Fix the logic in DynamicLoaderMacOSXDYLD::Clear that would only remove the old dyld notification

breakpoint only  if the process it was for is still alive.  We need to always remove this because
it has a pointer to the old loader, and    if we ever hit it we will crash.  I also put in a sanity
check in the callback function to make sure we don't invoke it if the process is wrong.

<rdar://problem/21006189>

llvm-svn: 237866
This commit is contained in:
Jim Ingham 2015-05-21 00:27:01 +00:00
parent 07b5899367
commit 7ac5c86ba9
1 changed files with 8 additions and 3 deletions

View File

@ -242,7 +242,7 @@ DynamicLoaderMacOSXDYLD::Clear (bool clear_process)
{
Mutex::Locker locker(m_mutex);
if (m_process->IsAlive() && LLDB_BREAK_ID_IS_VALID(m_break_id))
if (LLDB_BREAK_ID_IS_VALID(m_break_id))
m_process->GetTarget().RemoveBreakpointByID (m_break_id);
if (clear_process)
@ -607,11 +607,16 @@ DynamicLoaderMacOSXDYLD::NotifyBreakpointHit (void *baton,
// will do so and return true. In the course of initializing the all_image_infos it will read the complete
// current state, so we don't need to figure out what has changed from the data passed in to us.
ExecutionContext exe_ctx (context->exe_ctx_ref);
Process *process = exe_ctx.GetProcessPtr();
// This is a sanity check just in case this dyld_instance is an old dyld plugin's breakpoint still lying around.
if (process != dyld_instance->m_process)
return false;
if (dyld_instance->InitializeFromAllImageInfos())
return dyld_instance->GetStopWhenImagesChange();
ExecutionContext exe_ctx (context->exe_ctx_ref);
Process *process = exe_ctx.GetProcessPtr();
const lldb::ABISP &abi = process->GetABI();
if (abi)
{