PR51158: Don't emit -Wswitch or -Wcovered-switch-default for empty enums

An empty enum is used to implement C++'s new-ish "byte" type (to make
sure it's a separate type for overloading, etc - compared to a typedef)
- without any enumerators. Some clang warnings don't make sense in this
sort of situation, so let's skip them for empty enums.

It's arguable that possibly some situations of enumerations without
enumerators might want the previous-to-this-patch behavior (if the enum
is autogenerated and in some cases comes up empty, then maybe a default
in an empty switch would still be considered problematic - so that when
you add the first enumeration you do get a -Wswitch warning). But I
think that's niche enough & this std::byte case is mainstream enough
that we should prioritize the latter over the former.

If someone's got a middle ground proposal to account for both of those
situations, I'm open to patches/suggestions/etc.
This commit is contained in:
David Blaikie 2021-07-22 14:23:32 -07:00
parent a806f933a2
commit 83225936af
2 changed files with 18 additions and 1 deletions

View File

@ -1461,7 +1461,8 @@ Sema::ActOnFinishSwitchStmt(SourceLocation SwitchLoc, Stmt *Switch,
// If switch has default case, then ignore it.
if (!CaseListIsErroneous && !CaseListIsIncomplete && !HasConstantCond &&
ET && ET->getDecl()->isCompleteDefinition()) {
ET && ET->getDecl()->isCompleteDefinition() &&
!empty(ET->getDecl()->enumerators())) {
const EnumDecl *ED = ET->getDecl();
EnumValsTy EnumVals;

View File

@ -130,3 +130,19 @@ void test(Opaque o, OpaqueClass oc, Defined d) {
}
}
namespace EmptyEnum {
enum Empty : int {};
void test(Empty e) {
switch (e) {
case (Empty)0:
break;
}
switch (e) {
default:
break;
}
}
} // namespace EmptyEnum