[InstCombine] regenerate checks; NFC

llvm-svn: 298432
This commit is contained in:
Sanjay Patel 2017-03-21 20:14:38 +00:00
parent a63f91574f
commit 68c6beabe9
1 changed files with 61 additions and 62 deletions

View File

@ -1,94 +1,93 @@
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -instcombine -S | FileCheck %s ; RUN: opt < %s -instcombine -S | FileCheck %s
define<4 x float> @foo(<4 x float> %x) { ; insertelements should fold to shuffle
define <4 x float> @foo(<4 x float> %x) {
; CHECK-LABEL: @foo(
; CHECK-NEXT: [[INS2:%.*]] = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
; CHECK-NEXT: ret <4 x float> [[INS2]]
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 1 %ins1 = insertelement<4 x float> %x, float 1.0, i32 1
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2 %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret<4 x float> %ins2 ret <4 x float> %ins2
}
define <4 x float> @bar(<4 x float> %x, float %a) {
; CHECK-LABEL: @bar(
; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> %x, float %a, i32 1
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 2.000000e+00, i32 2
; CHECK-NEXT: ret <4 x float> [[INS2]]
;
%ins1 = insertelement<4 x float> %x, float %a, i32 1
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
define <4 x float> @baz(<4 x float> %x, i32 %a) {
; CHECK-LABEL: @baz(
; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 1
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 2.000000e+00, i32 %a
; CHECK-NEXT: ret <4 x float> [[INS2]]
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 1
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 %a
ret <4 x float> %ins2
} }
; insertelements should fold to shuffle ; insertelements should fold to shuffle
; CHECK-LABEL: @foo define <4 x float> @bazz(<4 x float> %x, i32 %a) {
; CHECK-NEXT: shufflevector <4 x float> %{{.+}}, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3> ; CHECK-LABEL: @bazz(
; CHECK-NEXT: ret <4 x float> % ; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 3
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 5.000000e+00, i32 %a
define<4 x float> @bar(<4 x float> %x, float %a) { ; CHECK-NEXT: [[INS5:%.*]] = shufflevector <4 x float> [[INS2]], <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
%ins1 = insertelement<4 x float> %x, float %a, i32 1 ; CHECK-NEXT: [[INS6:%.*]] = insertelement <4 x float> [[INS5]], float 7.000000e+00, i32 %a
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2 ; CHECK-NEXT: ret <4 x float> [[INS6]]
ret<4 x float> %ins2 ;
}
; CHECK-LABEL: @bar
; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float %{{.+}}, i32 1
; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2
; CHECK-NEXT: ret <4 x float> %
define<4 x float> @baz(<4 x float> %x, i32 %a) {
%ins1 = insertelement<4 x float> %x, float 1.0, i32 1
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 %a
ret<4 x float> %ins2
}
; CHECK-LABEL: @baz
; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 1
; CHECK-NEXT: insertelement <4 x float> %ins1, float 2.000000e+00, i32 %
; CHECK-NEXT: ret <4 x float> %
define<4 x float> @bazz(<4 x float> %x, i32 %a) {
%ins1 = insertelement<4 x float> %x, float 1.0, i32 3 %ins1 = insertelement<4 x float> %x, float 1.0, i32 3
%ins2 = insertelement<4 x float> %ins1, float 5.0, i32 %a %ins2 = insertelement<4 x float> %ins1, float 5.0, i32 %a
%ins3 = insertelement<4 x float> %ins2, float 3.0, i32 2 %ins3 = insertelement<4 x float> %ins2, float 3.0, i32 2
%ins4 = insertelement<4 x float> %ins3, float 1.0, i32 1 %ins4 = insertelement<4 x float> %ins3, float 1.0, i32 1
%ins5 = insertelement<4 x float> %ins4, float 2.0, i32 2 %ins5 = insertelement<4 x float> %ins4, float 2.0, i32 2
%ins6 = insertelement<4 x float> %ins5, float 7.0, i32 %a %ins6 = insertelement<4 x float> %ins5, float 7.0, i32 %a
ret<4 x float> %ins6 ret <4 x float> %ins6
} }
; insertelements should fold to shuffle define <4 x float> @bazzz(<4 x float> %x) {
; CHECK-LABEL: @bazz ; CHECK-LABEL: @bazzz(
; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 3 ; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> %x, float 2.000000e+00, i32 2
; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 5.000000e+00, i32 % ; CHECK-NEXT: ret <4 x float> [[INS2]]
; CHECK-NEXT: shufflevector <4 x float> %{{.+}}, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3> ;
; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 7.000000e+00, i32 %
; CHECK-NEXT: ret <4 x float> %
define<4 x float> @bazzz(<4 x float> %x) {
%ins1 = insertelement<4 x float> %x, float 1.0, i32 5 %ins1 = insertelement<4 x float> %x, float 1.0, i32 5
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2 %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret<4 x float> %ins2 ret <4 x float> %ins2
} }
; CHECK-LABEL: @bazzz define <4 x float> @bazzzz(<4 x float> %x) {
; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2 ; CHECK-LABEL: @bazzzz(
; CHECK-NEXT: ret <4 x float> % ; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 undef
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> %x, float 2.000000e+00, i32 2
define<4 x float> @bazzzz(<4 x float> %x) { ; CHECK-NEXT: ret <4 x float> [[INS2]]
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 undef %ins1 = insertelement<4 x float> %x, float 1.0, i32 undef
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2 %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret<4 x float> %ins2 ret <4 x float> %ins2
} }
; CHECK-LABEL: @bazzzz define <4 x float> @bazzzzz() {
; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 undef ; CHECK-LABEL: @bazzzzz(
; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2 ; CHECK-NEXT: ret <4 x float> <float 1.000000e+00, float 5.000000e+00, float 1.000000e+01, float 4.000000e+00>
; CHECK-NEXT: ret <4 x float> % ;
define<4 x float> @bazzzzz() {
%ins1 = insertelement <4 x float> insertelement (<4 x float> <float 1.0, float 2.0, float 3.0, float undef>, float 4.0, i32 3), float 5.0, i32 1 %ins1 = insertelement <4 x float> insertelement (<4 x float> <float 1.0, float 2.0, float 3.0, float undef>, float 4.0, i32 3), float 5.0, i32 1
%ins2 = insertelement<4 x float> %ins1, float 10.0, i32 2 %ins2 = insertelement<4 x float> %ins1, float 10.0, i32 2
ret<4 x float> %ins2 ret <4 x float> %ins2
} }
; insertelements should fold to shuffle define <4 x float> @bazzzzzz(<4 x float> %x, i32 %a) {
; CHECK-LABEL: @bazzzzz ; CHECK-LABEL: @bazzzzzz(
; CHECK-NEXT: ret <4 x float> <float 1.000000e+00, float 5.000000e+00, float 1.000000e+01, float 4.000000e+00> ; CHECK-NEXT: ret <4 x float> <float undef, float 5.000000e+00, float undef, float 4.000000e+00>
;
define<4 x float> @bazzzzzz(<4 x float> %x, i32 %a) {
%ins1 = insertelement <4 x float> insertelement (<4 x float> shufflevector (<4 x float> undef, <4 x float> <float 1.0, float 2.0, float 3.0, float 4.0> , <4 x i32> <i32 0, i32 5, i32 undef, i32 6> ), float 4.0, i32 3), float 5.0, i32 1 %ins1 = insertelement <4 x float> insertelement (<4 x float> shufflevector (<4 x float> undef, <4 x float> <float 1.0, float 2.0, float 3.0, float 4.0> , <4 x i32> <i32 0, i32 5, i32 undef, i32 6> ), float 4.0, i32 3), float 5.0, i32 1
ret<4 x float> %ins1 ret <4 x float> %ins1
} }
; insertelements should fold to shuffle
; CHECK-LABEL: @bazzzzz
; CHECK-NEXT: ret <4 x float> <float undef, float 5.000000e+00, float undef, float 4.000000e+00>