[SLP][AArch64] Implement lookahead operand reordering score of splat loads for AArch64

The original patch (https://reviews.llvm.org/D121354) targets x86 and adjusts
the lookahead score of splat loads ad they can be done by the `movddup`
instruction that combines the load and the broadcast and is cheap to execute.

A similar issue shows up on AArch64. The `ld1r` instruction performs a broadcast
load and is cheap to execute.

This patch implements the TargetTransformInfo hooks for AArch64.

Differential Revision: https://reviews.llvm.org/D123638
This commit is contained in:
Vasileios Porpodas 2022-04-12 12:49:44 -07:00
parent 3f9ebc0cc8
commit 7ba702644b
3 changed files with 76 additions and 48 deletions

View File

@ -2600,6 +2600,17 @@ InstructionCost AArch64TTIImpl::getShuffleCost(TTI::ShuffleKind Kind,
if (Kind == TTI::SK_Broadcast || Kind == TTI::SK_Transpose ||
Kind == TTI::SK_Select || Kind == TTI::SK_PermuteSingleSrc ||
Kind == TTI::SK_Reverse) {
// Check for broadcast loads.
if (Kind == TTI::SK_Broadcast) {
bool IsLoad = !Args.empty() && llvm::all_of(Args, [](const Value *V) {
return isa<LoadInst>(V);
});
if (IsLoad && isLegalBroadcastLoad(Tp->getElementType(),
LT.second.getVectorElementCount()))
return 0; // broadcast is handled by ld1r
}
static const CostTblEntry ShuffleTbl[] = {
// Broadcast shuffle kinds can be performed with 'dup'.
{ TTI::SK_Broadcast, MVT::v8i8, 1 },

View File

@ -278,6 +278,23 @@ public:
return isLegalMaskedGatherScatter(DataType);
}
bool isLegalBroadcastLoad(Type *ElementTy, ElementCount NumElements) const {
// Return true if we can generate a `ld1r` splat load instruction.
if (!ST->hasNEON() || NumElements.isScalable())
return false;
switch (unsigned ElementBits = ElementTy->getScalarSizeInBits()) {
case 8:
case 16:
case 32:
case 64: {
// We accept bit-widths >= 64bits and elements {8,16,32,64} bits.
unsigned VectorBits = NumElements.getFixedValue() * ElementBits;
return VectorBits >= 64;
}
}
return false;
}
bool isLegalNTStore(Type *DataType, Align Alignment) {
// NOTE: The logic below is mostly geared towards LV, which calls it with
// vectors with 2 elements. We might want to improve that, if other

View File

@ -10,20 +10,20 @@ define void @splat_loads_double(double *%array1, double *%array2, double *%ptrA,
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_1_0:%.*]] = getelementptr inbounds double, double* [[ARRAY1:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_0:%.*]] = getelementptr inbounds double, double* [[ARRAY2:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds double, double* [[ARRAY2]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load double, double* [[GEP_2_0]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load double, double* [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[GEP_1_0]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = bitcast double* [[GEP_2_0]] to <2 x double>*
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* [[TMP2]], align 8
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP3]], <2 x double> poison, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[TMP4:%.*]] = fmul <2 x double> [[TMP1]], [[SHUFFLE]]
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <2 x double> [[SHUFFLE]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x double> poison, double [[TMP5]], i32 0
; CHECK-NEXT: [[TMP7:%.*]] = extractelement <2 x double> [[SHUFFLE]], i32 0
; CHECK-NEXT: [[TMP8:%.*]] = insertelement <2 x double> [[TMP6]], double [[TMP7]], i32 1
; CHECK-NEXT: [[TMP9:%.*]] = fmul <2 x double> [[TMP1]], [[TMP8]]
; CHECK-NEXT: [[TMP10:%.*]] = fadd <2 x double> [[TMP4]], [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = bitcast double* [[GEP_1_0]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP10]], <2 x double>* [[TMP11]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[LD_2_0]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> [[TMP2]], double [[LD_2_0]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = fmul <2 x double> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x double> poison, double [[LD_2_1]], i32 0
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x double> [[TMP5]], double [[LD_2_1]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = fmul <2 x double> [[TMP1]], [[TMP6]]
; CHECK-NEXT: [[TMP8:%.*]] = fadd <2 x double> [[TMP4]], [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = bitcast double* [[GEP_1_0]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP8]], <2 x double>* [[TMP9]], align 8
; CHECK-NEXT: ret void
;
entry:
@ -57,20 +57,20 @@ define void @splat_loads_float(float *%array1, float *%array2, float *%ptrA, flo
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_1_0:%.*]] = getelementptr inbounds float, float* [[ARRAY1:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_0:%.*]] = getelementptr inbounds float, float* [[ARRAY2:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds float, float* [[ARRAY2]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load float, float* [[GEP_2_0]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load float, float* [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = bitcast float* [[GEP_1_0]] to <2 x float>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x float>, <2 x float>* [[TMP0]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = bitcast float* [[GEP_2_0]] to <2 x float>*
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x float>, <2 x float>* [[TMP2]], align 8
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x float> [[TMP3]], <2 x float> poison, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[TMP4:%.*]] = fmul <2 x float> [[TMP1]], [[SHUFFLE]]
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <2 x float> [[SHUFFLE]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x float> poison, float [[TMP5]], i32 0
; CHECK-NEXT: [[TMP7:%.*]] = extractelement <2 x float> [[SHUFFLE]], i32 0
; CHECK-NEXT: [[TMP8:%.*]] = insertelement <2 x float> [[TMP6]], float [[TMP7]], i32 1
; CHECK-NEXT: [[TMP9:%.*]] = fmul <2 x float> [[TMP1]], [[TMP8]]
; CHECK-NEXT: [[TMP10:%.*]] = fadd <2 x float> [[TMP4]], [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = bitcast float* [[GEP_1_0]] to <2 x float>*
; CHECK-NEXT: store <2 x float> [[TMP10]], <2 x float>* [[TMP11]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[LD_2_0]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[LD_2_0]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = fmul <2 x float> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x float> poison, float [[LD_2_1]], i32 0
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x float> [[TMP5]], float [[LD_2_1]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = fmul <2 x float> [[TMP1]], [[TMP6]]
; CHECK-NEXT: [[TMP8:%.*]] = fadd <2 x float> [[TMP4]], [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = bitcast float* [[GEP_1_0]] to <2 x float>*
; CHECK-NEXT: store <2 x float> [[TMP8]], <2 x float>* [[TMP9]], align 4
; CHECK-NEXT: ret void
;
entry:
@ -104,20 +104,20 @@ define void @splat_loads_i64(i64 *%array1, i64 *%array2, i64 *%ptrA, i64 *%ptrB)
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_1_0:%.*]] = getelementptr inbounds i64, i64* [[ARRAY1:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_0:%.*]] = getelementptr inbounds i64, i64* [[ARRAY2:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds i64, i64* [[ARRAY2]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load i64, i64* [[GEP_2_0]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load i64, i64* [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = bitcast i64* [[GEP_1_0]] to <2 x i64>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x i64>, <2 x i64>* [[TMP0]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[GEP_2_0]] to <2 x i64>*
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x i64>, <2 x i64>* [[TMP2]], align 8
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i64> [[TMP3]], <2 x i64> poison, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[TMP4:%.*]] = or <2 x i64> [[TMP1]], [[SHUFFLE]]
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <2 x i64> [[SHUFFLE]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x i64> poison, i64 [[TMP5]], i32 0
; CHECK-NEXT: [[TMP7:%.*]] = extractelement <2 x i64> [[SHUFFLE]], i32 0
; CHECK-NEXT: [[TMP8:%.*]] = insertelement <2 x i64> [[TMP6]], i64 [[TMP7]], i32 1
; CHECK-NEXT: [[TMP9:%.*]] = or <2 x i64> [[TMP1]], [[TMP8]]
; CHECK-NEXT: [[TMP10:%.*]] = add <2 x i64> [[TMP4]], [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = bitcast i64* [[GEP_1_0]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP10]], <2 x i64>* [[TMP11]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x i64> poison, i64 [[LD_2_0]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> [[TMP2]], i64 [[LD_2_0]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = or <2 x i64> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i64> poison, i64 [[LD_2_1]], i32 0
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x i64> [[TMP5]], i64 [[LD_2_1]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = or <2 x i64> [[TMP1]], [[TMP6]]
; CHECK-NEXT: [[TMP8:%.*]] = add <2 x i64> [[TMP4]], [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = bitcast i64* [[GEP_1_0]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP8]], <2 x i64>* [[TMP9]], align 4
; CHECK-NEXT: ret void
;
entry:
@ -151,20 +151,20 @@ define void @splat_loads_i32(i32 *%array1, i32 *%array2, i32 *%ptrA, i32 *%ptrB)
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_1_0:%.*]] = getelementptr inbounds i32, i32* [[ARRAY1:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_0:%.*]] = getelementptr inbounds i32, i32* [[ARRAY2:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds i32, i32* [[ARRAY2]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load i32, i32* [[GEP_2_0]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load i32, i32* [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = bitcast i32* [[GEP_1_0]] to <2 x i32>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x i32>, <2 x i32>* [[TMP0]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = bitcast i32* [[GEP_2_0]] to <2 x i32>*
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x i32>, <2 x i32>* [[TMP2]], align 8
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i32> [[TMP3]], <2 x i32> poison, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[TMP4:%.*]] = or <2 x i32> [[TMP1]], [[SHUFFLE]]
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <2 x i32> [[SHUFFLE]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x i32> poison, i32 [[TMP5]], i32 0
; CHECK-NEXT: [[TMP7:%.*]] = extractelement <2 x i32> [[SHUFFLE]], i32 0
; CHECK-NEXT: [[TMP8:%.*]] = insertelement <2 x i32> [[TMP6]], i32 [[TMP7]], i32 1
; CHECK-NEXT: [[TMP9:%.*]] = or <2 x i32> [[TMP1]], [[TMP8]]
; CHECK-NEXT: [[TMP10:%.*]] = add <2 x i32> [[TMP4]], [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = bitcast i32* [[GEP_1_0]] to <2 x i32>*
; CHECK-NEXT: store <2 x i32> [[TMP10]], <2 x i32>* [[TMP11]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x i32> poison, i32 [[LD_2_0]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i32> [[TMP2]], i32 [[LD_2_0]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = or <2 x i32> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i32> poison, i32 [[LD_2_1]], i32 0
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x i32> [[TMP5]], i32 [[LD_2_1]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = or <2 x i32> [[TMP1]], [[TMP6]]
; CHECK-NEXT: [[TMP8:%.*]] = add <2 x i32> [[TMP4]], [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = bitcast i32* [[GEP_1_0]] to <2 x i32>*
; CHECK-NEXT: store <2 x i32> [[TMP8]], <2 x i32>* [[TMP9]], align 4
; CHECK-NEXT: ret void
;
entry: