MachineFrameInfo: Cleanup some parameter naming inconsistencies; NFC

Consistently use the same parameter names as the names of the affected
fields. This avoids some unintuitive abbreviations like `isSS`.

llvm-svn: 319722
This commit is contained in:
Matthias Braun 2017-12-05 01:18:15 +00:00
parent 62378bb5ab
commit 7afbfd0f24
2 changed files with 34 additions and 32 deletions

View File

@ -115,7 +115,7 @@ class MachineFrameInfo {
/// slot can't alias any LLVM IR value. This is very similar to a Spill
/// Slot, but is created by statepoint lowering is SelectionDAG, not the
/// register allocator.
bool isStatepointSpillSlot;
bool isStatepointSpillSlot = false;
/// Identifier for stack memory type analagous to address space. If this is
/// non-0, the meaning is target defined. Offsets cannot be directly
@ -131,7 +131,7 @@ class MachineFrameInfo {
// If true, the object was mapped into the local frame
// block and doesn't need additional handling for allocation beyond that.
bool PreAllocated;
bool PreAllocated = false;
// If true, an LLVM IR value might point to this object.
// Normally, spill slots and fixed-offset objects don't alias IR-accessible
@ -140,17 +140,17 @@ class MachineFrameInfo {
bool isAliased;
/// If true, the object has been zero-extended.
bool isZExt;
bool isZExt = false;
/// If true, the object has been zero-extended.
bool isSExt;
bool isSExt = false;
StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
bool isSS, const AllocaInst *Val, bool Aliased, uint8_t ID = 0)
: SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
isSpillSlot(isSS), isStatepointSpillSlot(false), StackID(ID),
Alloca(Val),
PreAllocated(false), isAliased(Aliased), isZExt(false), isSExt(false) {}
StackObject(uint64_t Size, unsigned Alignment, int64_t SPOffset,
bool IsImmutable, bool IsSpillSlot, const AllocaInst *Alloca,
bool IsAliased, uint8_t StackID = 0)
: SPOffset(SPOffset), Size(Size), Alignment(Alignment),
isImmutable(IsImmutable), isSpillSlot(IsSpillSlot),
StackID(StackID), Alloca(Alloca), isAliased(IsAliased) {}
};
/// The alignment of the stack.
@ -573,13 +573,13 @@ public:
/// All fixed objects should be created before other objects are created for
/// efficiency. By default, fixed objects are not pointed to by LLVM IR
/// values. This returns an index with a negative value.
int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable,
int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool IsImmutable,
bool isAliased = false);
/// Create a spill slot at a fixed location on the stack.
/// Returns an index with a negative value.
int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset,
bool Immutable = false);
bool IsImmutable = false);
/// Returns true if the specified index corresponds to a fixed stack object.
bool isFixedObjectIndex(int ObjectIdx) const {
@ -605,10 +605,10 @@ public:
}
/// Marks the immutability of an object.
void setIsImmutableObjectIndex(int ObjectIdx, bool Immutable) {
void setIsImmutableObjectIndex(int ObjectIdx, bool IsImmutable) {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
Objects[ObjectIdx+NumFixedObjects].isImmutable = Immutable;
Objects[ObjectIdx+NumFixedObjects].isImmutable = IsImmutable;
}
/// Returns true if the specified index corresponds to a spill slot.
@ -660,7 +660,7 @@ public:
/// Create a new statically sized stack object, returning
/// a nonnegative identifier to represent it.
int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSpillSlot,
const AllocaInst *Alloca = nullptr, uint8_t ID = 0);
/// Create a new statically sized stack object that represents a spill slot,

View File

@ -47,12 +47,13 @@ static inline unsigned clampStackAlignment(bool ShouldClamp, unsigned Align,
}
int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment,
bool isSS, const AllocaInst *Alloca,
uint8_t ID) {
bool IsSpillSlot,
const AllocaInst *Alloca,
uint8_t StackID) {
assert(Size != 0 && "Cannot allocate zero size stack objects!");
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, Alloca,
!isSS, ID));
Objects.push_back(StackObject(Size, Alignment, 0, false, IsSpillSlot, Alloca,
!IsSpillSlot, StackID));
int Index = (int)Objects.size() - NumFixedObjects - 1;
assert(Index >= 0 && "Bad frame index!");
ensureMaxAlignment(Alignment);
@ -78,7 +79,7 @@ int MachineFrameInfo::CreateVariableSizedObject(unsigned Alignment,
}
int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
bool Immutable, bool isAliased) {
bool IsImmutable, bool IsAliased) {
assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
// The alignment of the frame index can be determined from its offset from
// the incoming frame position. If the frame object is at offset 32 and
@ -86,23 +87,24 @@ int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
// object is 16-byte aligned. Note that unlike the non-fixed case, if the
// stack needs realignment, we can't assume that the stack will in fact be
// aligned.
unsigned Align = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
Align = clampStackAlignment(!StackRealignable, Align, StackAlignment);
Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable,
/*isSS*/ false,
/*Alloca*/ nullptr, isAliased));
unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.insert(Objects.begin(),
StackObject(Size, Alignment, SPOffset, IsImmutable,
/*isSpillSlot=*/false, /*Alloca=*/nullptr,
IsAliased));
return -++NumFixedObjects;
}
int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size,
int64_t SPOffset,
bool Immutable) {
unsigned Align = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
Align = clampStackAlignment(!StackRealignable, Align, StackAlignment);
Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable,
/*isSS*/ true,
/*Alloca*/ nullptr,
/*isAliased*/ false));
bool IsImmutable) {
unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.insert(Objects.begin(),
StackObject(Size, Alignment, SPOffset, IsImmutable,
/*IsSpillSlot=*/true, /*Alloca=*/nullptr,
/*IsAliased=*/false));
return -++NumFixedObjects;
}