forked from OSchip/llvm-project
Small tweaks to EvalStore: pass an "RVal" instead of "LVal" for the TargetLV to
represent possible stores to "Unknown." llvm-svn: 49811
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59aa126e48
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7145489c37
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@ -603,10 +603,10 @@ protected:
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}
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void VisitStore(NodeSet& Dst, Expr* E, NodeTy* Pred, ValueState* St,
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LVal TargetLV, RVal Val);
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RVal TargetLV, RVal Val);
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void EvalStore(NodeSet& Dst, Expr* E, NodeTy* Pred, ValueState* St,
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LVal TargetLV, RVal Val) {
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RVal TargetLV, RVal Val) {
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TF->EvalStore(Dst, *this, *Builder, E, Pred, St, TargetLV, Val);
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}
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@ -74,11 +74,14 @@ public:
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// Stores.
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/// EvalStore - Evaluate the effects of a store, creating a new node
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/// the represents the effect of binding 'Val' to the location 'TargetLV'.
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// TargetLV is guaranteed to either be an UnknownVal or an LVal.
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virtual void EvalStore(ExplodedNodeSet<ValueState>& Dst,
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GRExprEngine& Engine,
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GRStmtNodeBuilder<ValueState>& Builder,
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Expr* E, ExplodedNode<ValueState>* Pred,
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ValueState* St, LVal TargetLV, RVal Val) {}
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ValueState* St, RVal TargetLV, RVal Val);
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// End-of-path.
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@ -455,14 +455,9 @@ namespace {
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} // end anonymous namespace
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//===----------------------------------------------------------------------===//
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// Transfer functions.
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// Reference-counting logic (typestate + counts).
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//===----------------------------------------------------------------------===//
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static inline Selector GetUnarySelector(const char* name, ASTContext& Ctx) {
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IdentifierInfo* II = &Ctx.Idents.get(name);
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return Ctx.Selectors.getSelector(0, &II);
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}
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namespace {
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class VISIBILITY_HIDDEN RefVal {
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@ -543,6 +538,15 @@ void RefVal::print(std::ostream& Out) const {
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}
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}
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//===----------------------------------------------------------------------===//
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// Transfer functions.
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//===----------------------------------------------------------------------===//
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static inline Selector GetUnarySelector(const char* name, ASTContext& Ctx) {
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IdentifierInfo* II = &Ctx.Idents.get(name);
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return Ctx.Selectors.getSelector(0, &II);
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}
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class VISIBILITY_HIDDEN CFRefCount : public GRSimpleVals {
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// Type definitions.
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@ -597,6 +601,7 @@ class VISIBILITY_HIDDEN CFRefCount : public GRSimpleVals {
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RefVal::Kind hasErr);
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public:
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CFRefCount(ASTContext& Ctx)
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: Summaries(Ctx),
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RetainSelector(GetUnarySelector("retain", Ctx)),
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@ -630,6 +635,13 @@ public:
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ObjCMessageExpr* ME,
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ExplodedNode<ValueState>* Pred);
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// Stores.
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virtual void EvalStore(ExplodedNodeSet<ValueState>& Dst,
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GRExprEngine& Engine,
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GRStmtNodeBuilder<ValueState>& Builder,
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Expr* E, ExplodedNode<ValueState>* Pred,
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ValueState* St, RVal TargetLV, RVal Val);
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// End-of-path.
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virtual void EvalEndPath(GRExprEngine& Engine,
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@ -916,6 +928,49 @@ bool CFRefCount::EvalObjCMessageExprAux(ExplodedNodeSet<ValueState>& Dst,
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return false;
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}
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// Stores.
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void CFRefCount::EvalStore(ExplodedNodeSet<ValueState>& Dst,
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GRExprEngine& Eng,
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GRStmtNodeBuilder<ValueState>& Builder,
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Expr* E, ExplodedNode<ValueState>* Pred,
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ValueState* St, RVal TargetLV, RVal Val) {
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// Check if we have a binding for "Val" and if we are storing it to something
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// we don't understand or otherwise the value "escapes" the function.
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if (!isa<lval::SymbolVal>(Val))
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return;
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// Are we storing to something that causes the value to "escape"?
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bool escapes = false;
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if (!isa<lval::DeclVal>(TargetLV))
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escapes = true;
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else
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escapes = cast<lval::DeclVal>(TargetLV).getDecl()->hasGlobalStorage();
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if (!escapes)
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return;
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SymbolID Sym = cast<lval::SymbolVal>(Val).getSymbol();
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RefBindings B = GetRefBindings(*St);
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RefBindings::TreeTy* T = B.SlimFind(Sym);
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if (!T)
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return;
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// Nuke the binding.
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ValueState StImpl = *St;
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StImpl.CheckerState = RefBFactory.Remove(B, Sym).getRoot();
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St = Eng.getStateManager().getPersistentState(StImpl);
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// Hand of the remaining logic to the parent implementation.
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GRSimpleVals::EvalStore(Dst, Eng, Builder, E, Pred, St, TargetLV, Val);
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}
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// End-of-path.
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void CFRefCount::EvalEndPath(GRExprEngine& Engine,
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@ -709,20 +709,23 @@ void GRExprEngine::VisitDeclRefExpr(DeclRefExpr* D, NodeTy* Pred, NodeSet& Dst){
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}
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void GRExprEngine::VisitStore(NodeSet& Dst, Expr* E, NodeTy* Pred,
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ValueState* St, LVal TargetLV, RVal Val) {
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ValueState* St, RVal TargetLV, RVal Val) {
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assert (Builder && "GRStmtNodeBuilder must be defined.");
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unsigned size = Dst.size();
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SaveAndRestore<bool> OldSink(Builder->BuildSinks);
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assert (!TargetLV.isUndef());
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EvalStore(Dst, E, Pred, St, TargetLV, Val);
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// Handle the case where no nodes where generated. Auto-generate that
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// contains the updated state if we aren't generating sinks.
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if (!Builder->BuildSinks && Dst.size() == size)
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MakeNode(Dst, E, Pred, SetRVal(St, TargetLV, Val));
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TF->GRTransferFuncs::EvalStore(Dst, *this, *Builder, E, Pred, St,
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TargetLV, Val);
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}
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//===----------------------------------------------------------------------===//
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@ -1643,21 +1646,12 @@ void GRExprEngine::VisitBinaryOperator(BinaryOperator* B,
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: cast<RVal>(nonlval::SymbolVal(Sym));
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}
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// Even if the LHS evaluates to an unknown L-Value, the entire
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// expression still evaluates to the RHS.
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if (LeftV.isUnknown()) {
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St = SetRVal(St, B, RightV);
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break;
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}
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// Simulate the effects of a "store": bind the value of the RHS
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// to the L-Value represented by the LHS.
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VisitStore(Dst, B, N2, SetRVal(St, B, RightV),
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cast<LVal>(LeftV), RightV);
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LeftV, RightV);
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// St = SetRVal(SetRVal(St, B, RightV), cast<LVal>(LeftV), RightV);
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continue;
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}
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@ -13,7 +13,27 @@
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//===----------------------------------------------------------------------===//
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#include "clang/Analysis/PathSensitive/GRTransferFuncs.h"
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#include "clang/Analysis/PathSensitive/GRExprEngine.h"
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using namespace clang;
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void GRTransferFuncs::RegisterChecks(GRExprEngine& Eng) {}
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void GRTransferFuncs::EvalStore(ExplodedNodeSet<ValueState>& Dst,
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GRExprEngine& Eng,
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GRStmtNodeBuilder<ValueState>& Builder,
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Expr* E, ExplodedNode<ValueState>* Pred,
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ValueState* St, RVal TargetLV, RVal Val) {
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// This code basically matches the "safety-net" logic of GRExprEngine:
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// bind Val to TargetLV, and create a new node. We replicate it here
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// because subclasses of GRTransferFuncs may wish to call it.
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assert (!TargetLV.isUndef());
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if (TargetLV.isUnknown())
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Builder.MakeNode(Dst, E, Pred, St);
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else
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Builder.MakeNode(Dst, E, Pred,
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Eng.getStateManager().SetRVal(St, cast<LVal>(TargetLV), Val));
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}
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