forked from OSchip/llvm-project
Use APFloat internally for ConstantFPSDNode.
llvm-svn: 41372
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@ -23,6 +23,7 @@
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/iterator"
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#include "llvm/ADT/APFloat.h"
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#include "llvm/CodeGen/ValueTypes.h"
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#include "llvm/Support/DataTypes.h"
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#include <cassert>
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@ -1144,17 +1145,17 @@ public:
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};
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class ConstantFPSDNode : public SDNode {
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double Value;
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APFloat Value;
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virtual void ANCHOR(); // Out-of-line virtual method to give class a home.
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protected:
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friend class SelectionDAG;
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ConstantFPSDNode(bool isTarget, double val, MVT::ValueType VT)
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: SDNode(isTarget ? ISD::TargetConstantFP : ISD::ConstantFP,
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getSDVTList(VT)), Value(val) {
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getSDVTList(VT)), Value(APFloat(val)) {
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}
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public:
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double getValue() const { return Value; }
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double getValue() const { return Value.convertToDouble(); }
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/// isExactlyValue - We don't rely on operator== working on double values, as
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/// it returns true for things that are clearly not equal, like -0.0 and 0.0.
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@ -49,7 +49,7 @@ static SDVTList makeVTList(const MVT::ValueType *VTs, unsigned NumVTs) {
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/// As such, this method can be used to do an exact bit-for-bit comparison of
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/// two floating point values.
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bool ConstantFPSDNode::isExactlyValue(double V) const {
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return DoubleToBits(V) == DoubleToBits(Value);
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return Value == APFloat(V);
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}
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//===----------------------------------------------------------------------===//
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