Added "Profile" method to APFloat for use with FoldingSet.

Added member template "Add" to FoldingSetNodeID that allows "adding" arbitrary
objects to a profile via dispatch to FoldingSetTrait<T>::Profile().

Removed FoldingSetNodeID::AddAPFloat and FoldingSetNodeID::APInt, as their
functionality is now replaced using the above mentioned member template.

llvm-svn: 46957
This commit is contained in:
Ted Kremenek 2008-02-11 17:24:50 +00:00
parent e6f630e77e
commit 6f30a0798f
6 changed files with 33 additions and 29 deletions

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@ -181,6 +181,10 @@ namespace llvm {
APFloat(const APFloat &);
~APFloat();
/// Profile - Used to insert APFloat objects, or objects that contain
/// APFloat objects, into FoldingSets.
void Profile(FoldingSetNodeID& NID) const;
/// @brief Used by the Bitcode serializer to emit APInts to Bitcode.
void Emit(Serializer& S) const;

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@ -178,6 +178,19 @@ protected:
virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const = 0;
};
//===----------------------------------------------------------------------===//
/// FoldingSetTrait - This trait class is used to define behavior of how
/// to "profile" (in the FoldingSet parlance) an object of a given type.
/// The default behavior is to invoke a 'Profile' method on an object, but
/// through template specialization the behavior can be tailored for specific
/// types. Combined with the FoldingSetNodeWrapper classs, one can add objects
/// to FoldingSets that were not originally designed to have that behavior.
///
template<typename T> struct FoldingSetTrait {
static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);}
static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); }
};
//===--------------------------------------------------------------------===//
/// FoldingSetNodeID - This class is used to gather all the unique data bits of
/// a node. When all the bits are gathered this class is used to produce a
@ -206,10 +219,11 @@ public:
void AddInteger(uint64_t I);
void AddFloat(float F);
void AddDouble(double D);
void AddAPFloat(const APFloat& apf);
void AddAPInt(const APInt& api);
void AddString(const std::string &String);
template <typename T>
inline void Add(const T& x) { FoldingSetTrait<T>::Profile(x, *this); }
/// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
/// object to be used to compute a new profile.
inline void clear() { Bits.clear(); }
@ -227,19 +241,6 @@ public:
typedef FoldingSetImpl::Node FoldingSetNode;
template<class T> class FoldingSetIterator;
template<class T> class FoldingSetBucketIterator;
//===----------------------------------------------------------------------===//
/// FoldingSetTrait - This trait class is used to define behavior of how
/// to "profile" (in the FoldingSet parlance) an object of a given type.
/// The default behavior is to invoke a 'Profile' method on an object, but
/// through template specialization the behavior can be tailored for specific
/// types. Combined with the FoldingSetNodeWrapper classs, one can add objects
/// to FoldingSets that were not originally designed to have that behavior.
///
template<typename T> struct FoldingSetTrait {
static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);}
static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); }
};
//===----------------------------------------------------------------------===//
/// FoldingSet - This template class is used to instantiate a specialized

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@ -35,6 +35,10 @@ private:
template <typename T>
struct AlignOf {
enum { Alignment = sizeof(AlignmentCalcImpl<T>) - sizeof(T) };
enum { Alignment_GreaterEqual_2Bytes = Alignment >= 2 ? 1 : 0 };
enum { Alignment_GreaterEqual_4Bytes = Alignment >= 4 ? 1 : 0 };
enum { Alignment_GreaterEqual_8Bytes = Alignment >= 8 ? 1 : 0 };
enum { Alignment_GreaterEqual_16Bytes = Alignment >= 16 ? 1 : 0 };
};
/// alignof - A templated function that returns the mininum alignment of

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@ -344,7 +344,7 @@ static void AddNodeIDNode(FoldingSetNodeID &ID, SDNode *N) {
break;
case ISD::TargetConstantFP:
case ISD::ConstantFP: {
ID.AddAPFloat(cast<ConstantFPSDNode>(N)->getValueAPF());
ID.Add(cast<ConstantFPSDNode>(N)->getValueAPF());
break;
}
case ISD::TargetGlobalAddress:
@ -724,7 +724,7 @@ SDOperand SelectionDAG::getConstant(const APInt &Val, MVT::ValueType VT, bool is
unsigned Opc = isT ? ISD::TargetConstant : ISD::Constant;
FoldingSetNodeID ID;
AddNodeIDNode(ID, Opc, getVTList(EltVT), 0, 0);
ID.AddAPInt(Val);
ID.Add(Val);
void *IP = 0;
SDNode *N = NULL;
if ((N = CSEMap.FindNodeOrInsertPos(ID, IP)))
@ -763,7 +763,7 @@ SDOperand SelectionDAG::getConstantFP(const APFloat& V, MVT::ValueType VT,
unsigned Opc = isTarget ? ISD::TargetConstantFP : ISD::ConstantFP;
FoldingSetNodeID ID;
AddNodeIDNode(ID, Opc, getVTList(EltVT), 0, 0);
ID.AddAPFloat(V);
ID.Add(V);
void *IP = 0;
SDNode *N = NULL;
if ((N = CSEMap.FindNodeOrInsertPos(ID, IP)))

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@ -13,6 +13,7 @@
//===----------------------------------------------------------------------===//
#include "llvm/ADT/APFloat.h"
#include "llvm/ADT/FoldingSet.h"
#include <cassert>
#include <cstring>
#include "llvm/Support/MathExtras.h"
@ -691,6 +692,11 @@ APFloat::~APFloat()
freeSignificand();
}
// Profile - This method 'profiles' an APFloat for use with FoldingSet.
void APFloat::Profile(FoldingSetNodeID& ID) const {
ID.Add(convertToAPInt());
}
unsigned int
APFloat::partCount() const
{

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@ -15,8 +15,6 @@
//===----------------------------------------------------------------------===//
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/APFloat.h"
#include "llvm/ADT/APInt.h"
#include "llvm/Support/MathExtras.h"
#include <cassert>
using namespace llvm;
@ -58,15 +56,6 @@ void FoldingSetNodeID::AddFloat(float F) {
void FoldingSetNodeID::AddDouble(double D) {
AddInteger(DoubleToBits(D));
}
void FoldingSetNodeID::AddAPFloat(const APFloat& apf) {
APInt api = apf.convertToAPInt();
AddAPInt(api);
}
void FoldingSetNodeID::AddAPInt(const APInt& api) {
const uint64_t *p = api.getRawData();
for (unsigned i=0; i<api.getNumWords(); i++)
AddInteger(*p++);
}
void FoldingSetNodeID::AddString(const std::string &String) {
unsigned Size = String.size();
Bits.push_back(Size);