forked from OSchip/llvm-project
[MachineBasicBlock] Add getFirstNonDebugInstr to complement getLastNonDebugInstr
Use it in CodeGen where applicable. No functionality change intended. llvm-svn: 240414
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@ -469,6 +469,13 @@ public:
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/// and return an instr_iterator instead.
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instr_iterator getFirstInstrTerminator();
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/// getFirstNonDebugInstr - returns an iterator to the first non-debug
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/// instruction in the basic block, or end()
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iterator getFirstNonDebugInstr();
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const_iterator getFirstNonDebugInstr() const {
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return const_cast<MachineBasicBlock *>(this)->getFirstNonDebugInstr();
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}
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/// getLastNonDebugInstr - returns an iterator to the last non-debug
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/// instruction in the basic block, or end()
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iterator getLastNonDebugInstr();
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@ -304,17 +304,9 @@ static unsigned HashMachineInstr(const MachineInstr *MI) {
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/// HashEndOfMBB - Hash the last instruction in the MBB.
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static unsigned HashEndOfMBB(const MachineBasicBlock *MBB) {
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MachineBasicBlock::const_iterator I = MBB->end();
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if (I == MBB->begin())
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return 0; // Empty MBB.
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--I;
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// Skip debug info so it will not affect codegen.
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while (I->isDebugValue()) {
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if (I == MBB->begin())
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return 0; // MBB empty except for debug info.
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--I;
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}
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MachineBasicBlock::const_iterator I = MBB->getLastNonDebugInstr();
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if (I == MBB->end())
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return 0;
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return HashMachineInstr(I);
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}
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@ -1123,25 +1115,15 @@ bool BranchFolder::OptimizeBranches(MachineFunction &MF) {
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// Blocks should be considered empty if they contain only debug info;
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// else the debug info would affect codegen.
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static bool IsEmptyBlock(MachineBasicBlock *MBB) {
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if (MBB->empty())
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return true;
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for (MachineBasicBlock::iterator MBBI = MBB->begin(), MBBE = MBB->end();
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MBBI!=MBBE; ++MBBI) {
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if (!MBBI->isDebugValue())
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return false;
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}
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return true;
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return MBB->getFirstNonDebugInstr() == MBB->end();
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}
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// Blocks with only debug info and branches should be considered the same
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// as blocks with only branches.
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static bool IsBranchOnlyBlock(MachineBasicBlock *MBB) {
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MachineBasicBlock::iterator MBBI, MBBE;
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for (MBBI = MBB->begin(), MBBE = MBB->end(); MBBI!=MBBE; ++MBBI) {
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if (!MBBI->isDebugValue())
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break;
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}
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return (MBBI->isBranch());
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MachineBasicBlock::iterator I = MBB->getFirstNonDebugInstr();
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assert(I != MBB->end() && "empty block!");
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return I->isBranch();
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}
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/// IsBetterFallthrough - Return true if it would be clearly better to
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@ -1154,36 +1136,24 @@ static bool IsBetterFallthrough(MachineBasicBlock *MBB1,
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// MBB1 doesn't, we prefer to fall through into MBB1. This allows us to
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// optimize branches that branch to either a return block or an assert block
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// into a fallthrough to the return.
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if (IsEmptyBlock(MBB1) || IsEmptyBlock(MBB2)) return false;
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MachineBasicBlock::iterator MBB1I = MBB1->getLastNonDebugInstr();
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MachineBasicBlock::iterator MBB2I = MBB2->getLastNonDebugInstr();
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if (MBB1I == MBB1->end() || MBB2I == MBB2->end())
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return false;
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// If there is a clear successor ordering we make sure that one block
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// will fall through to the next
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if (MBB1->isSuccessor(MBB2)) return true;
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if (MBB2->isSuccessor(MBB1)) return false;
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// Neither block consists entirely of debug info (per IsEmptyBlock check),
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// so we needn't test for falling off the beginning here.
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MachineBasicBlock::iterator MBB1I = --MBB1->end();
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while (MBB1I->isDebugValue())
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--MBB1I;
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MachineBasicBlock::iterator MBB2I = --MBB2->end();
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while (MBB2I->isDebugValue())
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--MBB2I;
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return MBB2I->isCall() && !MBB1I->isCall();
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}
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/// getBranchDebugLoc - Find and return, if any, the DebugLoc of the branch
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/// instructions on the block. Always use the DebugLoc of the first
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/// branching instruction found unless its absent, in which case use the
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/// DebugLoc of the second if present.
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/// instructions on the block.
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static DebugLoc getBranchDebugLoc(MachineBasicBlock &MBB) {
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MachineBasicBlock::iterator I = MBB.end();
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if (I == MBB.begin())
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return DebugLoc();
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--I;
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while (I->isDebugValue() && I != MBB.begin())
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--I;
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if (I->isBranch())
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MachineBasicBlock::iterator I = MBB.getLastNonDebugInstr();
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if (I != MBB.end() && I->isBranch())
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return I->getDebugLoc();
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return DebugLoc();
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}
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@ -1408,19 +1378,10 @@ ReoptimizeBlock:
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// If the only things remaining in the block are debug info, remove these
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// as well, so this will behave the same as an empty block in non-debug
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// mode.
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if (!MBB->empty()) {
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bool NonDebugInfoFound = false;
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for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
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I != E; ++I) {
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if (!I->isDebugValue()) {
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NonDebugInfoFound = true;
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break;
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}
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}
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if (!NonDebugInfoFound)
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// Make the block empty, losing the debug info (we could probably
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// improve this in some cases.)
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MBB->erase(MBB->begin(), MBB->end());
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if (IsEmptyBlock(MBB)) {
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// Make the block empty, losing the debug info (we could probably
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// improve this in some cases.)
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MBB->erase(MBB->begin(), MBB->end());
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}
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// If this block is just an unconditional branch to CurTBB, we can
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// usually completely eliminate the block. The only case we cannot
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@ -1355,15 +1355,9 @@ bool IfConverter::IfConvertDiamond(BBInfo &BBI, IfcvtKind Kind,
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Redefs.addLiveIns(BBI1->BB);
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// Remove the duplicated instructions at the beginnings of both paths.
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MachineBasicBlock::iterator DI1 = BBI1->BB->begin();
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MachineBasicBlock::iterator DI2 = BBI2->BB->begin();
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MachineBasicBlock::iterator DIE1 = BBI1->BB->end();
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MachineBasicBlock::iterator DIE2 = BBI2->BB->end();
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// Skip dbg_value instructions
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while (DI1 != DIE1 && DI1->isDebugValue())
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++DI1;
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while (DI2 != DIE2 && DI2->isDebugValue())
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++DI2;
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MachineBasicBlock::iterator DI1 = BBI1->BB->getFirstNonDebugInstr();
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MachineBasicBlock::iterator DI2 = BBI2->BB->getFirstNonDebugInstr();
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BBI1->NonPredSize -= NumDups1;
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BBI2->NonPredSize -= NumDups1;
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@ -180,6 +180,14 @@ MachineBasicBlock::instr_iterator MachineBasicBlock::getFirstInstrTerminator() {
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return I;
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}
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MachineBasicBlock::iterator MachineBasicBlock::getFirstNonDebugInstr() {
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// Skip over begin-of-block dbg_value instructions.
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iterator I = begin(), E = end();
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while (I != E && I->isDebugValue())
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++I;
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return I;
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}
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MachineBasicBlock::iterator MachineBasicBlock::getLastNonDebugInstr() {
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// Skip over end-of-block dbg_value instructions.
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instr_iterator B = instr_begin(), I = instr_end();
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@ -627,11 +627,8 @@ TailDuplicatePass::isSimpleBB(MachineBasicBlock *TailBB) {
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return false;
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if (TailBB->pred_empty())
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return false;
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MachineBasicBlock::iterator I = TailBB->begin();
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MachineBasicBlock::iterator E = TailBB->end();
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while (I != E && I->isDebugValue())
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++I;
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if (I == E)
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MachineBasicBlock::iterator I = TailBB->getFirstNonDebugInstr();
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if (I == TailBB->end())
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return true;
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return I->isUnconditionalBranch();
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}
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