forked from OSchip/llvm-project
Unwind path cleanup for array new list initializers.
llvm-svn: 151172
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@ -804,12 +804,32 @@ CodeGenFunction::EmitNewArrayInitializer(const CXXNewExpr *E,
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unsigned initializerElements = 0;
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const Expr *Init = E->getInitializer();
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llvm::AllocaInst *endOfInit = 0;
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QualType::DestructionKind dtorKind = elementType.isDestructedType();
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EHScopeStack::stable_iterator cleanup;
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llvm::Instruction *cleanupDominator = 0;
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// If the initializer is an initializer list, first do the explicit elements.
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if (const InitListExpr *ILE = dyn_cast<InitListExpr>(Init)) {
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initializerElements = ILE->getNumInits();
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QualType elementType = E->getAllocatedType();
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// FIXME: exception-safety for the explicit initializers
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// Enter a partial-destruction cleanup if necessary.
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if (needsEHCleanup(dtorKind)) {
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// In principle we could tell the cleanup where we are more
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// directly, but the control flow can get so varied here that it
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// would actually be quite complex. Therefore we go through an
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// alloca.
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endOfInit = CreateTempAlloca(beginPtr->getType(), "array.endOfInit");
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cleanupDominator = Builder.CreateStore(beginPtr, endOfInit);
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pushIrregularPartialArrayCleanup(beginPtr, endOfInit, elementType,
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getDestroyer(dtorKind));
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cleanup = EHStack.stable_begin();
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}
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for (unsigned i = 0, e = ILE->getNumInits(); i != e; ++i) {
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// Tell the cleanup that it needs to destroy up to this
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// element. TODO: some of these stores can be trivially
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// observed to be unnecessary.
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if (endOfInit) Builder.CreateStore(explicitPtr, endOfInit);
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StoreAnyExprIntoOneUnit(*this, ILE->getInit(i), elementType, explicitPtr);
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explicitPtr =Builder.CreateConstGEP1_32(explicitPtr, 1, "array.exp.next");
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}
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@ -825,7 +845,12 @@ CodeGenFunction::EmitNewArrayInitializer(const CXXNewExpr *E,
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// anything left to initialize.
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if (llvm::ConstantInt *constNum = dyn_cast<llvm::ConstantInt>(numElements)) {
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// If all elements have already been initialized, skip the whole loop.
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if (constNum->getZExtValue() <= initializerElements) return;
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if (constNum->getZExtValue() <= initializerElements) {
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// If there was a cleanup, deactivate it.
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if (cleanupDominator)
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DeactivateCleanupBlock(cleanup, cleanupDominator);;
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return;
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}
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} else {
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llvm::BasicBlock *nonEmptyBB = createBasicBlock("new.loop.nonempty");
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llvm::Value *isEmpty = Builder.CreateICmpEQ(explicitPtr, endPtr,
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@ -845,11 +870,11 @@ CodeGenFunction::EmitNewArrayInitializer(const CXXNewExpr *E,
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Builder.CreatePHI(explicitPtr->getType(), 2, "array.cur");
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curPtr->addIncoming(explicitPtr, entryBB);
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// Store the new cleanup position for irregular cleanups.
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if (endOfInit) Builder.CreateStore(curPtr, endOfInit);
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// Enter a partial-destruction cleanup if necessary.
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QualType::DestructionKind dtorKind = elementType.isDestructedType();
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EHScopeStack::stable_iterator cleanup;
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llvm::Instruction *cleanupDominator = 0;
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if (needsEHCleanup(dtorKind)) {
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if (!cleanupDominator && needsEHCleanup(dtorKind)) {
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pushRegularPartialArrayCleanup(beginPtr, curPtr, elementType,
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getDestroyer(dtorKind));
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cleanup = EHStack.stable_begin();
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@ -0,0 +1,40 @@
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// RUN: %clang_cc1 -std=c++11 -triple i386-unknown-unknown -fexceptions -fcxx-exceptions %s -emit-llvm -o - | FileCheck %s
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struct Throws {
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Throws(int);
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Throws();
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~Throws();
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};
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// CHECK: define void @_Z7cleanupi
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void cleanup(int n) {
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// CHECK: invoke void @_ZN6ThrowsC1Ei
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// CHECK-NEXT: to label %{{[^ ]+}} unwind label %[[LPAD:[^ ]+]]
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// CHECK: invoke void @_ZN6ThrowsC1Ei
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// CHECK-NEXT: to label %{{[^ ]+}} unwind label %[[LPAD]]
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// CHECK: invoke void @_ZN6ThrowsC1Ei
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// CHECK-NEXT: to label %{{[^ ]+}} unwind label %[[LPAD]]
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// CHECK: invoke void @_ZN6ThrowsC1Ev
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// CHECK-NEXT: to label %{{[^ ]+}} unwind label %[[LPAD]]
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new Throws[n] { 1, 2, 3 };
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// CHECK: [[LPAD]]:
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// CHECK-NEXT: landingpad
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// CHECK: call void @_ZN6ThrowsD1Ev
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// CHECK: call void @_ZdaPv
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}
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// CHECK: define void @_Z7cleanupv
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void cleanup() {
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// CHECK: invoke void @_ZN6ThrowsC1Ei
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// CHECK-NEXT: to label %{{[^ ]+}} unwind label %[[LPAD2:[^ ]+]]
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// CHECK: invoke void @_ZN6ThrowsC1Ei
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// CHECK-NEXT: to label %{{[^ ]+}} unwind label %[[LPAD2]]
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// CHECK: invoke void @_ZN6ThrowsC1Ei
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// CHECK-NEXT: to label %{{[^ ]+}} unwind label %[[LPAD2]]
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new Throws[3] { 1, 2, 3 };
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// CHECK: [[LPAD2]]:
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// CHECK-NEXT: landingpad
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// CHECK: call void @_ZN6ThrowsD1Ev
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// CHECK: call void @_ZdaPv
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}
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