Small tweaks to EvalStore: pass an "RVal" instead of "LVal" for the TargetLV to

represent possible stores to "Unknown."

llvm-svn: 49811
This commit is contained in:
Ted Kremenek 2008-04-16 20:40:59 +00:00
parent 59aa126e48
commit 7145489c37
5 changed files with 93 additions and 21 deletions

View File

@ -603,10 +603,10 @@ protected:
}
void VisitStore(NodeSet& Dst, Expr* E, NodeTy* Pred, ValueState* St,
LVal TargetLV, RVal Val);
RVal TargetLV, RVal Val);
void EvalStore(NodeSet& Dst, Expr* E, NodeTy* Pred, ValueState* St,
LVal TargetLV, RVal Val) {
RVal TargetLV, RVal Val) {
TF->EvalStore(Dst, *this, *Builder, E, Pred, St, TargetLV, Val);
}

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@ -74,11 +74,14 @@ public:
// Stores.
/// EvalStore - Evaluate the effects of a store, creating a new node
/// the represents the effect of binding 'Val' to the location 'TargetLV'.
// TargetLV is guaranteed to either be an UnknownVal or an LVal.
virtual void EvalStore(ExplodedNodeSet<ValueState>& Dst,
GRExprEngine& Engine,
GRStmtNodeBuilder<ValueState>& Builder,
Expr* E, ExplodedNode<ValueState>* Pred,
ValueState* St, LVal TargetLV, RVal Val) {}
ValueState* St, RVal TargetLV, RVal Val);
// End-of-path.

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@ -455,14 +455,9 @@ namespace {
} // end anonymous namespace
//===----------------------------------------------------------------------===//
// Transfer functions.
// Reference-counting logic (typestate + counts).
//===----------------------------------------------------------------------===//
static inline Selector GetUnarySelector(const char* name, ASTContext& Ctx) {
IdentifierInfo* II = &Ctx.Idents.get(name);
return Ctx.Selectors.getSelector(0, &II);
}
namespace {
class VISIBILITY_HIDDEN RefVal {
@ -543,6 +538,15 @@ void RefVal::print(std::ostream& Out) const {
}
}
//===----------------------------------------------------------------------===//
// Transfer functions.
//===----------------------------------------------------------------------===//
static inline Selector GetUnarySelector(const char* name, ASTContext& Ctx) {
IdentifierInfo* II = &Ctx.Idents.get(name);
return Ctx.Selectors.getSelector(0, &II);
}
class VISIBILITY_HIDDEN CFRefCount : public GRSimpleVals {
// Type definitions.
@ -597,6 +601,7 @@ class VISIBILITY_HIDDEN CFRefCount : public GRSimpleVals {
RefVal::Kind hasErr);
public:
CFRefCount(ASTContext& Ctx)
: Summaries(Ctx),
RetainSelector(GetUnarySelector("retain", Ctx)),
@ -630,6 +635,13 @@ public:
ObjCMessageExpr* ME,
ExplodedNode<ValueState>* Pred);
// Stores.
virtual void EvalStore(ExplodedNodeSet<ValueState>& Dst,
GRExprEngine& Engine,
GRStmtNodeBuilder<ValueState>& Builder,
Expr* E, ExplodedNode<ValueState>* Pred,
ValueState* St, RVal TargetLV, RVal Val);
// End-of-path.
virtual void EvalEndPath(GRExprEngine& Engine,
@ -916,6 +928,49 @@ bool CFRefCount::EvalObjCMessageExprAux(ExplodedNodeSet<ValueState>& Dst,
return false;
}
// Stores.
void CFRefCount::EvalStore(ExplodedNodeSet<ValueState>& Dst,
GRExprEngine& Eng,
GRStmtNodeBuilder<ValueState>& Builder,
Expr* E, ExplodedNode<ValueState>* Pred,
ValueState* St, RVal TargetLV, RVal Val) {
// Check if we have a binding for "Val" and if we are storing it to something
// we don't understand or otherwise the value "escapes" the function.
if (!isa<lval::SymbolVal>(Val))
return;
// Are we storing to something that causes the value to "escape"?
bool escapes = false;
if (!isa<lval::DeclVal>(TargetLV))
escapes = true;
else
escapes = cast<lval::DeclVal>(TargetLV).getDecl()->hasGlobalStorage();
if (!escapes)
return;
SymbolID Sym = cast<lval::SymbolVal>(Val).getSymbol();
RefBindings B = GetRefBindings(*St);
RefBindings::TreeTy* T = B.SlimFind(Sym);
if (!T)
return;
// Nuke the binding.
ValueState StImpl = *St;
StImpl.CheckerState = RefBFactory.Remove(B, Sym).getRoot();
St = Eng.getStateManager().getPersistentState(StImpl);
// Hand of the remaining logic to the parent implementation.
GRSimpleVals::EvalStore(Dst, Eng, Builder, E, Pred, St, TargetLV, Val);
}
// End-of-path.
void CFRefCount::EvalEndPath(GRExprEngine& Engine,

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@ -709,20 +709,23 @@ void GRExprEngine::VisitDeclRefExpr(DeclRefExpr* D, NodeTy* Pred, NodeSet& Dst){
}
void GRExprEngine::VisitStore(NodeSet& Dst, Expr* E, NodeTy* Pred,
ValueState* St, LVal TargetLV, RVal Val) {
ValueState* St, RVal TargetLV, RVal Val) {
assert (Builder && "GRStmtNodeBuilder must be defined.");
unsigned size = Dst.size();
SaveAndRestore<bool> OldSink(Builder->BuildSinks);
assert (!TargetLV.isUndef());
EvalStore(Dst, E, Pred, St, TargetLV, Val);
// Handle the case where no nodes where generated. Auto-generate that
// contains the updated state if we aren't generating sinks.
if (!Builder->BuildSinks && Dst.size() == size)
MakeNode(Dst, E, Pred, SetRVal(St, TargetLV, Val));
TF->GRTransferFuncs::EvalStore(Dst, *this, *Builder, E, Pred, St,
TargetLV, Val);
}
//===----------------------------------------------------------------------===//
@ -1643,21 +1646,12 @@ void GRExprEngine::VisitBinaryOperator(BinaryOperator* B,
: cast<RVal>(nonlval::SymbolVal(Sym));
}
// Even if the LHS evaluates to an unknown L-Value, the entire
// expression still evaluates to the RHS.
if (LeftV.isUnknown()) {
St = SetRVal(St, B, RightV);
break;
}
// Simulate the effects of a "store": bind the value of the RHS
// to the L-Value represented by the LHS.
VisitStore(Dst, B, N2, SetRVal(St, B, RightV),
cast<LVal>(LeftV), RightV);
LeftV, RightV);
// St = SetRVal(SetRVal(St, B, RightV), cast<LVal>(LeftV), RightV);
continue;
}

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@ -13,7 +13,27 @@
//===----------------------------------------------------------------------===//
#include "clang/Analysis/PathSensitive/GRTransferFuncs.h"
#include "clang/Analysis/PathSensitive/GRExprEngine.h"
using namespace clang;
void GRTransferFuncs::RegisterChecks(GRExprEngine& Eng) {}
void GRTransferFuncs::EvalStore(ExplodedNodeSet<ValueState>& Dst,
GRExprEngine& Eng,
GRStmtNodeBuilder<ValueState>& Builder,
Expr* E, ExplodedNode<ValueState>* Pred,
ValueState* St, RVal TargetLV, RVal Val) {
// This code basically matches the "safety-net" logic of GRExprEngine:
// bind Val to TargetLV, and create a new node. We replicate it here
// because subclasses of GRTransferFuncs may wish to call it.
assert (!TargetLV.isUndef());
if (TargetLV.isUnknown())
Builder.MakeNode(Dst, E, Pred, St);
else
Builder.MakeNode(Dst, E, Pred,
Eng.getStateManager().SetRVal(St, cast<LVal>(TargetLV), Val));
}