forked from OSchip/llvm-project
[X86][SSE] Generalise target shuffle combine of shuffles using variable masks
At present the only shuffle with a variable mask we recognise is PSHUFB, which influences if its worth the cost of mask creation/loading of a combined target shuffle with a variable mask. This change sets up the infrastructure to support other shuffles in the future but has no effect yet. llvm-svn: 275059
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@ -3825,6 +3825,14 @@ static bool isTargetShuffle(unsigned Opcode) {
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}
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}
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static bool isTargetShuffleVariableMask(unsigned Opcode) {
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switch (Opcode) {
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default: return false;
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case X86ISD::PSHUFB:
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return true;
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}
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}
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static SDValue getTargetShuffleNode(unsigned Opc, const SDLoc &dl, MVT VT,
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SDValue V1, unsigned TargetMask,
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SelectionDAG &DAG) {
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@ -25009,7 +25017,7 @@ static bool matchBinaryVectorShuffle(MVT SrcVT, ArrayRef<int> Mask,
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/// instruction but should only be used to replace chains over a certain depth.
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static bool combineX86ShuffleChain(SDValue Input, SDValue Root,
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ArrayRef<int> Mask, int Depth,
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bool HasPSHUFB, SelectionDAG &DAG,
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bool HasVariableMask, SelectionDAG &DAG,
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TargetLowering::DAGCombinerInfo &DCI,
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const X86Subtarget &Subtarget) {
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assert(!Mask.empty() && "Cannot combine an empty shuffle mask!");
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@ -25175,11 +25183,12 @@ static bool combineX86ShuffleChain(SDValue Input, SDValue Root,
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if (Depth < 2)
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return false;
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// If we have 3 or more shuffle instructions or a chain involving PSHUFB, we
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// can replace them with a single PSHUFB instruction profitably. Intel's
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// manuals suggest only using PSHUFB if doing so replacing 5 instructions, but
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// in practice PSHUFB tends to be *very* fast so we're more aggressive.
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if ((Depth >= 3 || HasPSHUFB) &&
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// If we have 3 or more shuffle instructions or a chain involving a variable
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// mask, we can replace them with a single PSHUFB instruction profitably.
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// Intel's manuals suggest only using PSHUFB if doing so replacing 5
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// instructions, but in practice PSHUFB tends to be *very* fast so we're
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// more aggressive.
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if ((Depth >= 3 || HasVariableMask) &&
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((VT.is128BitVector() && Subtarget.hasSSSE3()) ||
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(VT.is256BitVector() && Subtarget.hasAVX2()) ||
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(VT.is512BitVector() && Subtarget.hasBWI()))) {
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@ -25249,7 +25258,7 @@ static bool combineX86ShuffleChain(SDValue Input, SDValue Root,
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/// combining in this recursive walk.
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static bool combineX86ShufflesRecursively(SDValue Op, SDValue Root,
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ArrayRef<int> RootMask,
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int Depth, bool HasPSHUFB,
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int Depth, bool HasVariableMask,
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SelectionDAG &DAG,
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TargetLowering::DAGCombinerInfo &DCI,
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const X86Subtarget &Subtarget) {
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@ -25351,13 +25360,12 @@ static bool combineX86ShufflesRecursively(SDValue Op, SDValue Root,
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assert(Input0 && "Shuffle with no inputs detected");
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// TODO - generalize this to support any variable mask shuffle.
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HasPSHUFB |= (Op.getOpcode() == X86ISD::PSHUFB);
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HasVariableMask |= isTargetShuffleVariableMask(Op.getOpcode());
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// See if we can recurse into Input0 (if it's a target shuffle).
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if (Op->isOnlyUserOf(Input0.getNode()) &&
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combineX86ShufflesRecursively(Input0, Root, Mask, Depth + 1, HasPSHUFB,
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DAG, DCI, Subtarget))
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combineX86ShufflesRecursively(Input0, Root, Mask, Depth + 1,
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HasVariableMask, DAG, DCI, Subtarget))
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return true;
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// Minor canonicalization of the accumulated shuffle mask to make it easier
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@ -25370,8 +25378,8 @@ static bool combineX86ShufflesRecursively(SDValue Op, SDValue Root,
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Mask = std::move(WidenedMask);
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}
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return combineX86ShuffleChain(Input0, Root, Mask, Depth, HasPSHUFB, DAG, DCI,
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Subtarget);
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return combineX86ShuffleChain(Input0, Root, Mask, Depth, HasVariableMask, DAG,
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DCI, Subtarget);
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}
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/// \brief Get the PSHUF-style mask from PSHUF node.
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