forked from OSchip/llvm-project
Minor code cleanup. No functionality change.
llvm-svn: 72198
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744668d5af
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@ -67,36 +67,25 @@ class VISIBILITY_HIDDEN CompileUnit {
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FoldingSet<DIE> DiesSet;
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public:
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CompileUnit(unsigned I, DIE *D)
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: ID(I), Die(D), GVToDieMap(),
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GVToDIEEntryMap(), Globals(), DiesSet(InitDiesSetSize)
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{}
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~CompileUnit() {
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delete Die;
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}
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: ID(I), Die(D), DiesSet(InitDiesSetSize) {}
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~CompileUnit() { delete Die; }
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// Accessors.
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unsigned getID() const { return ID; }
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DIE* getDie() const { return Die; }
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unsigned getID() const { return ID; }
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DIE* getDie() const { return Die; }
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StringMap<DIE*> &getGlobals() { return Globals; }
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/// hasContent - Return true if this compile unit has something to write out.
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///
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bool hasContent() const {
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return !Die->getChildren().empty();
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}
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bool hasContent() const { return !Die->getChildren().empty(); }
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/// AddGlobal - Add a new global entity to the compile unit.
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///
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void AddGlobal(const std::string &Name, DIE *Die) {
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Globals[Name] = Die;
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}
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void AddGlobal(const std::string &Name, DIE *Die) { Globals[Name] = Die; }
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/// getDieMapSlotFor - Returns the debug information entry map slot for the
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/// specified debug variable.
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DIE *&getDieMapSlotFor(GlobalVariable *GV) {
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return GVToDieMap[GV];
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}
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DIE *&getDieMapSlotFor(GlobalVariable *GV) { return GVToDieMap[GV]; }
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/// getDIEEntrySlotFor - Returns the debug information entry proxy slot for the
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/// specified debug variable.
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