forked from OSchip/llvm-project
[analyzer] MoveChecker: NFC: Remove the workaround for the "zombie symbols" bug.
The checker had extra code to clean up memory regions that were sticking around in the checker without ever being cleaned up due to the bug that was fixed in r347953. Because of that, if a region was moved from, then became dead, and then reincarnated, there were false positives. Why regions are even allowed to reincarnate is a separate story. Luckily, this only happens for local regions that don't produce symbols when loaded from. No functional change intended. The newly added test demonstrates that even though no cleanup is necessary upon destructor calls, the early return cannot be removed. It was not failing before the patch. Differential Revision: https://reviews.llvm.org/D54372 llvm-svn: 348208
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@ -43,7 +43,7 @@ public:
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};
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class MoveChecker
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: public Checker<check::PreCall, check::PostCall, check::EndFunction,
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: public Checker<check::PreCall, check::PostCall,
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check::DeadSymbols, check::RegionChanges> {
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public:
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void checkEndFunction(const ReturnStmt *RS, CheckerContext &C) const;
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@ -217,42 +217,6 @@ ExplodedNode *MoveChecker::reportBug(const MemRegion *Region,
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return nullptr;
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}
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// Removing the function parameters' MemRegion from the state. This is needed
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// for PODs where the trivial destructor does not even created nor executed.
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void MoveChecker::checkEndFunction(const ReturnStmt *RS,
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CheckerContext &C) const {
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auto State = C.getState();
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TrackedRegionMapTy Objects = State->get<TrackedRegionMap>();
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if (Objects.isEmpty())
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return;
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auto LC = C.getLocationContext();
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const auto LD = dyn_cast_or_null<FunctionDecl>(LC->getDecl());
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if (!LD)
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return;
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llvm::SmallSet<const MemRegion *, 8> InvalidRegions;
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for (auto Param : LD->parameters()) {
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auto Type = Param->getType().getTypePtrOrNull();
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if (!Type)
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continue;
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if (!Type->isPointerType() && !Type->isReferenceType()) {
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InvalidRegions.insert(State->getLValue(Param, LC).getAsRegion());
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}
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}
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if (InvalidRegions.empty())
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return;
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for (const auto &E : State->get<TrackedRegionMap>()) {
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if (InvalidRegions.count(E.first->getBaseRegion()))
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State = State->remove<TrackedRegionMap>(E.first);
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}
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C.addTransition(State);
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}
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void MoveChecker::checkPostCall(const CallEvent &Call,
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CheckerContext &C) const {
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const auto *AFC = dyn_cast<AnyFunctionCall>(&Call);
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@ -382,20 +346,19 @@ void MoveChecker::checkPreCall(const CallEvent &Call, CheckerContext &C) const {
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const auto IC = dyn_cast<CXXInstanceCall>(&Call);
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if (!IC)
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return;
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// In case of destructor call we do not track the object anymore.
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// Calling a destructor on a moved object is fine.
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if (isa<CXXDestructorCall>(IC))
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return;
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const MemRegion *ThisRegion = IC->getCXXThisVal().getAsRegion();
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if (!ThisRegion)
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return;
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if (dyn_cast_or_null<CXXDestructorDecl>(Call.getDecl())) {
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State = removeFromState(State, ThisRegion);
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C.addTransition(State);
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return;
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}
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const auto MethodDecl = dyn_cast_or_null<CXXMethodDecl>(IC->getDecl());
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if (!MethodDecl)
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return;
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// Checking assignment operators.
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bool OperatorEq = MethodDecl->isOverloadedOperator() &&
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MethodDecl->getOverloadedOperator() == OO_Equal;
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@ -714,3 +714,15 @@ void checkLoopZombies() {
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Empty f = std::move(e); // no-warning
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}
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}
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struct MoveOnlyWithDestructor {
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MoveOnlyWithDestructor();
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~MoveOnlyWithDestructor();
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MoveOnlyWithDestructor(const MoveOnlyWithDestructor &m) = delete;
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MoveOnlyWithDestructor(MoveOnlyWithDestructor &&m);
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};
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MoveOnlyWithDestructor foo() {
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MoveOnlyWithDestructor m;
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return m;
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}
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