From 80902b72ef5e267c861fcb1f9cdef8a84d6b9a60 Mon Sep 17 00:00:00 2001 From: Aart Bik Date: Wed, 5 Oct 2022 21:08:12 -0700 Subject: [PATCH] [mlir][bazel] fix VectorToGPU bazel breakage NOTE: this is probably not the long term organization that you want to keep after the refactoring to new directories, but this fixes the breakage for now; I leave proper refactoring of build to the NVGPU bazel team. Differential Revision: https://reviews.llvm.org/D135344 --- utils/bazel/llvm-project-overlay/mlir/BUILD.bazel | 2 ++ 1 file changed, 2 insertions(+) diff --git a/utils/bazel/llvm-project-overlay/mlir/BUILD.bazel b/utils/bazel/llvm-project-overlay/mlir/BUILD.bazel index 153522d3924a..4997290508e8 100644 --- a/utils/bazel/llvm-project-overlay/mlir/BUILD.bazel +++ b/utils/bazel/llvm-project-overlay/mlir/BUILD.bazel @@ -8062,6 +8062,8 @@ cc_library( srcs = glob([ "lib/Conversion/VectorToGPU/*.cpp", "lib/Conversion/VectorToGPU/*.h", + "lib/Dialect/NVGPU/Utils/*.cpp", + "include/mlir/Dialect/NVGPU/Utils/*.h", ]), hdrs = glob([ "include/mlir/Conversion/VectorToGPU/*.h",