[SLP] Allow vectorization of reversed loads.

Summary:
Reversed loads are handled as gathering. But we can just reshuffle
these values. Patch adds support for vectorization of reversed loads.

Reviewers: RKSimon, spatel, mkuper, hfinkel

Subscribers: llvm-commits

Differential Revision: https://reviews.llvm.org/D43022

llvm-svn: 325134
This commit is contained in:
Alexey Bataev 2018-02-14 15:29:15 +00:00
parent 00f4598ec5
commit 7f246e003a
2 changed files with 26 additions and 12 deletions

View File

@ -1629,15 +1629,16 @@ void BoUpSLP::buildTree_rec(ArrayRef<Value *> VL, unsigned Depth,
break;
}
BS.cancelScheduling(VL, VL0);
newTreeEntry(VL, false, UserTreeIdx, ReuseShuffleIndicies);
if (ReverseConsecutive) {
--NumOpsWantToKeepOrder[S.Opcode];
DEBUG(dbgs() << "SLP: Gathering reversed loads.\n");
} else {
DEBUG(dbgs() << "SLP: Gathering non-consecutive loads.\n");
newTreeEntry(VL, true, UserTreeIdx, ReuseShuffleIndicies);
DEBUG(dbgs() << "SLP: added a vector of reversed loads.\n");
return;
}
DEBUG(dbgs() << "SLP: Gathering non-consecutive loads.\n");
BS.cancelScheduling(VL, VL0);
newTreeEntry(VL, false, UserTreeIdx, ReuseShuffleIndicies);
return;
}
case Instruction::ZExt:
@ -2245,6 +2246,10 @@ int BoUpSLP::getEntryCost(TreeEntry *E) {
TTI->getMemoryOpCost(Instruction::Load, ScalarTy, alignment, 0, VL0);
int VecLdCost = TTI->getMemoryOpCost(Instruction::Load,
VecTy, alignment, 0, VL0);
if (!isConsecutiveAccess(VL[0], VL[1], *DL, *SE)) {
VecLdCost += TTI->getShuffleCost(
TargetTransformInfo::SK_PermuteSingleSrc, VecTy);
}
return ReuseShuffleCost + VecLdCost - ScalarLdCost;
}
case Instruction::Store: {
@ -3199,6 +3204,10 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
case Instruction::Load: {
// Loads are inserted at the head of the tree because we don't want to
// sink them all the way down past store instructions.
bool IsReversed =
!isConsecutiveAccess(E->Scalars[0], E->Scalars[1], *DL, *SE);
if (IsReversed)
VL0 = cast<Instruction>(E->Scalars.back());
setInsertPointAfterBundle(E->Scalars, VL0);
LoadInst *LI = cast<LoadInst>(VL0);
@ -3222,6 +3231,11 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
}
LI->setAlignment(Alignment);
Value *V = propagateMetadata(LI, E->Scalars);
if (IsReversed) {
SmallVector<uint32_t, 4> Mask(E->Scalars.size());
std::iota(Mask.rbegin(), Mask.rend(), 0);
V = Builder.CreateShuffleVector(V, UndefValue::get(V->getType()), Mask);
}
if (NeedToShuffleReuses) {
V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy),
E->ReuseShuffleIndices, "shuffle");

View File

@ -33,15 +33,15 @@ define void @i64_simplified(i64* noalias %st, i64* noalias %ld) {
define void @i64_simplifiedi_reversed(i64* noalias %st, i64* noalias %ld) {
; CHECK-LABEL: @i64_simplifiedi_reversed(
; CHECK-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds i64, i64* [[LD:%.*]], i64 1
; CHECK-NEXT: [[T0:%.*]] = load i64, i64* [[LD]], align 8
; CHECK-NEXT: [[T1:%.*]] = load i64, i64* [[ARRAYIDX1]], align 8
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[LD]] to <2 x i64>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 8
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x i64> [[TMP2]], <2 x i64> undef, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i64> [[TMP3]], <2 x i64> undef, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
; CHECK-NEXT: [[ARRAYIDX3:%.*]] = getelementptr inbounds i64, i64* [[ST:%.*]], i64 1
; CHECK-NEXT: [[ARRAYIDX4:%.*]] = getelementptr inbounds i64, i64* [[ST]], i64 2
; CHECK-NEXT: [[ARRAYIDX5:%.*]] = getelementptr inbounds i64, i64* [[ST]], i64 3
; CHECK-NEXT: store i64 [[T1]], i64* [[ST]], align 8
; CHECK-NEXT: store i64 [[T0]], i64* [[ARRAYIDX3]], align 8
; CHECK-NEXT: store i64 [[T1]], i64* [[ARRAYIDX4]], align 8
; CHECK-NEXT: store i64 [[T0]], i64* [[ARRAYIDX5]], align 8
; CHECK-NEXT: [[TMP4:%.*]] = bitcast i64* [[ST]] to <4 x i64>*
; CHECK-NEXT: store <4 x i64> [[SHUFFLE]], <4 x i64>* [[TMP4]], align 8
; CHECK-NEXT: ret void
;
%arrayidx1 = getelementptr inbounds i64, i64* %ld, i64 1