forked from OSchip/llvm-project
[Docs] Fix duplicate enum item name
Removes duplicated names as recommended here: https://llvm.org/docs/CodingStandards.html#doxygen-use-in-documentation-comments Reviewed By: MaskRay Differential Revision: https://reviews.llvm.org/D131193
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@ -27,232 +27,215 @@ namespace CallingConv {
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/// calling conventions.
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/// LLVM Calling Convention Representation
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enum {
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/// C - The default llvm calling convention, compatible with C. This
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/// convention is the only calling convention that supports varargs calls.
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/// As with typical C calling conventions, the callee/caller have to
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/// tolerate certain amounts of prototype mismatch.
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/// The default llvm calling convention, compatible with C. This convention
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/// is the only one that supports varargs calls. As with typical C calling
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/// conventions, the callee/caller have to tolerate certain amounts of
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/// prototype mismatch.
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C = 0,
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// Generic LLVM calling conventions. None of these calling conventions
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// support varargs calls, and all assume that the caller and callee
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// prototype exactly match.
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// Generic LLVM calling conventions. None of these support varargs calls,
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// and all assume that the caller and callee prototype exactly match.
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/// Fast - This calling convention attempts to make calls as fast as
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/// possible (e.g. by passing things in registers).
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/// Attempts to make calls as fast as possible (e.g. by passing things in
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/// registers).
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Fast = 8,
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/// Cold - This calling convention attempts to make code in the caller as
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/// efficient as possible under the assumption that the call is not commonly
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/// executed. As such, these calls often preserve all registers so that the
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/// call does not break any live ranges in the caller side.
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/// Attempts to make code in the caller as efficient as possible under the
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/// assumption that the call is not commonly executed. As such, these calls
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/// often preserve all registers so that the call does not break any live
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/// ranges in the caller side.
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Cold = 9,
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/// GHC - Calling convention used by the Glasgow Haskell Compiler (GHC).
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/// Used by the Glasgow Haskell Compiler (GHC).
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GHC = 10,
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/// HiPE - Calling convention used by the High-Performance Erlang Compiler
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/// (HiPE).
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/// Used by the High-Performance Erlang Compiler (HiPE).
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HiPE = 11,
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/// WebKit JS - Calling convention for stack based JavaScript calls
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/// Used for stack based JavaScript calls
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WebKit_JS = 12,
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/// AnyReg - Calling convention for dynamic register based calls (e.g.
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/// stackmap and patchpoint intrinsics).
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/// Used for dynamic register based calls (e.g. stackmap and patchpoint
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/// intrinsics).
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AnyReg = 13,
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/// PreserveMost - Calling convention for runtime calls that preserves most
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/// registers.
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/// Used for runtime calls that preserves most registers.
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PreserveMost = 14,
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/// PreserveAll - Calling convention for runtime calls that preserves
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/// (almost) all registers.
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/// Used for runtime calls that preserves (almost) all registers.
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PreserveAll = 15,
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/// Swift - Calling convention for Swift.
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/// Calling convention for Swift.
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Swift = 16,
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/// CXX_FAST_TLS - Calling convention for access functions.
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/// Used for access functions.
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CXX_FAST_TLS = 17,
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/// Tail - This calling convention attemps to make calls as fast as
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/// possible while guaranteeing that tail call optimization can always
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/// be performed.
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/// Attemps to make calls as fast as possible while guaranteeing that tail
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/// call optimization can always be performed.
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Tail = 18,
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/// Special calling convention on Windows for calling the Control
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/// Guard Check ICall funtion. The function takes exactly one argument
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/// (address of the target function) passed in the first argument register,
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/// and has no return value. All register values are preserved.
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/// Special calling convention on Windows for calling the Control Guard
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/// Check ICall funtion. The function takes exactly one argument (address of
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/// the target function) passed in the first argument register, and has no
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/// return value. All register values are preserved.
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CFGuard_Check = 19,
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/// SwiftTail - This follows the Swift calling convention in how arguments
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/// are passed but guarantees tail calls will be made by making the callee
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/// clean up their stack.
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/// This follows the Swift calling convention in how arguments are passed
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/// but guarantees tail calls will be made by making the callee clean up
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/// their stack.
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SwiftTail = 20,
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/// Target - This is the start of the target-specific calling conventions,
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/// e.g. fastcall and thiscall on X86.
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/// This is the start of the target-specific calling conventions, e.g.
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/// fastcall and thiscall on X86.
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FirstTargetCC = 64,
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/// X86_StdCall - stdcall is the calling conventions mostly used by the
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/// Win32 API. It is basically the same as the C convention with the
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/// difference in that the callee is responsible for popping the arguments
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/// from the stack.
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/// stdcall is mostly used by the Win32 API. It is basically the same as the
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/// C convention with the difference in that the callee is responsible for
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/// popping the arguments from the stack.
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X86_StdCall = 64,
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/// X86_FastCall - 'fast' analog of X86_StdCall. Passes first two arguments
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/// in ECX:EDX registers, others - via stack. Callee is responsible for
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/// stack cleaning.
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/// 'fast' analog of X86_StdCall. Passes first two arguments in ECX:EDX
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/// registers, others - via stack. Callee is responsible for stack cleaning.
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X86_FastCall = 65,
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/// ARM_APCS - ARM Procedure Calling Standard calling convention (obsolete,
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/// but still used on some targets).
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/// ARM Procedure Calling Standard (obsolete, but still used on some
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/// targets).
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ARM_APCS = 66,
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/// ARM_AAPCS - ARM Architecture Procedure Calling Standard calling
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/// convention (aka EABI). Soft float variant.
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/// ARM Architecture Procedure Calling Standard calling convention (aka
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/// EABI). Soft float variant.
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ARM_AAPCS = 67,
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/// ARM_AAPCS_VFP - Same as ARM_AAPCS, but uses hard floating point ABI.
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/// Same as ARM_AAPCS, but uses hard floating point ABI.
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ARM_AAPCS_VFP = 68,
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/// MSP430_INTR - Calling convention used for MSP430 interrupt routines.
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/// Used for MSP430 interrupt routines.
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MSP430_INTR = 69,
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/// X86_ThisCall - Similar to X86_StdCall. Passes first argument in ECX,
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/// others via stack. Callee is responsible for stack cleaning. MSVC uses
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/// this by default for methods in its ABI.
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/// Similar to X86_StdCall. Passes first argument in ECX, others via stack.
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/// Callee is responsible for stack cleaning. MSVC uses this by default for
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/// methods in its ABI.
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X86_ThisCall = 70,
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/// PTX_Kernel - Call to a PTX kernel.
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/// Passes all arguments in parameter space.
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/// Call to a PTX kernel. Passes all arguments in parameter space.
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PTX_Kernel = 71,
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/// PTX_Device - Call to a PTX device function.
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/// Passes all arguments in register or parameter space.
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/// Call to a PTX device function. Passes all arguments in register or
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/// parameter space.
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PTX_Device = 72,
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/// SPIR_FUNC - Calling convention for SPIR non-kernel device functions.
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/// No lowering or expansion of arguments.
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/// Structures are passed as a pointer to a struct with the byval attribute.
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/// Functions can only call SPIR_FUNC and SPIR_KERNEL functions.
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/// Functions can only have zero or one return values.
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/// Variable arguments are not allowed, except for printf.
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/// How arguments/return values are lowered are not specified.
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/// Functions are only visible to the devices.
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/// Used for SPIR non-kernel device functions. No lowering or expansion of
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/// arguments. Structures are passed as a pointer to a struct with the
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/// byval attribute. Functions can only call SPIR_FUNC and SPIR_KERNEL
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/// functions. Functions can only have zero or one return values. Variable
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/// arguments are not allowed, except for printf. How arguments/return
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/// values are lowered are not specified. Functions are only visible to the
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/// devices.
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SPIR_FUNC = 75,
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/// SPIR_KERNEL - Calling convention for SPIR kernel functions.
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/// Inherits the restrictions of SPIR_FUNC, except
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/// Cannot have non-void return values.
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/// Cannot have variable arguments.
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/// Can also be called by the host.
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/// Is externally visible.
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/// Used for SPIR kernel functions. Inherits the restrictions of SPIR_FUNC,
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/// except it cannot have non-void return values, it cannot have variable
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/// arguments, it can also be called by the host or it is externally
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/// visible.
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SPIR_KERNEL = 76,
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/// Intel_OCL_BI - Calling conventions for Intel OpenCL built-ins
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/// Used for Intel OpenCL built-ins.
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Intel_OCL_BI = 77,
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/// The C convention as specified in the x86-64 supplement to the
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/// System V ABI, used on most non-Windows systems.
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/// The C convention as specified in the x86-64 supplement to the System V
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/// ABI, used on most non-Windows systems.
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X86_64_SysV = 78,
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/// The C convention as implemented on Windows/x86-64 and
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/// AArch64. This convention differs from the more common
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/// \c X86_64_SysV convention in a number of ways, most notably in
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/// that XMM registers used to pass arguments are shadowed by GPRs,
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/// and vice versa.
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/// On AArch64, this is identical to the normal C (AAPCS) calling
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/// convention for normal functions, but floats are passed in integer
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/// registers to variadic functions.
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/// The C convention as implemented on Windows/x86-64 and AArch64. It
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/// differs from the more common \c X86_64_SysV convention in a number of
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/// ways, most notably in that XMM registers used to pass arguments are
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/// shadowed by GPRs, and vice versa. On AArch64, this is identical to the
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/// normal C (AAPCS) calling convention for normal functions, but floats are
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/// passed in integer registers to variadic functions.
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Win64 = 79,
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/// MSVC calling convention that passes vectors and vector aggregates
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/// in SSE registers.
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/// MSVC calling convention that passes vectors and vector aggregates in SSE
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/// registers.
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X86_VectorCall = 80,
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/// Calling convention used by HipHop Virtual Machine (HHVM) to
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/// perform calls to and from translation cache, and for calling PHP
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/// functions.
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/// HHVM calling convention supports tail/sibling call elimination.
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/// Used by HipHop Virtual Machine (HHVM) to perform calls to and from
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/// translation cache, and for calling PHP functions. HHVM calling
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/// convention supports tail/sibling call elimination.
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HHVM = 81,
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/// HHVM calling convention for invoking C/C++ helpers.
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HHVM_C = 82,
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/// X86_INTR - x86 hardware interrupt context. Callee may take one or two
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/// parameters, where the 1st represents a pointer to hardware context frame
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/// and the 2nd represents hardware error code, the presence of the later
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/// depends on the interrupt vector taken. Valid for both 32- and 64-bit
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/// subtargets.
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/// x86 hardware interrupt context. Callee may take one or two parameters,
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/// where the 1st represents a pointer to hardware context frame and the 2nd
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/// represents hardware error code, the presence of the later depends on the
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/// interrupt vector taken. Valid for both 32- and 64-bit subtargets.
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X86_INTR = 83,
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/// Used for AVR interrupt routines.
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AVR_INTR = 84,
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/// Calling convention used for AVR signal routines.
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/// Used for AVR signal routines.
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AVR_SIGNAL = 85,
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/// Calling convention used for special AVR rtlib functions
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/// which have an "optimized" convention to preserve registers.
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/// Used for special AVR rtlib functions which have an "optimized"
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/// convention to preserve registers.
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AVR_BUILTIN = 86,
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/// Calling convention used for Mesa vertex shaders, or AMDPAL last shader
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/// stage before rasterization (vertex shader if tessellation and geometry
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/// are not in use, or otherwise copy shader if one is needed).
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/// Used for Mesa vertex shaders, or AMDPAL last shader stage before
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/// rasterization (vertex shader if tessellation and geometry are not in
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/// use, or otherwise copy shader if one is needed).
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AMDGPU_VS = 87,
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/// Calling convention used for Mesa/AMDPAL geometry shaders.
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/// Used for Mesa/AMDPAL geometry shaders.
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AMDGPU_GS = 88,
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/// Calling convention used for Mesa/AMDPAL pixel shaders.
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/// Used for Mesa/AMDPAL pixel shaders.
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AMDGPU_PS = 89,
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/// Calling convention used for Mesa/AMDPAL compute shaders.
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/// Used for Mesa/AMDPAL compute shaders.
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AMDGPU_CS = 90,
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/// Calling convention for AMDGPU code object kernels.
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/// Used for AMDGPU code object kernels.
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AMDGPU_KERNEL = 91,
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/// Register calling convention used for parameters transfer optimization
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X86_RegCall = 92,
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/// Calling convention used for Mesa/AMDPAL hull shaders (= tessellation
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/// control shaders).
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/// Used for Mesa/AMDPAL hull shaders (= tessellation control shaders).
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AMDGPU_HS = 93,
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/// Calling convention used for special MSP430 rtlib functions
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/// which have an "optimized" convention using additional registers.
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/// Used for special MSP430 rtlib functions which have an "optimized"
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/// convention using additional registers.
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MSP430_BUILTIN = 94,
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/// Calling convention used for AMDPAL vertex shader if tessellation is in
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/// use.
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/// Used for AMDPAL vertex shader if tessellation is in use.
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AMDGPU_LS = 95,
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/// Calling convention used for AMDPAL shader stage before geometry shader
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/// if geometry is in use. So either the domain (= tessellation evaluation)
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/// shader if tessellation is in use, or otherwise the vertex shader.
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/// Used for AMDPAL shader stage before geometry shader if geometry is in
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/// use. So either the domain (= tessellation evaluation) shader if
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/// tessellation is in use, or otherwise the vertex shader.
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AMDGPU_ES = 96,
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/// Calling convention between AArch64 Advanced SIMD functions
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/// Used between AArch64 Advanced SIMD functions
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AArch64_VectorCall = 97,
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/// Calling convention between AArch64 SVE functions
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/// Used between AArch64 SVE functions
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AArch64_SVE_VectorCall = 98,
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/// Calling convention for emscripten __invoke_* functions. The first
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/// argument is required to be the function ptr being indirectly called.
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/// The remainder matches the regular calling convention.
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/// For emscripten __invoke_* functions. The first argument is required to
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/// be the function ptr being indirectly called. The remainder matches the
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/// regular calling convention.
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WASM_EmscriptenInvoke = 99,
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/// Calling convention used for AMD graphics targets.
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/// Used for AMD graphics targets.
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AMDGPU_Gfx = 100,
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/// M68k_INTR - Calling convention used for M68k interrupt routines.
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/// Used for M68k interrupt routines.
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M68k_INTR = 101,
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/// The highest possible calling convention ID. Must be some 2^k - 1.
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/// The highest possible ID. Must be some 2^k - 1.
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MaxID = 1023
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};
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