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llvm-svn: 268560
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@ -1095,7 +1095,7 @@ bool HoistSpillHelper::isSpillCandBB(unsigned OrigReg, VNInfo &OrigVNI,
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return false;
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}
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/// Remove redundent spills in the same BB. Save those redundent spills in
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/// Remove redundant spills in the same BB. Save those redundant spills in
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/// SpillsToRm, and save the spill to keep and its BB in SpillBBToSpill map.
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///
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void HoistSpillHelper::rmRedundantSpills(
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@ -1141,7 +1141,7 @@ void HoistSpillHelper::getVisitOrders(
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// original spills.
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SmallPtrSet<MachineDomTreeNode *, 8> WorkSet;
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// Save the BB nodes on the path from the first BB node containing
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// non-redundent spill to the Root node.
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// non-redundant spill to the Root node.
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SmallPtrSet<MachineDomTreeNode *, 8> NodesOnPath;
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// All the spills to be hoisted must originate from a single def instruction
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// to the OrigReg. It means the def instruction should dominate all the spills
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@ -1151,8 +1151,8 @@ void HoistSpillHelper::getVisitOrders(
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// For every node on the dominator tree with spill, walk up on the dominator
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// tree towards the Root node until it is reached. If there is other node
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// containing spill in the middle of the path, the previous spill saw will
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// be redundent and the node containing it will be removed. All the nodes on
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// the path starting from the first node with non-redundent spill to the Root
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// be redundant and the node containing it will be removed. All the nodes on
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// the path starting from the first node with non-redundant spill to the Root
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// node will be added to the WorkSet, which will contain all the possible
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// locations where spills may be hoisted to after the loop below is done.
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for (const auto Spill : Spills) {
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@ -1161,7 +1161,7 @@ void HoistSpillHelper::getVisitOrders(
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MachineInstr *SpillToRm = nullptr;
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while (Node != RootIDomNode) {
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// If Node dominates Block, and it already contains a spill, the spill in
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// Block will be redundent.
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// Block will be redundant.
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if (Node != MDT[Block] && SpillBBToSpill[Node]) {
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SpillToRm = SpillBBToSpill[MDT[Block]];
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break;
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@ -1339,22 +1339,22 @@ void HoistSpillHelper::runHoistSpills(
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}
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}
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/// For spills with equal values, remove redundent spills and hoist the left
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/// For spills with equal values, remove redundant spills and hoist those left
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/// to less hot spots.
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///
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/// Spills with equal values will be collected into the same set in
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/// MergeableSpills when spill is inserted. These equal spills are originated
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/// from the same define instruction and are dominated by the instruction.
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/// Before hoisting all the equal spills, redundent spills inside in the same
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/// BB is first marked to be deleted. Then starting from spills left, walk up
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/// on the dominator tree towards the Root node where the define instruction
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/// from the same defining instruction and are dominated by the instruction.
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/// Before hoisting all the equal spills, redundant spills inside in the same
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/// BB are first marked to be deleted. Then starting from the spills left, walk
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/// up on the dominator tree towards the Root node where the define instruction
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/// is located, mark the dominated spills to be deleted along the way and
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/// collect the BB nodes on the path from non-dominated spills to the define
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/// instruction into a WorkSet. The nodes in WorkSet are the candidate places
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/// where we consider to hoist the spills. We iterate the WorkSet in bottom-up
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/// order, and for each node, we will decide whether to hoist spills inside
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/// its subtree to that node. In this way, we can get benefit locally even if
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/// hoisting all the equal spills to one cold place is impossible.
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/// where we are considering to hoist the spills. We iterate the WorkSet in
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/// bottom-up order, and for each node, we will decide whether to hoist spills
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/// inside its subtree to that node. In this way, we can get benefit locally
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/// even if hoisting all the equal spills to one cold place is impossible.
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///
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void HoistSpillHelper::hoistAllSpills() {
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SmallVector<unsigned, 4> NewVRegs;
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@ -1425,7 +1425,7 @@ void HoistSpillHelper::hoistAllSpills() {
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++NumSpills;
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}
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// Remove redundent spills or change them to dead instructions.
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// Remove redundant spills or change them to dead instructions.
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NumSpills -= SpillsToRm.size();
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for (auto const RMEnt : SpillsToRm) {
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RMEnt->setDesc(TII.get(TargetOpcode::KILL));
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@ -336,7 +336,7 @@ private:
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/// Hoist back-copies to the complement interval. It tries to hoist all
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/// the back-copies to one BB if it is beneficial, or else simply remove
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/// redundent backcopies dominated by others.
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/// redundant backcopies dominated by others.
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void hoistCopies();
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/// transferValues - Transfer values to the new ranges.
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