forked from OSchip/llvm-project
[llvm][Support] Provide interface to set thread priorities
Summary: We have a multi-platform thread priority setting function(last piece landed with D58683), I wanted to make this available to all llvm community, there seem to be other users of such functionality with portability fixmes: lib/Support/CrashRecoveryContext.cpp tools/clang/tools/libclang/CIndex.cpp Reviewers: gribozavr, ioeric Subscribers: krytarowski, jfb, kristina, llvm-commits Tags: #llvm Differential Revision: https://reviews.llvm.org/D59130 llvm-svn: 358494
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@ -167,6 +167,19 @@ void llvm_execute_on_thread(void (*UserFn)(void *), void *UserData,
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/// purposes, and as with setting a thread's name no indication of whether
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/// the operation succeeded or failed is returned.
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void get_thread_name(SmallVectorImpl<char> &Name);
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enum class ThreadPriority {
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Background = 0,
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Default = 1,
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};
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/// If priority is Background tries to lower current threads priority such
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/// that it does not affect foreground tasks significantly. Can be used for
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/// long-running, latency-insensitive tasks to make sure cpu is not hogged by
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/// this task.
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/// If the priority is default tries to restore current threads priority to
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/// default scheduling priority.
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enum class SetThreadPriorityResult { FAILURE, SUCCESS };
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SetThreadPriorityResult set_thread_priority(ThreadPriority Priority);
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}
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#endif
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@ -217,3 +217,42 @@ void llvm::get_thread_name(SmallVectorImpl<char> &Name) {
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#endif
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#endif
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}
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SetThreadPriorityResult llvm::set_thread_priority(ThreadPriority Priority) {
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#if defined(__linux__) && defined(SCHED_IDLE)
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// Some *really* old glibcs are missing SCHED_IDLE.
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// http://man7.org/linux/man-pages/man3/pthread_setschedparam.3.html
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// http://man7.org/linux/man-pages/man2/sched_setscheduler.2.html
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sched_param priority;
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// For each of the above policies, param->sched_priority must be 0.
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priority.sched_priority = 0;
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// SCHED_IDLE for running very low priority background jobs.
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// SCHED_OTHER the standard round-robin time-sharing policy;
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return !pthread_setschedparam(
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pthread_self(),
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Priority == ThreadPriority::Background ? SCHED_IDLE : SCHED_OTHER,
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&priority)
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? SetThreadPriorityResult::SUCCESS
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: SetThreadPriorityResult::FAILURE;
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#elif defined(__APPLE__)
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// https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man2/getpriority.2.html
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// When setting a thread into background state the scheduling priority is set
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// to lowest value, disk and network IO are throttled. Network IO will be
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// throttled for any sockets the thread opens after going into background
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// state. Any previously opened sockets are not affected.
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// https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/getiopolicy_np.3.html
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// I/Os with THROTTLE policy are called THROTTLE I/Os. If a THROTTLE I/O
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// request occurs within a small time window (usually a fraction of a second)
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// of another NORMAL I/O request, the thread that issues the THROTTLE I/O is
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// forced to sleep for a certain interval. This slows down the thread that
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// issues the THROTTLE I/O so that NORMAL I/Os can utilize most of the disk
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// I/O bandwidth.
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return !setpriority(PRIO_DARWIN_THREAD, 0,
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Priority == ThreadPriority::Background ? PRIO_DARWIN_BG
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: 0)
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? SetThreadPriorityResult::SUCCESS
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: SetThreadPriorityResult::FAILURE;
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#endif
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return SetThreadPriorityResult::FAILURE;
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}
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@ -106,3 +106,19 @@ void llvm::get_thread_name(SmallVectorImpl<char> &Name) {
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// value.
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Name.clear();
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}
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SetThreadPriorityResult llvm::set_thread_priority(ThreadPriority Priority) {
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// https://docs.microsoft.com/en-us/windows/desktop/api/processthreadsapi/nf-processthreadsapi-setthreadpriority
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// Begin background processing mode. The system lowers the resource scheduling
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// priorities of the thread so that it can perform background work without
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// significantly affecting activity in the foreground.
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// End background processing mode. The system restores the resource scheduling
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// priorities of the thread as they were before the thread entered background
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// processing mode.
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return SetThreadPriority(GetCurrentThread(),
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Priority == ThreadPriority::Background
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? THREAD_MODE_BACKGROUND_BEGIN
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: THREAD_MODE_BACKGROUND_END)
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? SetThreadPriorityResult::SUCCESS
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: SetThreadPriorityResult::FAILURE;
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}
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