forked from OSchip/llvm-project
Fix conversion of loops to GPU with no block/thread dimensions.
Summary: The current code assumes that one always maps at least one loop to block dimensions and at least one loop to thread dimensions. If either is not the case, a loop would get mapped twice. Differential Revision: https://reviews.llvm.org/D73685
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@ -403,10 +403,10 @@ void LoopToGpuConverter::createLaunch(OpTy rootForOp, OpTy innermostForOp,
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Value constOne = (numBlockDims < 3 || numThreadDims < 3)
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? builder.create<ConstantIndexOp>(rootForOp.getLoc(), 1)
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: nullptr;
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Value gridSizeX = dims[0];
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Value gridSizeX = numBlockDims > 0 ? dims[0] : constOne;
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Value gridSizeY = numBlockDims > 1 ? dims[1] : constOne;
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Value gridSizeZ = numBlockDims > 2 ? dims[2] : constOne;
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Value blockSizeX = dims[numBlockDims];
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Value blockSizeX = numThreadDims > 0 ? dims[numBlockDims] : constOne;
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Value blockSizeY = numThreadDims > 1 ? dims[numBlockDims + 1] : constOne;
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Value blockSizeZ = numThreadDims > 2 ? dims[numBlockDims + 2] : constOne;
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@ -0,0 +1,34 @@
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// RUN: mlir-opt -convert-loops-to-gpu -gpu-block-dims=0 -gpu-thread-dims=1 %s | FileCheck --check-prefix=CHECK-THREADS %s --dump-input-on-failure
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// RUN: mlir-opt -convert-loops-to-gpu -gpu-block-dims=1 -gpu-thread-dims=0 %s | FileCheck --check-prefix=CHECK-BLOCKS %s --dump-input-on-failure
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// CHECK-THREADS-LABEL: @one_d_loop
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// CHECK-BLOCKS-LABEL: @one_d_loop
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func @one_d_loop(%A : memref<?xf32>, %B : memref<?xf32>) {
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// Bounds of the loop, its range and step.
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// CHECK-THREADS-NEXT: %{{.*}} = constant 0 : index
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// CHECK-THREADS-NEXT: %{{.*}} = constant 42 : index
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// CHECK-THREADS-NEXT: %[[BOUND:.*]] = subi %{{.*}}, %{{.*}} : index
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// CHECK-THREADS-NEXT: %{{.*}} = constant 1 : index
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// CHECK-THREADS-NEXT: %[[ONE:.*]] = constant 1 : index
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//
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// CHECK-BLOCKS-NEXT: %{{.*}} = constant 0 : index
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// CHECK-BLOCKS-NEXT: %{{.*}} = constant 42 : index
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// CHECK-BLOCKS-NEXT: %[[BOUND:.*]] = subi %{{.*}}, %{{.*}} : index
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// CHECK-BLOCKS-NEXT: %{{.*}} = constant 1 : index
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// CHECK-BLOCKS-NEXT: %[[ONE:.*]] = constant 1 : index
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// CHECK-THREADS-NEXT: gpu.launch blocks(%[[B0:.*]], %[[B1:.*]], %[[B2:.*]]) in (%{{.*}} = %[[ONE]], %{{.*}} = %[[ONE]], %{{.*}}0 = %[[ONE]]) threads(%[[T0:.*]], %[[T1:.*]], %[[T2:.*]]) in (%{{.*}} = %[[BOUND]], %{{.*}} = %[[ONE]], %{{.*}} = %[[ONE]])
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// CHECK-BLOCKS-NEXT: gpu.launch blocks(%[[B0:.*]], %[[B1:.*]], %[[B2:.*]]) in (%{{.*}} = %[[BOUND]], %{{.*}} = %[[ONE]], %{{.*}}0 = %[[ONE]]) threads(%[[T0:.*]], %[[T1:.*]], %[[T2:.*]]) in (%{{.*}} = %[[ONE]], %{{.*}} = %[[ONE]], %{{.*}} = %[[ONE]])
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affine.for %i = 0 to 42 {
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// CHECK-THREADS-NEXT: %[[INDEX:.*]] = addi %{{.*}}, %[[T0]]
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// CHECK-THREADS-NEXT: load %{{.*}}[%[[INDEX]]]
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// CHECK-BLOCKS-NEXT: %[[INDEX:.*]] = addi %{{.*}}, %[[B0]]
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// CHECK-BLOCKS-NEXT: load %{{.*}}[%[[INDEX]]]
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%0 = load %A[%i] : memref<?xf32>
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store %0, %B[%i] : memref<?xf32>
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// CHECK-THREADS: gpu.terminator
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// CHECK-BLOCKS: gpu.terminator
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}
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return
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}
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