Fix the inliner to always delete any edges from the external call node to

a function being deleted.  Due to optimizations done while inlining, there
can be edges from the external call node to a function node that were not
apparent any longer.

This fixes the compiler crash while compiling 175.vpr

llvm-svn: 16399
This commit is contained in:
Chris Lattner 2004-09-18 21:37:03 +00:00
parent 824a21868b
commit 6455c51ab6
1 changed files with 7 additions and 8 deletions

View File

@ -168,22 +168,21 @@ bool Inliner::doFinalization(CallGraph &CG) {
for (CallGraph::iterator I = CG.begin(), E = CG.end(); I != E; ++I) {
CallGraphNode *CGN = I->second;
if (Function *F = CGN ? CGN->getFunction() : 0) {
// If the only remaining users of the function are dead constants,
// remove them.
bool HadDeadConstantUsers = !F->use_empty();
// If the only remaining users of the function are dead constants, remove
// them.
F->removeDeadConstantUsers();
if ((F->hasLinkOnceLinkage() || F->hasInternalLinkage()) &&
F->use_empty()) {
// Remove any call graph edges from the function to its callees.
while (CGN->begin() != CGN->end())
CGN->removeCallEdgeTo(*(CGN->end()-1));
// If the function has external linkage (basically if it's a linkonce
// function) remove the edge from the external node to the callee
// node.
if (!F->hasInternalLinkage() || HadDeadConstantUsers)
CG.getExternalCallingNode()->removeCallEdgeTo(CGN);
// Remove any edges from the external node to the function's call graph
// node. These edges might have been made irrelegant due to
// optimization of the program.
CG.getExternalCallingNode()->removeAnyCallEdgeTo(CGN);
// Removing the node for callee from the call graph and delete it.
FunctionsToRemove.insert(CGN);