forked from OSchip/llvm-project
[lldb] Flush the global thread pool in Debugger::Terminate
Use the Initialize/Terminate pattern for the global thread pool to make sure it gets flushed during teardown. Differential revision: https://reviews.llvm.org/D131407
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@ -104,6 +104,7 @@ static std::recursive_mutex *g_debugger_list_mutex_ptr =
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nullptr; // NOTE: intentional leak to avoid issues with C++ destructor chain
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static DebuggerList *g_debugger_list_ptr =
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nullptr; // NOTE: intentional leak to avoid issues with C++ destructor chain
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static llvm::ThreadPool *g_thread_pool = nullptr;
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static constexpr OptionEnumValueElement g_show_disassembly_enum_values[] = {
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{
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@ -538,6 +539,7 @@ void Debugger::Initialize(LoadPluginCallbackType load_plugin_callback) {
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"Debugger::Initialize called more than once!");
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g_debugger_list_mutex_ptr = new std::recursive_mutex();
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g_debugger_list_ptr = new DebuggerList();
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g_thread_pool = new llvm::ThreadPool(llvm::optimal_concurrency());
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g_load_plugin_callback = load_plugin_callback;
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}
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@ -545,6 +547,11 @@ void Debugger::Terminate() {
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assert(g_debugger_list_ptr &&
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"Debugger::Terminate called without a matching Debugger::Initialize!");
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if (g_thread_pool) {
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// The destructor will wait for all the threads to complete.
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delete g_thread_pool;
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}
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if (g_debugger_list_ptr && g_debugger_list_mutex_ptr) {
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// Clear our global list of debugger objects
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{
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@ -2005,11 +2012,7 @@ Status Debugger::RunREPL(LanguageType language, const char *repl_options) {
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}
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llvm::ThreadPool &Debugger::GetThreadPool() {
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// NOTE: intentional leak to avoid issues with C++ destructor chain
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static llvm::ThreadPool *g_thread_pool = nullptr;
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static llvm::once_flag g_once_flag;
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llvm::call_once(g_once_flag, []() {
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g_thread_pool = new llvm::ThreadPool(llvm::optimal_concurrency());
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});
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assert(g_thread_pool &&
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"Debugger::GetThreadPool called before Debugger::Initialize");
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return *g_thread_pool;
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}
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