simplify by using CallSite constructors; virtually eliminates CallSite::get from the tree

llvm-svn: 109687
This commit is contained in:
Gabor Greif 2010-07-28 22:50:26 +00:00
parent cfc2a57fcd
commit 62f0aac99d
9 changed files with 26 additions and 26 deletions

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@ -208,8 +208,8 @@ static bool AllCalleesPassInValidPointerForArgument(Argument *Arg) {
// have direct callees.
for (Value::use_iterator UI = Callee->use_begin(), E = Callee->use_end();
UI != E; ++UI) {
CallSite CS = CallSite::get(*UI);
assert(CS.getInstruction() && "Should only have direct calls!");
CallSite CS(*UI);
assert(CS && "Should only have direct calls!");
if (!IsAlwaysValidPointer(CS.getArgument(ArgNo)))
return false;
@ -619,14 +619,13 @@ CallGraphNode *ArgPromotion::DoPromotion(Function *F,
// Get a new callgraph node for NF.
CallGraphNode *NF_CGN = CG.getOrInsertFunction(NF);
// Loop over all of the callers of the function, transforming the call sites
// to pass in the loaded pointers.
//
SmallVector<Value*, 16> Args;
while (!F->use_empty()) {
CallSite CS = CallSite::get(F->use_back());
CallSite CS(F->use_back());
assert(CS.getCalledFunction() == F);
Instruction *Call = CS.getInstruction();
const AttrListPtr &CallPAL = CS.getAttributes();

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@ -220,11 +220,11 @@ bool DAE::DeleteDeadVarargs(Function &Fn) {
//
std::vector<Value*> Args;
while (!Fn.use_empty()) {
CallSite CS = CallSite::get(Fn.use_back());
CallSite CS(Fn.use_back());
Instruction *Call = CS.getInstruction();
// Pass all the same arguments.
Args.assign(CS.arg_begin(), CS.arg_begin()+NumArgs);
Args.assign(CS.arg_begin(), CS.arg_begin() + NumArgs);
// Drop any attributes that were on the vararg arguments.
AttrListPtr PAL = CS.getAttributes();
@ -724,7 +724,7 @@ bool DAE::RemoveDeadStuffFromFunction(Function *F) {
//
std::vector<Value*> Args;
while (!F->use_empty()) {
CallSite CS = CallSite::get(F->use_back());
CallSite CS(F->use_back());
Instruction *Call = CS.getInstruction();
AttributesVec.clear();

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@ -162,8 +162,8 @@ bool FunctionAttrs::AddReadAttrs(const CallGraphSCC &SCC) {
// Some instructions can be ignored even if they read or write memory.
// Detect these now, skipping to the next instruction if one is found.
CallSite CS = CallSite::get(I);
if (CS.getInstruction() && CS.getCalledFunction()) {
CallSite CS(cast<Value>(I));
if (CS && CS.getCalledFunction()) {
// Ignore calls to functions in the same SCC.
if (SCCNodes.count(CS.getCalledFunction()))
continue;

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@ -94,7 +94,7 @@ bool IPCP::PropagateConstantsIntoArguments(Function &F) {
if (!isa<CallInst>(U) && !isa<InvokeInst>(U))
return false;
CallSite CS = CallSite::get(cast<Instruction>(U));
CallSite CS(cast<Instruction>(U));
if (!CS.isCallee(UI))
return false;
@ -219,7 +219,7 @@ bool IPCP::PropagateConstantReturn(Function &F) {
// constant.
bool MadeChange = false;
for (Value::use_iterator UI = F.use_begin(), E = F.use_end(); UI != E; ++UI) {
CallSite CS = CallSite::get(*UI);
CallSite CS(*UI);
Instruction* Call = CS.getInstruction();
// Not a call instruction or a call instruction that's not calling F

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@ -238,11 +238,11 @@ bool Inliner::shouldInline(CallSite CS) {
bool someOuterCallWouldNotBeInlined = false;
for (Value::use_iterator I = Caller->use_begin(), E =Caller->use_end();
I != E; ++I) {
CallSite CS2 = CallSite::get(*I);
CallSite CS2(*I);
// If this isn't a call to Caller (it could be some other sort
// of reference) skip it.
if (CS2.getInstruction() == 0 || CS2.getCalledFunction() != Caller)
if (!CS2 || CS2.getCalledFunction() != Caller)
continue;
InlineCost IC2 = getInlineCost(CS2);
@ -334,10 +334,10 @@ bool Inliner::runOnSCC(CallGraphSCC &SCC) {
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
CallSite CS = CallSite::get(I);
CallSite CS(cast<Value>(I));
// If this isn't a call, or it is a call to an intrinsic, it can
// never be inlined.
if (CS.getInstruction() == 0 || isa<IntrinsicInst>(I))
if (!CS || isa<IntrinsicInst>(I))
continue;
// If this is a direct call to an external function, we can never inline

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@ -156,7 +156,7 @@ bool SRETPromotion::isSafeToUpdateAllCallers(Function *F) {
FnUseI != FnUseE; ++FnUseI) {
// The function is passed in as an argument to (possibly) another function,
// we can't change it!
CallSite CS = CallSite::get(*FnUseI);
CallSite CS(*FnUseI);
Instruction *Call = CS.getInstruction();
// The function is used by something else than a call or invoke instruction,
// we can't change it!
@ -271,7 +271,7 @@ CallGraphNode *SRETPromotion::updateCallSites(Function *F, Function *NF) {
CallGraphNode *NF_CGN = CG.getOrInsertFunction(NF);
while (!F->use_empty()) {
CallSite CS = CallSite::get(*F->use_begin());
CallSite CS(*F->use_begin());
Instruction *Call = CS.getInstruction();
const AttrListPtr &PAL = F->getAttributes();

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@ -508,7 +508,7 @@ bool MemCpyOpt::performCallSlotOptzn(MemCpyInst *cpy, CallInst *C) {
// because we'll need to do type comparisons based on the underlying type.
Value *cpyDest = cpy->getDest();
Value *cpySrc = cpy->getSource();
CallSite CS = CallSite::get(C);
CallSite CS(C);
// We need to be able to reason about the size of the memcpy, so we require
// that it be a constant.
@ -636,10 +636,11 @@ bool MemCpyOpt::performCallSlotOptzn(MemCpyInst *cpy, CallInst *C) {
return true;
}
/// processMemCpy - perform simplication of memcpy's. If we have memcpy A which
/// copies X to Y, and memcpy B which copies Y to Z, then we can rewrite B to be
/// a memcpy from X to Z (or potentially a memmove, depending on circumstances).
/// This allows later passes to remove the first memcpy altogether.
/// processMemCpy - perform simplification of memcpy's. If we have memcpy A
/// which copies X to Y, and memcpy B which copies Y to Z, then we can rewrite
/// B to be a memcpy from X to Z (or potentially a memmove, depending on
/// circumstances). This allows later passes to remove the first memcpy
/// altogether.
bool MemCpyOpt::processMemCpy(MemCpyInst *M) {
MemoryDependenceAnalysis &MD = getAnalysis<MemoryDependenceAnalysis>();

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@ -508,10 +508,10 @@ private:
void visitLoadInst (LoadInst &I);
void visitGetElementPtrInst(GetElementPtrInst &I);
void visitCallInst (CallInst &I) {
visitCallSite(CallSite::get(&I));
visitCallSite(&I);
}
void visitInvokeInst (InvokeInst &II) {
visitCallSite(CallSite::get(&II));
visitCallSite(&II);
visitTerminatorInst(II);
}
void visitCallSite (CallSite CS);

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@ -42,8 +42,8 @@ namespace {
Instruction *User = dyn_cast<Instruction>(*UI);
if (!User) continue;
CallSite CS = CallSite::get(User);
if (!CS.getInstruction()) continue;
CallSite CS(cast<Value>(User));
if (!CS) continue;
for (CallSite::arg_iterator AI = CS.arg_begin(),
E = CS.arg_end(); AI != E; ++AI) {