBlock *LoopExit = L->getExitBlocks()[0];
// Create a new basic block to temporarily hold all of the cloned code.
BasicBlock *NewBlock = new BasicBlock();
// For the first iteration of the loop, we should use the precloned values for
// PHI nodes. Insert associations now.
std::map<const Value*, Value*> LastValueMap;
std::vector<PHINode*> OrigPHINode;
for (BasicBlock::iterator I = BB->begin();
PHINode *PN = dyn_cast<PHINode>(I); ++I) {
OrigPHINode.push_back(PN);
if (Instruction *I =dyn_cast<Instruction>(PN->getIncomingValueForBlock(BB)))
if (I->getParent() == BB)
LastValueMap[I] = I;
}
// Remove the exit branch from the loop
BB->getInstList().erase(BI);
assert(TripCount != 0 && "Trip count of 0 is impossible!");
for (unsigned It = 1; It != TripCount; ++It) {
char SuffixBuffer[100];
sprintf(SuffixBuffer, ".%d", It);
std::map<const Value*, Value*> ValueMap;
BasicBlock *New = CloneBasicBlock(BB, ValueMap, SuffixBuffer);
// Loop over all of the PHI nodes in the block, changing them to use the
// incoming values from the previous block.
for (unsigned i = 0, e = OrigPHINode.size(); i != e; ++i) {
PHINode *NewPHI = cast<PHINode>(ValueMap[OrigPHINode[i]]);
Value *InVal = NewPHI->getIncomingValueForBlock(BB);
if (Instruction *InValI = dyn_cast<Instruction>(InVal))
if (InValI->getParent() == BB)
InVal = LastValueMap[InValI];
ValueMap[OrigPHINode[i]] = InVal;
New->getInstList().erase(NewPHI);
}
for (BasicBlock::iterator I = New->begin(), E = New->end(); I != E; ++I)
RemapInstruction(I, ValueMap);
// Now that all of the instructions are remapped, splice them into the end
// of the NewBlock.
NewBlock->getInstList().splice(NewBlock->end(), New->getInstList());
delete New;
// LastValue map now contains values from this iteration.
std::swap(LastValueMap, ValueMap);
}
// If there was more than one iteration, replace any uses of values computed
// in the loop with values computed during last iteration of the loop.
if (TripCount != 1)
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
std::vector<User*> Users(I->use_begin(), I->use_end());
for (unsigned i = 0, e = Users.size(); i != e; ++i) {
Instruction *UI = cast<Instruction>(Users[i]);
if (UI->getParent() != BB && UI->getParent() != NewBlock)
UI->replaceUsesOfWith(I, LastValueMap[I]);
}
}
// Now that we cloned the block as many times as we needed, stitch the new
// code into the original block and delete the temporary block.
BB->getInstList().splice(BB->end(), NewBlock->getInstList());
delete NewBlock;
// Now loop over the PHI nodes in the original block, setting them to their
// incoming values.
BasicBlock *Preheader = L->getLoopPreheader();
for (unsigned i = 0, e = OrigPHINode.size(); i != e; ++i) {
PHINode *PN = OrigPHINode[i];
PN->replaceAllUsesWith(PN->getIncomingValueForBlock(Preheader));
BB->getInstList().erase(PN);
}
// Finally, add an unconditional branch to the block to continue into the exit
// block.
new BranchInst(LoopExit, BB);
// At this point, the code is well formed. We now do a quick sweep over the
// inserted code, doing constant propagation and dead code elimination as we
// go.
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ) {
Instruction *Inst = I++;
if (isInstructionTriviallyDead(Inst))
BB->getInstList().erase(Inst);
else if (Constant *C = ConstantFoldInstruction(Inst)) {
Inst->replaceAllUsesWith(C);
BB->getInstList().erase(Inst);
}
}
// FIXME: Should update analyses
// FIXME: Should fold into preheader and exit block
++NumUnrolled;
return true;
}