forked from OSchip/llvm-project
[ThreadPool] add ability to group tasks into separate groups
This is needed for parallelizing of loading modules symbols in LLDB (D122975). Currently LLDB can parallelize indexing symbols when loading a module, but modules are loaded sequentially. If LLDB index cache is enabled, this means that the cache loading is not parallelized, even though it could. However doing that creates a threadpool-within-threadpool situation, so the number of threads would not be properly limited. This change adds ThreadPoolTaskGroup as a simple type that can be used with ThreadPool calls to put tasks into groups that can be independently waited for (even recursively from within a task) but still run in the same thread pool. Differential Revision: https://reviews.llvm.org/D123225
This commit is contained in:
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8ef5710e63
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@ -13,26 +13,42 @@
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#ifndef LLVM_SUPPORT_THREADPOOL_H
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#define LLVM_SUPPORT_THREADPOOL_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/Config/llvm-config.h"
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#include "llvm/Support/RWMutex.h"
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#include "llvm/Support/Threading.h"
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#include "llvm/Support/thread.h"
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#include <future>
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#include <condition_variable>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <queue>
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#include <utility>
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namespace llvm {
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class ThreadPoolTaskGroup;
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/// A ThreadPool for asynchronous parallel execution on a defined number of
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/// threads.
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///
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/// The pool keeps a vector of threads alive, waiting on a condition variable
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/// for some work to become available.
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///
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/// It is possible to reuse one thread pool for different groups of tasks
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/// by grouping tasks using ThreadPoolTaskGroup. All tasks are processed using
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/// the same queue, but it is possible to wait only for a specific group of
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/// tasks to finish.
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///
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/// It is also possible for worker threads to submit new tasks and wait for
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/// them. Note that this may result in a deadlock in cases such as when a task
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/// (directly or indirectly) tries to wait for its own completion, or when all
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/// available threads are used up by tasks waiting for a task that has no thread
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/// left to run on (this includes waiting on the returned future). It should be
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/// generally safe to wait() for a group as long as groups do not form a cycle.
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class ThreadPool {
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public:
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/// Construct a pool using the hardware strategy \p S for mapping hardware
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@ -47,23 +63,47 @@ public:
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/// Asynchronous submission of a task to the pool. The returned future can be
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/// used to wait for the task to finish and is *non-blocking* on destruction.
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template <typename Function, typename... Args>
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inline auto async(Function &&F, Args &&...ArgList) {
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auto async(Function &&F, Args &&...ArgList) {
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auto Task =
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std::bind(std::forward<Function>(F), std::forward<Args>(ArgList)...);
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return async(std::move(Task));
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}
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/// Overload, task will be in the given task group.
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template <typename Function, typename... Args>
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auto async(ThreadPoolTaskGroup &Group, Function &&F, Args &&...ArgList) {
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auto Task =
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std::bind(std::forward<Function>(F), std::forward<Args>(ArgList)...);
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return async(Group, std::move(Task));
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}
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/// Asynchronous submission of a task to the pool. The returned future can be
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/// used to wait for the task to finish and is *non-blocking* on destruction.
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template <typename Func>
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auto async(Func &&F) -> std::shared_future<decltype(F())> {
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return asyncImpl(std::function<decltype(F())()>(std::forward<Func>(F)));
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return asyncImpl(std::function<decltype(F())()>(std::forward<Func>(F)),
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nullptr);
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}
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template <typename Func>
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auto async(ThreadPoolTaskGroup &Group, Func &&F)
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-> std::shared_future<decltype(F())> {
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return asyncImpl(std::function<decltype(F())()>(std::forward<Func>(F)),
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&Group);
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}
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/// Blocking wait for all the threads to complete and the queue to be empty.
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/// It is an error to try to add new tasks while blocking on this call.
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/// Calling wait() from a task would deadlock waiting for itself.
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void wait();
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/// Blocking wait for only all the threads in the given group to complete.
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/// It is possible to wait even inside a task, but waiting (directly or
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/// indirectly) on itself will deadlock. If called from a task running on a
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/// worker thread, the call may process pending tasks while waiting in order
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/// not to waste the thread.
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void wait(ThreadPoolTaskGroup &Group);
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// TODO: misleading legacy name warning!
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// Returns the maximum number of worker threads in the pool, not the current
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// number of threads!
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std::move(F)};
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}
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bool workCompletedUnlocked() { return !ActiveThreads && Tasks.empty(); }
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/// Returns true if all tasks in the given group have finished (nullptr means
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/// all tasks regardless of their group). QueueLock must be locked.
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bool workCompletedUnlocked(ThreadPoolTaskGroup *Group) const;
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/// Asynchronous submission of a task to the pool. The returned future can be
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/// used to wait for the task to finish and is *non-blocking* on destruction.
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template <typename ResTy>
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std::shared_future<ResTy> asyncImpl(std::function<ResTy()> Task) {
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std::shared_future<ResTy> asyncImpl(std::function<ResTy()> Task,
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ThreadPoolTaskGroup *Group) {
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#if LLVM_ENABLE_THREADS
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/// Wrap the Task in a std::function<void()> that sets the result of the
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@ -117,7 +160,7 @@ private:
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// Don't allow enqueueing after disabling the pool
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assert(EnableFlag && "Queuing a thread during ThreadPool destruction");
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Tasks.push(std::move(R.first));
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Tasks.emplace_back(std::make_pair(std::move(R.first), Group));
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requestedThreads = ActiveThreads + Tasks.size();
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}
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QueueCondition.notify_one();
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@ -130,7 +173,7 @@ private:
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auto Future = std::async(std::launch::deferred, std::move(Task)).share();
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// Wrap the future so that both ThreadPool::wait() can operate and the
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// returned future can be sync'ed on.
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Tasks.push([Future]() { Future.get(); });
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Tasks.emplace_back(std::make_pair([Future]() { Future.get(); }, Group));
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return Future;
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#endif
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}
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// Grow to ensure that we have at least `requested` Threads, but do not go
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// over MaxThreadCount.
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void grow(int requested);
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void processTasks(ThreadPoolTaskGroup *WaitingForGroup);
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#endif
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/// Threads in flight
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std::vector<llvm::thread> Threads;
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/// Lock protecting access to the Threads vector.
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mutable std::mutex ThreadsLock;
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mutable llvm::sys::RWMutex ThreadsLock;
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/// Tasks waiting for execution in the pool.
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std::queue<std::function<void()>> Tasks;
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std::deque<std::pair<std::function<void()>, ThreadPoolTaskGroup *>> Tasks;
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/// Locking and signaling for accessing the Tasks queue.
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std::mutex QueueLock;
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std::condition_variable QueueCondition;
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/// Signaling for job completion
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/// Signaling for job completion (all tasks or all tasks in a group).
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std::condition_variable CompletionCondition;
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/// Keep track of the number of thread actually busy
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unsigned ActiveThreads = 0;
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/// Number of threads active for tasks in the given group (only non-zero).
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DenseMap<ThreadPoolTaskGroup *, unsigned> ActiveGroups;
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#if LLVM_ENABLE_THREADS // avoids warning for unused variable
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/// Signal for the destruction of the pool, asking thread to exit.
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/// Maximum number of threads to potentially grow this pool to.
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const unsigned MaxThreadCount;
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};
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}
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/// A group of tasks to be run on a thread pool. Thread pool tasks in different
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/// groups can run on the same threadpool but can be waited for separately.
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/// It is even possible for tasks of one group to submit and wait for tasks
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/// of another group, as long as this does not form a loop.
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class ThreadPoolTaskGroup {
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public:
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/// The ThreadPool argument is the thread pool to forward calls to.
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ThreadPoolTaskGroup(ThreadPool &Pool) : Pool(Pool) {}
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/// Blocking destructor: will wait for all the tasks in the group to complete
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/// by calling ThreadPool::wait().
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~ThreadPoolTaskGroup() { wait(); }
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/// Calls ThreadPool::async() for this group.
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template <typename Function, typename... Args>
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inline auto async(Function &&F, Args &&...ArgList) {
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return Pool.async(*this, std::forward<Function>(F),
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std::forward<Args>(ArgList)...);
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}
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/// Calls ThreadPool::wait() for this group.
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void wait() { Pool.wait(*this); }
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private:
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ThreadPool &Pool;
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};
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} // namespace llvm
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#endif // LLVM_SUPPORT_THREADPOOL_H
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#if LLVM_ENABLE_THREADS
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// A note on thread groups: Tasks are by default in no group (represented
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// by nullptr ThreadPoolTaskGroup pointer in the Tasks queue) and functionality
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// here normally works on all tasks regardless of their group (functions
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// in that case receive nullptr ThreadPoolTaskGroup pointer as argument).
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// A task in a group has a pointer to that ThreadPoolTaskGroup in the Tasks
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// queue, and functions called to work only on tasks from one group take that
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// pointer.
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ThreadPool::ThreadPool(ThreadPoolStrategy S)
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: Strategy(S), MaxThreadCount(S.compute_thread_count()) {}
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void ThreadPool::grow(int requested) {
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std::unique_lock<std::mutex> LockGuard(ThreadsLock);
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llvm::sys::ScopedWriter LockGuard(ThreadsLock);
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if (Threads.size() >= MaxThreadCount)
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return; // Already hit the max thread pool size.
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int newThreadCount = std::min<int>(requested, MaxThreadCount);
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int ThreadID = Threads.size();
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Threads.emplace_back([this, ThreadID] {
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Strategy.apply_thread_strategy(ThreadID);
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while (true) {
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std::function<void()> Task;
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{
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std::unique_lock<std::mutex> LockGuard(QueueLock);
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// Wait for tasks to be pushed in the queue
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QueueCondition.wait(LockGuard,
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[&] { return !EnableFlag || !Tasks.empty(); });
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// Exit condition
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if (!EnableFlag && Tasks.empty())
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return;
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// Yeah, we have a task, grab it and release the lock on the queue
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// We first need to signal that we are active before popping the queue
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// in order for wait() to properly detect that even if the queue is
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// empty, there is still a task in flight.
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++ActiveThreads;
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Task = std::move(Tasks.front());
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Tasks.pop();
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}
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// Run the task we just grabbed
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Task();
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bool Notify;
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{
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// Adjust `ActiveThreads`, in case someone waits on ThreadPool::wait()
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std::lock_guard<std::mutex> LockGuard(QueueLock);
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--ActiveThreads;
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Notify = workCompletedUnlocked();
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}
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// Notify task completion if this is the last active thread, in case
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// someone waits on ThreadPool::wait().
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if (Notify)
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CompletionCondition.notify_all();
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}
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processTasks(nullptr);
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});
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}
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}
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#ifndef NDEBUG
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// The group of the tasks run by the current thread.
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static LLVM_THREAD_LOCAL std::vector<ThreadPoolTaskGroup *>
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*CurrentThreadTaskGroups = nullptr;
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#endif
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// WaitingForGroup == nullptr means all tasks regardless of their group.
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void ThreadPool::processTasks(ThreadPoolTaskGroup *WaitingForGroup) {
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while (true) {
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std::function<void()> Task;
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ThreadPoolTaskGroup *GroupOfTask;
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{
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std::unique_lock<std::mutex> LockGuard(QueueLock);
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bool workCompletedForGroup = false; // Result of workCompletedUnlocked()
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// Wait for tasks to be pushed in the queue
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QueueCondition.wait(LockGuard, [&] {
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return !EnableFlag || !Tasks.empty() ||
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(WaitingForGroup != nullptr &&
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(workCompletedForGroup =
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workCompletedUnlocked(WaitingForGroup)));
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});
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// Exit condition
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if (!EnableFlag && Tasks.empty())
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return;
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if (WaitingForGroup != nullptr && workCompletedForGroup)
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return;
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// Yeah, we have a task, grab it and release the lock on the queue
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// We first need to signal that we are active before popping the queue
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// in order for wait() to properly detect that even if the queue is
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// empty, there is still a task in flight.
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++ActiveThreads;
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Task = std::move(Tasks.front().first);
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GroupOfTask = Tasks.front().second;
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// Need to count active threads in each group separately, ActiveThreads
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// would never be 0 if waiting for another group inside a wait.
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if (GroupOfTask != nullptr)
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++ActiveGroups[GroupOfTask]; // Increment or set to 1 if new item
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Tasks.pop_front();
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}
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#ifndef NDEBUG
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if (CurrentThreadTaskGroups == nullptr)
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CurrentThreadTaskGroups = new std::vector<ThreadPoolTaskGroup *>;
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CurrentThreadTaskGroups->push_back(GroupOfTask);
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#endif
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// Run the task we just grabbed
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Task();
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#ifndef NDEBUG
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CurrentThreadTaskGroups->pop_back();
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#endif
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bool Notify;
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bool NotifyGroup;
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{
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// Adjust `ActiveThreads`, in case someone waits on ThreadPool::wait()
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std::lock_guard<std::mutex> LockGuard(QueueLock);
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--ActiveThreads;
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if (GroupOfTask != nullptr) {
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auto A = ActiveGroups.find(GroupOfTask);
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if (--(A->second) == 0)
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ActiveGroups.erase(A);
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}
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Notify = workCompletedUnlocked(GroupOfTask);
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NotifyGroup = GroupOfTask != nullptr && Notify;
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}
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// Notify task completion if this is the last active thread, in case
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// someone waits on ThreadPool::wait().
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if (Notify)
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CompletionCondition.notify_all();
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// If this was a task in a group, notify also threads waiting for tasks
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// in this function on QueueCondition, to make a recursive wait() return
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// after the group it's been waiting for has finished.
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if (NotifyGroup)
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QueueCondition.notify_all();
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}
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}
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bool ThreadPool::workCompletedUnlocked(ThreadPoolTaskGroup *Group) const {
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if (Group == nullptr)
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return !ActiveThreads && Tasks.empty();
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return ActiveGroups.count(Group) == 0 &&
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!llvm::any_of(Tasks,
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[Group](const auto &T) { return T.second == Group; });
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}
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void ThreadPool::wait() {
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assert(!isWorkerThread()); // Would deadlock waiting for itself.
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// Wait for all threads to complete and the queue to be empty
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std::unique_lock<std::mutex> LockGuard(QueueLock);
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CompletionCondition.wait(LockGuard, [&] { return workCompletedUnlocked(); });
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CompletionCondition.wait(LockGuard,
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[&] { return workCompletedUnlocked(nullptr); });
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}
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void ThreadPool::wait(ThreadPoolTaskGroup &Group) {
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// Wait for all threads in the group to complete.
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if (!isWorkerThread()) {
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std::unique_lock<std::mutex> LockGuard(QueueLock);
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CompletionCondition.wait(LockGuard,
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[&] { return workCompletedUnlocked(&Group); });
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return;
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}
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// Make sure to not deadlock waiting for oneself.
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assert(CurrentThreadTaskGroups == nullptr ||
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!llvm::is_contained(*CurrentThreadTaskGroups, &Group));
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// Handle the case of recursive call from another task in a different group,
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// in which case process tasks while waiting to keep the thread busy and avoid
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// possible deadlock.
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processTasks(&Group);
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}
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bool ThreadPool::isWorkerThread() const {
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std::unique_lock<std::mutex> LockGuard(ThreadsLock);
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llvm::sys::ScopedReader LockGuard(ThreadsLock);
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llvm::thread::id CurrentThreadId = llvm::this_thread::get_id();
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for (const llvm::thread &Thread : Threads)
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if (CurrentThreadId == Thread.get_id())
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EnableFlag = false;
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}
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QueueCondition.notify_all();
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std::unique_lock<std::mutex> LockGuard(ThreadsLock);
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llvm::sys::ScopedReader LockGuard(ThreadsLock);
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for (auto &Worker : Threads)
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Worker.join();
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}
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void ThreadPool::wait() {
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// Sequential implementation running the tasks
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while (!Tasks.empty()) {
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auto Task = std::move(Tasks.front());
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Tasks.pop();
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auto Task = std::move(Tasks.front().first);
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Tasks.pop_front();
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Task();
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}
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}
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void ThreadPool::wait(ThreadPoolTaskGroup &) {
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// Simply wait for all, this works even if recursive (the running task
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// is already removed from the queue).
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wait();
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}
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bool ThreadPool::isWorkerThread() const {
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report_fatal_error("LLVM compiled without multithreading");
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}
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#include "llvm/Support/WithColor.h"
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#include "llvm/Support/raw_ostream.h"
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#include <algorithm>
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#include <queue>
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using namespace llvm;
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@ -18,6 +18,9 @@
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#include "llvm/Support/TargetSelect.h"
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#include "llvm/Support/Threading.h"
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#include <chrono>
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#include <thread>
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#include "gtest/gtest.h"
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using namespace llvm;
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@ -29,6 +32,7 @@ class ThreadPoolTest : public testing::Test {
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SmallVector<Triple::ArchType, 4> UnsupportedArchs;
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SmallVector<Triple::OSType, 4> UnsupportedOSs;
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SmallVector<Triple::EnvironmentType, 1> UnsupportedEnvironments;
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protected:
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// This is intended for platform as a temporary "XFAIL"
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bool isUnsupportedOSOrEnvironment() {
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}
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/// Make sure this thread not progress faster than the main thread.
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void waitForMainThread() {
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std::unique_lock<std::mutex> LockGuard(WaitMainThreadMutex);
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WaitMainThread.wait(LockGuard, [&] { return MainThreadReady; });
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}
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void waitForMainThread() { waitForPhase(1); }
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||||
|
||||
/// Set the readiness of the main thread.
|
||||
void setMainThreadReady() {
|
||||
void setMainThreadReady() { setPhase(1); }
|
||||
|
||||
/// Wait until given phase is set using setPhase(); first "main" phase is 1.
|
||||
/// See also PhaseResetHelper below.
|
||||
void waitForPhase(int Phase) {
|
||||
std::unique_lock<std::mutex> LockGuard(CurrentPhaseMutex);
|
||||
CurrentPhaseCondition.wait(
|
||||
LockGuard, [&] { return CurrentPhase == Phase || CurrentPhase < 0; });
|
||||
}
|
||||
/// If a thread waits on another phase, the test could bail out on a failed
|
||||
/// assertion and ThreadPool destructor would wait() on all threads, which
|
||||
/// would deadlock on the task waiting. Create this helper to automatically
|
||||
/// reset the phase and unblock such threads.
|
||||
struct PhaseResetHelper {
|
||||
PhaseResetHelper(ThreadPoolTest *test) : test(test) {}
|
||||
~PhaseResetHelper() { test->setPhase(-1); }
|
||||
ThreadPoolTest *test;
|
||||
};
|
||||
|
||||
/// Advance to the given phase.
|
||||
void setPhase(int Phase) {
|
||||
{
|
||||
std::unique_lock<std::mutex> LockGuard(WaitMainThreadMutex);
|
||||
MainThreadReady = true;
|
||||
std::unique_lock<std::mutex> LockGuard(CurrentPhaseMutex);
|
||||
assert(Phase == CurrentPhase + 1 || Phase < 0);
|
||||
CurrentPhase = Phase;
|
||||
}
|
||||
WaitMainThread.notify_all();
|
||||
CurrentPhaseCondition.notify_all();
|
||||
}
|
||||
|
||||
void SetUp() override { MainThreadReady = false; }
|
||||
void SetUp() override { CurrentPhase = 0; }
|
||||
|
||||
std::vector<llvm::BitVector> RunOnAllSockets(ThreadPoolStrategy S);
|
||||
|
||||
std::condition_variable WaitMainThread;
|
||||
std::mutex WaitMainThreadMutex;
|
||||
bool MainThreadReady = false;
|
||||
std::condition_variable CurrentPhaseCondition;
|
||||
std::mutex CurrentPhaseMutex;
|
||||
int CurrentPhase; // -1 = error, 0 = setup, 1 = ready, 2+ = custom
|
||||
};
|
||||
|
||||
#define CHECK_UNSUPPORTED() \
|
||||
|
@ -194,6 +216,125 @@ TEST_F(ThreadPoolTest, PoolDestruction) {
|
|||
ASSERT_EQ(5, checked_in);
|
||||
}
|
||||
|
||||
// Check running tasks in different groups.
|
||||
TEST_F(ThreadPoolTest, Groups) {
|
||||
CHECK_UNSUPPORTED();
|
||||
// Need at least two threads, as the task in group2
|
||||
// might block a thread until all tasks in group1 finish.
|
||||
ThreadPoolStrategy S = hardware_concurrency(2);
|
||||
if (S.compute_thread_count() < 2)
|
||||
return;
|
||||
ThreadPool Pool(S);
|
||||
PhaseResetHelper Helper(this);
|
||||
ThreadPoolTaskGroup Group1(Pool);
|
||||
ThreadPoolTaskGroup Group2(Pool);
|
||||
|
||||
// Check that waiting for an empty group is a no-op.
|
||||
Group1.wait();
|
||||
|
||||
std::atomic_int checked_in1{0};
|
||||
std::atomic_int checked_in2{0};
|
||||
|
||||
for (size_t i = 0; i < 5; ++i) {
|
||||
Group1.async([this, &checked_in1] {
|
||||
waitForMainThread();
|
||||
++checked_in1;
|
||||
});
|
||||
}
|
||||
Group2.async([this, &checked_in2] {
|
||||
waitForPhase(2);
|
||||
++checked_in2;
|
||||
});
|
||||
ASSERT_EQ(0, checked_in1);
|
||||
ASSERT_EQ(0, checked_in2);
|
||||
// Start first group and wait for it.
|
||||
setMainThreadReady();
|
||||
Group1.wait();
|
||||
ASSERT_EQ(5, checked_in1);
|
||||
// Second group has not yet finished, start it and wait for it.
|
||||
ASSERT_EQ(0, checked_in2);
|
||||
setPhase(2);
|
||||
Group2.wait();
|
||||
ASSERT_EQ(5, checked_in1);
|
||||
ASSERT_EQ(1, checked_in2);
|
||||
}
|
||||
|
||||
// Check recursive tasks.
|
||||
TEST_F(ThreadPoolTest, RecursiveGroups) {
|
||||
CHECK_UNSUPPORTED();
|
||||
ThreadPool Pool;
|
||||
ThreadPoolTaskGroup Group(Pool);
|
||||
|
||||
std::atomic_int checked_in1{0};
|
||||
|
||||
for (size_t i = 0; i < 5; ++i) {
|
||||
Group.async([this, &Pool, &checked_in1] {
|
||||
waitForMainThread();
|
||||
|
||||
ThreadPoolTaskGroup LocalGroup(Pool);
|
||||
|
||||
// Check that waiting for an empty group is a no-op.
|
||||
LocalGroup.wait();
|
||||
|
||||
std::atomic_int checked_in2{0};
|
||||
for (size_t i = 0; i < 5; ++i) {
|
||||
LocalGroup.async([&checked_in2] { ++checked_in2; });
|
||||
}
|
||||
LocalGroup.wait();
|
||||
ASSERT_EQ(5, checked_in2);
|
||||
|
||||
++checked_in1;
|
||||
});
|
||||
}
|
||||
ASSERT_EQ(0, checked_in1);
|
||||
setMainThreadReady();
|
||||
Group.wait();
|
||||
ASSERT_EQ(5, checked_in1);
|
||||
}
|
||||
|
||||
TEST_F(ThreadPoolTest, RecursiveWaitDeadlock) {
|
||||
CHECK_UNSUPPORTED();
|
||||
ThreadPoolStrategy S = hardware_concurrency(2);
|
||||
if (S.compute_thread_count() < 2)
|
||||
return;
|
||||
ThreadPool Pool(S);
|
||||
PhaseResetHelper Helper(this);
|
||||
ThreadPoolTaskGroup Group(Pool);
|
||||
|
||||
// Test that a thread calling wait() for a group and is waiting for more tasks
|
||||
// returns when the last task finishes in a different thread while the waiting
|
||||
// thread was waiting for more tasks to process while waiting.
|
||||
|
||||
// Task A runs in the first thread. It finishes and leaves
|
||||
// the background thread waiting for more tasks.
|
||||
Group.async([this] {
|
||||
waitForMainThread();
|
||||
setPhase(2);
|
||||
});
|
||||
// Task B is run in a second thread, it launches yet another
|
||||
// task C in a different group, which will be handled by the waiting
|
||||
// thread started above.
|
||||
Group.async([this, &Pool] {
|
||||
waitForPhase(2);
|
||||
ThreadPoolTaskGroup LocalGroup(Pool);
|
||||
LocalGroup.async([this] {
|
||||
waitForPhase(3);
|
||||
// Give the other thread enough time to check that there's no task
|
||||
// to process and suspend waiting for a notification. This is indeed racy,
|
||||
// but probably the best that can be done.
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
});
|
||||
// And task B only now will wait for the tasks in the group (=task C)
|
||||
// to finish. This test checks that it does not deadlock. If the
|
||||
// `NotifyGroup` handling in ThreadPool::processTasks() didn't take place,
|
||||
// this task B would be stuck waiting for tasks to arrive.
|
||||
setPhase(3);
|
||||
LocalGroup.wait();
|
||||
});
|
||||
setMainThreadReady();
|
||||
Group.wait();
|
||||
}
|
||||
|
||||
#if LLVM_ENABLE_THREADS == 1
|
||||
|
||||
// FIXME: Skip some tests below on non-Windows because multi-socket systems
|
||||
|
|
Loading…
Reference in New Issue