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//===- FastDLE.cpp - Fast Dead Load Elimination ---------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Owen Anderson and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a trivial dead load elimination that only considers
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// basic-block local redundant load.
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//
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// FIXME: This should eventually be extended to be a post-dominator tree
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// traversal. Doing so would be pretty trivial.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "rle"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Pass.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/MemoryDependenceAnalysis.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Support/Compiler.h"
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using namespace llvm;
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STATISTIC(NumFastLoads, "Number of loads deleted");
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namespace {
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struct VISIBILITY_HIDDEN RLE : public FunctionPass {
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static char ID; // Pass identification, replacement for typeid
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RLE() : FunctionPass((intptr_t)&ID) {}
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virtual bool runOnFunction(Function &F) {
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bool Changed = false;
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for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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Changed |= runOnBasicBlock(*I);
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return Changed;
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}
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bool runOnBasicBlock(BasicBlock &BB);
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// getAnalysisUsage - We require post dominance frontiers (aka Control
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// Dependence Graph)
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesCFG();
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AU.addRequired<MemoryDependenceAnalysis>();
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AU.addPreserved<MemoryDependenceAnalysis>();
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}
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};
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char RLE::ID = 0;
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RegisterPass<RLE> X("rle", "Redundant Load Elimination");
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}
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FunctionPass *llvm::createRedundantLoadEliminationPass() { return new RLE(); }
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bool RLE::runOnBasicBlock(BasicBlock &BB) {
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MemoryDependenceAnalysis& MD = getAnalysis<MemoryDependenceAnalysis>();
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// Record the last-seen load from this pointer
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DenseMap<Value*, LoadInst*> lastLoad;
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bool MadeChange = false;
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// Do a top-down walk on the BB
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for (BasicBlock::iterator BBI = BB.begin(), BBE = BB.end();
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BBI != BBE; ++BBI) {
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// If we find a store or a free...
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if (LoadInst* L = dyn_cast<LoadInst>(BBI)) {
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// We can't delete volatile loads
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if (L->isVolatile()) {
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lastLoad[L->getPointerOperand()] = L;
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continue;
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}
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Value* pointer = L->getPointerOperand();
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LoadInst*& last = lastLoad[pointer];
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// ... to a pointer that has been loaded from before...
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Instruction* dep = MD.getDependency(BBI);
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bool deletedLoad = false;
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while (dep != MemoryDependenceAnalysis::None &&
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dep != MemoryDependenceAnalysis::NonLocal &&
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(isa<LoadInst>(dep) || isa<StoreInst>(dep))) {
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// ... that depends on a store ...
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if (StoreInst* S = dyn_cast<StoreInst>(dep)) {
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if (S->getPointerOperand() == pointer) {
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// Remove it!
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MD.removeInstruction(BBI);
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BBI--;
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L->replaceAllUsesWith(S->getOperand(0));
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L->eraseFromParent();
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NumFastLoads++;
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deletedLoad = true;
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MadeChange = true;
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}
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// Whether we removed it or not, we can't
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// go any further
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break;
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} else if (!last) {
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// If we don't depend on a store, and we haven't
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// been loaded before, bail.
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break;
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} else if (dep == last) {
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// Remove it!
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MD.removeInstruction(BBI);
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BBI--;
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L->replaceAllUsesWith(last);
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L->eraseFromParent();
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deletedLoad = true;
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NumFastLoads++;
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MadeChange = true;
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break;
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} else {
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dep = MD.getDependency(BBI, dep);
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}
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}
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if (!deletedLoad)
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last = L;
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}
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}
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return MadeChange;
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}
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