From 911f6bd799f1276ba32d7746fc13e94eeb1323c3 Mon Sep 17 00:00:00 2001 From: Evan Cheng Date: Thu, 21 Feb 2008 00:34:19 +0000 Subject: [PATCH] Clean up some spilling code using MachineRegisterInfo. llvm-svn: 47416 --- llvm/lib/CodeGen/LiveIntervalAnalysis.cpp | 73 ++++++++++++++++------- 1 file changed, 51 insertions(+), 22 deletions(-) diff --git a/llvm/lib/CodeGen/LiveIntervalAnalysis.cpp b/llvm/lib/CodeGen/LiveIntervalAnalysis.cpp index db9cfee5f807..96e01aa7aeff 100644 --- a/llvm/lib/CodeGen/LiveIntervalAnalysis.cpp +++ b/llvm/lib/CodeGen/LiveIntervalAnalysis.cpp @@ -958,6 +958,23 @@ static const VNInfo *findDefinedVNInfo(const LiveInterval &li, unsigned DefIdx) return VNI; } +/// RewriteInfo - Keep track of machine instrs that will be rewritten +/// during spilling. +struct RewriteInfo { + unsigned Index; + MachineInstr *MI; + bool HasUse; + bool HasDef; + RewriteInfo(unsigned i, MachineInstr *mi, bool u, bool d) + : Index(i), MI(mi), HasUse(u), HasDef(d) {} +}; + +struct RewriteInfoCompare { + bool operator()(const RewriteInfo &LHS, const RewriteInfo &RHS) const { + return LHS.Index < RHS.Index; + } +}; + void LiveIntervals:: rewriteInstructionsForSpills(const LiveInterval &li, bool TrySplit, LiveInterval::Ranges::const_iterator &I, @@ -976,20 +993,45 @@ rewriteInstructionsForSpills(const LiveInterval &li, bool TrySplit, std::vector &NewLIs) { bool AllCanFold = true; unsigned NewVReg = 0; - unsigned index = getBaseIndex(I->start); + unsigned start = getBaseIndex(I->start); unsigned end = getBaseIndex(I->end-1) + InstrSlots::NUM; - for (; index != end; index += InstrSlots::NUM) { - // skip deleted instructions - while (index != end && !getInstructionFromIndex(index)) - index += InstrSlots::NUM; - if (index == end) break; - MachineInstr *MI = getInstructionFromIndex(index); + // First collect all the def / use in this live range that will be rewritten. + // Make sure they are sorted according instruction index. + std::vector RewriteMIs; + for (MachineRegisterInfo::reg_iterator ri = RegInfo.reg_begin(li.reg), + re = RegInfo.reg_end(); ri != re; ) { + MachineInstr *MI = &(*ri); + MachineOperand &O = ri.getOperand(); + ++ri; + unsigned index = getInstructionIndex(MI); + if (index < start || index >= end) + continue; + RewriteMIs.push_back(RewriteInfo(index, MI, O.isUse(), O.isDef())); + } + std::sort(RewriteMIs.begin(), RewriteMIs.end(), RewriteInfoCompare()); + + // Now rewrite the defs and uses. + for (unsigned i = 0, e = RewriteMIs.size(); i != e; ) { + RewriteInfo &rwi = RewriteMIs[i]; + ++i; + unsigned index = rwi.Index; + bool MIHasUse = rwi.HasUse; + bool MIHasDef = rwi.HasDef; + MachineInstr *MI = rwi.MI; + // If MI def and/or use the same register multiple times, then there + // are multiple entries. + while (i != e && RewriteMIs[i].MI == MI) { + assert(RewriteMIs[i].Index == index); + MIHasUse |= RewriteMIs[i].HasUse; + MIHasDef |= RewriteMIs[i].HasDef; + ++i; + } MachineBasicBlock *MBB = MI->getParent(); + unsigned MBBId = MBB->getNumber(); unsigned ThisVReg = 0; if (TrySplit) { - std::map::const_iterator NVI = - MBBVRegsMap.find(MBB->getNumber()); + std::map::const_iterator NVI = MBBVRegsMap.find(MBBId); if (NVI != MBBVRegsMap.end()) { ThisVReg = NVI->second; // One common case: @@ -1000,18 +1042,6 @@ rewriteInstructionsForSpills(const LiveInterval &li, bool TrySplit, // = use // It's better to start a new interval to avoid artifically // extend the new interval. - // FIXME: Too slow? Can we fix it after rewriteInstructionsForSpills? - bool MIHasUse = false; - bool MIHasDef = false; - for (unsigned i = 0; i != MI->getNumOperands(); ++i) { - MachineOperand& mop = MI->getOperand(i); - if (!mop.isRegister() || mop.getReg() != li.reg) - continue; - if (mop.isUse()) - MIHasUse = true; - else - MIHasDef = true; - } if (MIHasDef && !MIHasUse) { MBBVRegsMap.erase(MBB->getNumber()); ThisVReg = 0; @@ -1052,7 +1082,6 @@ rewriteInstructionsForSpills(const LiveInterval &li, bool TrySplit, } // Keep track of the last def and first use in each MBB. - unsigned MBBId = MBB->getNumber(); if (HasDef) { if (MI != ReMatOrigDefMI || !CanDelete) { bool HasKill = false;