Enforce StackID definition in PEI

There are various places in LLVM where the definition of StackID is not
properly honoured, for example in PEI where objects with a StackID > 0 are
allocated on the default stack (StackID0). This patch enforces that PEI
only considers allocating objects to StackID 0.

Reviewers: arsenm, thegameg, MatzeB

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D60062

llvm-svn: 357460
This commit is contained in:
Sander de Smalen 2019-04-02 09:46:52 +00:00
parent c5cefa2caf
commit 7f23e0a62f
8 changed files with 128 additions and 10 deletions

View File

@ -470,7 +470,10 @@ public:
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
ensureMaxAlignment(Align);
// Only ensure max alignment for the default stack.
if (getStackID(ObjectIdx) == 0)
ensureMaxAlignment(Align);
}
/// Return the underlying Alloca of the specified
@ -697,6 +700,8 @@ public:
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
Objects[ObjectIdx+NumFixedObjects].StackID = ID;
// If ID > 0, MaxAlignment may now be overly conservative.
// If ID == 0, MaxAlignment will need to be updated separately.
}
/// Returns true if the specified index corresponds to a dead object.

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@ -620,8 +620,8 @@ bool MIRParserImpl::initializeFrameInfo(PerFunctionMIParsingState &PFS,
Object.IsImmutable, Object.IsAliased);
else
ObjectIdx = MFI.CreateFixedSpillStackObject(Object.Size, Object.Offset);
MFI.setObjectAlignment(ObjectIdx, Object.Alignment);
MFI.setStackID(ObjectIdx, Object.StackID);
MFI.setObjectAlignment(ObjectIdx, Object.Alignment);
if (!PFS.FixedStackObjectSlots.insert(std::make_pair(Object.ID.Value,
ObjectIdx))
.second)
@ -654,9 +654,9 @@ bool MIRParserImpl::initializeFrameInfo(PerFunctionMIParsingState &PFS,
else
ObjectIdx = MFI.CreateStackObject(
Object.Size, Object.Alignment,
Object.Type == yaml::MachineStackObject::SpillSlot, Alloca);
Object.Type == yaml::MachineStackObject::SpillSlot, Alloca,
Object.StackID);
MFI.setObjectOffset(ObjectIdx, Object.Offset);
MFI.setStackID(ObjectIdx, Object.StackID);
if (!PFS.StackObjectSlots.insert(std::make_pair(Object.ID.Value, ObjectIdx))
.second)

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@ -56,7 +56,8 @@ int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment,
!IsSpillSlot, StackID));
int Index = (int)Objects.size() - NumFixedObjects - 1;
assert(Index >= 0 && "Bad frame index!");
ensureMaxAlignment(Alignment);
if (StackID == 0)
ensureMaxAlignment(Alignment);
return Index;
}
@ -141,11 +142,15 @@ unsigned MachineFrameInfo::estimateStackSize(const MachineFunction &MF) const {
// should keep in mind that there's tight coupling between the two.
for (int i = getObjectIndexBegin(); i != 0; ++i) {
// Only estimate stack size of default stack.
if (getStackID(i))
continue;
int FixedOff = -getObjectOffset(i);
if (FixedOff > Offset) Offset = FixedOff;
}
for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) {
if (isDeadObjectIndex(i))
// Only estimate stack size of live objects on default stack.
if (isDeadObjectIndex(i) || getStackID(i))
continue;
Offset += getObjectSize(i);
unsigned Align = getObjectAlignment(i);

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@ -661,10 +661,13 @@ computeFreeStackSlots(MachineFrameInfo &MFI, bool StackGrowsDown,
SmallVector<int, 16> AllocatedFrameSlots;
// Add fixed objects.
for (int i = MFI.getObjectIndexBegin(); i != 0; ++i)
AllocatedFrameSlots.push_back(i);
// StackSlot scavenging is only implemented for the default stack.
if (MFI.getStackID(i) == 0)
AllocatedFrameSlots.push_back(i);
// Add callee-save objects.
for (int i = MinCSFrameIndex; i <= (int)MaxCSFrameIndex; ++i)
AllocatedFrameSlots.push_back(i);
if (MFI.getStackID(i) == 0)
AllocatedFrameSlots.push_back(i);
for (int i : AllocatedFrameSlots) {
// These are converted from int64_t, but they should always fit in int
@ -786,11 +789,21 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &MF) {
// Skew to be applied to alignment.
unsigned Skew = TFI.getStackAlignmentSkew(MF);
#ifdef EXPENSIVE_CHECKS
for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i)
if (!MFI.isDeadObjectIndex(i) && MFI.getStackID(i) == 0)
assert(MFI.getObjectAlignment(i) <= MFI.getMaxAlignment() &&
"MaxAlignment is invalid");
#endif
// If there are fixed sized objects that are preallocated in the local area,
// non-fixed objects can't be allocated right at the start of local area.
// Adjust 'Offset' to point to the end of last fixed sized preallocated
// object.
for (int i = MFI.getObjectIndexBegin(); i != 0; ++i) {
if (MFI.getStackID(i)) // Only allocate objects on the default stack.
continue;
int64_t FixedOff;
if (StackGrowsDown) {
// The maximum distance from the stack pointer is at lower address of
@ -809,6 +822,9 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &MF) {
// callee saved registers.
if (StackGrowsDown) {
for (unsigned i = MinCSFrameIndex; i <= MaxCSFrameIndex; ++i) {
if (MFI.getStackID(i)) // Only allocate objects on the default stack.
continue;
// If the stack grows down, we need to add the size to find the lowest
// address of the object.
Offset += MFI.getObjectSize(i);
@ -823,6 +839,9 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &MF) {
} else if (MaxCSFrameIndex >= MinCSFrameIndex) {
// Be careful about underflow in comparisons agains MinCSFrameIndex.
for (unsigned i = MaxCSFrameIndex; i != MinCSFrameIndex - 1; --i) {
if (MFI.getStackID(i)) // Only allocate objects on the default stack.
continue;
if (MFI.isDeadObjectIndex(i))
continue;
@ -913,6 +932,8 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &MF) {
if (MFI.getStackProtectorIndex() == (int)i ||
EHRegNodeFrameIndex == (int)i)
continue;
if (MFI.getStackID(i)) // Only allocate objects on the default stack.
continue;
switch (MFI.getObjectSSPLayout(i)) {
case MachineFrameInfo::SSPLK_None:
@ -956,6 +977,8 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &MF) {
continue;
if (ProtectedObjs.count(i))
continue;
if (MFI.getStackID(i)) // Only allocate objects on the default stack.
continue;
// Add the objects that we need to allocate to our working set.
ObjectsToAllocate.push_back(i);

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@ -699,10 +699,10 @@ void SIFrameLowering::processFunctionBeforeFrameFinalized(
}
}
}
FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
}
FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
// FIXME: The other checks should be redundant with allStackObjectsAreDead,
// but currently hasNonSpillStackObjects is set only from source
// allocas. Stack temps produced from legalization are not counted currently.

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@ -293,6 +293,11 @@ bool SIMachineFunctionInfo::allocateSGPRSpillToVGPR(MachineFunction &MF,
void SIMachineFunctionInfo::removeSGPRToVGPRFrameIndices(MachineFrameInfo &MFI) {
for (auto &R : SGPRToVGPRSpills)
MFI.RemoveStackObject(R.first);
// All other SPGRs must be allocated on the default stack, so reset
// the stack ID.
for (unsigned i = MFI.getObjectIndexBegin(), e = MFI.getObjectIndexEnd();
i != e; ++i)
MFI.setStackID(i, 0);
}

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@ -0,0 +1,56 @@
# RUN: llc -mtriple=aarch64-none-linux-gnu -run-pass=prologepilog %s -o - | FileCheck %s
...
# Ensure that objects with StackID > 0 are not allocated on the default stack
# (will not be allocated an offset) and are not considered in the calculation of
# the StackSize.
# CHECK: name: test_allocate
# CHECK: stackSize: 16
# CHECK: stack:
# CHECK: id: 0, name: '', type: default, offset: -8, size: 8, alignment: 8,
# CHECK-NEXT: stack-id: 0
# CHECK: id: 1, name: '', type: default, offset: -16, size: 8, alignment: 8,
# CHECK-NEXT: stack-id: 0
# CHECK: id: 2, name: '', type: default, offset: 0, size: 8, alignment: 8,
# CHECK-NEXT: stack-id: 42
name: test_allocate
frameInfo:
maxAlignment: 16
stack:
- { id: 0, stack-id: 0, size: 8, alignment: 8, offset: 0 }
- { id: 1, stack-id: 0, size: 8, alignment: 8, offset: 0 }
- { id: 2, stack-id: 42, size: 8, alignment: 8, offset: 0 }
body: |
bb.0.entry:
RET_ReallyLR
---
...
# Ensure MaxAlignment becomes '32' even though we also have an object
# with alignment of 64. MaxAlignment only pertains to the default stack
# (StackID 0), so objects associated with a different StackID should
# not be considered.
#
# CHECK: name: test_maxalign
# CHECK: maxAlignment: 32
name: test_maxalign
frameInfo:
maxAlignment: 16
stack:
- { id: 0, stack-id: 0, size: 16, alignment: 32 }
- { id: 1, stack-id: 42, size: 16, alignment: 64 }
body: |
bb.0.entry:
RET_ReallyLR
---
...
# CHECK: name: test_maxalign_fixedstack
# CHECK: maxAlignment: 32
name: test_maxalign_fixedstack
frameInfo:
maxAlignment: 16
fixedStack:
- { id: 0, stack-id: 0, size: 16, alignment: 32 }
- { id: 1, stack-id: 42, size: 16, alignment: 64 }
body: |
bb.0.entry:
RET_ReallyLR
---

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@ -0,0 +1,24 @@
# RUN: llc -mtriple=aarch64-none-linux-gnu -start-before=greedy -stop-after=prologepilog %s -o - | FileCheck %s
...
# Ensure that an object with a different stack-id is not allocated to a
# callee-save slot using stack-slot scavenging. This test saves X28 which
# creates a hole in the CSR stack region, but it should not be saved to.
# Instead of saving to SP + 1 (which would be the hole in the region), it
# should save to SP + 2 (since AArch64 codegen currently does not support
# (and thus allocate) objects with a stack-id > 0).
name: test_no_stackslot_scavenging
# CHECK: name: test_no_stackslot_scavenging
# CHECK: STRXui $x0, $sp, 2
tracksRegLiveness: true
frameInfo:
maxAlignment: 16
stack:
- { id: 0, stack-id: 42, size: 8, alignment: 8 }
body: |
bb.0.entry:
liveins: $x0
STRXui $x0, %stack.0, 0
; Force preserve a CSR to create a hole in the CSR stack region.
$x28 = IMPLICIT_DEF
RET_ReallyLR
---