forked from OSchip/llvm-project
Added class MachineCacheInfo.
Also added function to convert float to int by copying via memory. llvm-svn: 1221
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@ -236,9 +236,9 @@ public:
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vector<MachineInstr*>& minstrVec,
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vector<TmpInstruction*>& temps) const =0;
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// Create an instruction sequence to copy an integer value `val' from an
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// integer to a floating point register `dest'. val must be an integral
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// type. dest must be a Float or Double.
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// Create an instruction sequence to copy an integer value `val'
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// to a floating point value `dest' by copying to memory and back.
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// val must be an integral type. dest must be a Float or Double.
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// The generated instructions are returned in `minstrVec'.
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// Any temp. registers (TmpInstruction) created are returned in `tempVec'.
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//
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@ -248,6 +248,17 @@ public:
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vector<MachineInstr*>& minstrVec,
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vector<TmpInstruction*>& tempVec,
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TargetMachine& target) const = 0;
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// Similarly, create an instruction sequence to copy an FP value
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// `val' to an integer value `dest' by copying to memory and back.
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// See the previous function for information about return values.
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//
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virtual void CreateCodeToCopyFloatToInt(Method* method,
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Value* val,
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Instruction* dest,
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vector<MachineInstr*>& minstrVec,
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vector<TmpInstruction*>& tempVec,
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TargetMachine& target) const = 0;
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};
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#endif
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@ -236,9 +236,9 @@ public:
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vector<MachineInstr*>& minstrVec,
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vector<TmpInstruction*>& temps) const =0;
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// Create an instruction sequence to copy an integer value `val' from an
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// integer to a floating point register `dest'. val must be an integral
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// type. dest must be a Float or Double.
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// Create an instruction sequence to copy an integer value `val'
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// to a floating point value `dest' by copying to memory and back.
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// val must be an integral type. dest must be a Float or Double.
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// The generated instructions are returned in `minstrVec'.
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// Any temp. registers (TmpInstruction) created are returned in `tempVec'.
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//
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@ -248,6 +248,17 @@ public:
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vector<MachineInstr*>& minstrVec,
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vector<TmpInstruction*>& tempVec,
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TargetMachine& target) const = 0;
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// Similarly, create an instruction sequence to copy an FP value
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// `val' to an integer value `dest' by copying to memory and back.
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// See the previous function for information about return values.
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//
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virtual void CreateCodeToCopyFloatToInt(Method* method,
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Value* val,
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Instruction* dest,
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vector<MachineInstr*>& minstrVec,
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vector<TmpInstruction*>& tempVec,
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TargetMachine& target) const = 0;
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};
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#endif
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@ -16,6 +16,7 @@ class MachineInstrDescriptor;
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class MachineSchedInfo;
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class MachineRegInfo;
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class MachineFrameInfo;
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class MachineCacheInfo;
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//---------------------------------------------------------------------------
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// Data types used to define information about a single machine instruction
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@ -65,6 +66,7 @@ public:
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virtual const MachineSchedInfo& getSchedInfo() const = 0;
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virtual const MachineRegInfo& getRegInfo() const = 0;
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virtual const MachineFrameInfo& getFrameInfo() const = 0;
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virtual const MachineCacheInfo& getCacheInfo() const = 0;
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//
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// Data storage information
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