Did some cleanup to stop us from leaking Pipe file descriptors.

The main issue was the Communication::Disconnect() was calling its Connection::Disconnect() but this wouldn't release the pipes that the ConnectionFileDescriptor was using. We also have someone that is holding a strong reference to the Process so that when you re-run, target replaces its m_process_sp, but it doesn't get destructed because someone has a strong reference to it. I need to track that down. But, even if we have a strong reference to the a process that is outstanding, we need to call Process::Finalize() to have it release as much of its resources as possible to avoid memory bloat. 

Removed the ProcessGDBRemote::SetExitStatus() override and replaced it with ProcessGDBRemote::DidExit().

Now we aren't leaking file descriptors and the stand alone test suite should run much better.

llvm-svn: 238089
This commit is contained in:
Greg Clayton 2015-05-23 03:54:53 +00:00
parent ac60f4594f
commit 5df78fa35b
5 changed files with 39 additions and 8 deletions

View File

@ -372,6 +372,9 @@ ConnectionFileDescriptor::Disconnect(Error *error_ptr)
if (error_ptr)
*error_ptr = error.Fail() ? error : error2;
// Close any pipes we were using for async interrupts
m_pipe.Close();
m_uri.clear();
m_shutting_down = false;
return status;

View File

@ -1401,12 +1401,11 @@ ProcessGDBRemote::DoAttachToProcessWithName (const char *process_name, const Pro
return error;
}
bool
ProcessGDBRemote::SetExitStatus (int exit_status, const char *cstr)
void
ProcessGDBRemote::DidExit ()
{
// When we exit, disconnect from the GDB server communications
m_gdb_comm.Disconnect();
return Process::SetExitStatus (exit_status, cstr);
}
void

View File

@ -225,10 +225,10 @@ public:
SendEventData(const char *data) override;
//----------------------------------------------------------------------
// Override SetExitStatus so we can disconnect from the remote GDB server
// Override DidExit so we can disconnect from the remote GDB server
//----------------------------------------------------------------------
bool
SetExitStatus (int exit_status, const char *cstr) override;
void
DidExit () override;
void
SetUserSpecifiedMaxMemoryTransferSize (uint64_t user_specified_max);

View File

@ -1466,9 +1466,24 @@ Process::SetExitStatus (int status, const char *cstr)
m_exit_string.clear();
}
DidExit ();
// When we exit, we no longer need to the communication channel
m_stdio_communication.StopReadThread();
m_stdio_communication.Disconnect();
m_stdin_forward = false;
// And we don't need the input reader anymore as well
if (m_process_input_reader)
{
m_process_input_reader->SetIsDone(true);
m_process_input_reader->Cancel();
m_process_input_reader.reset();
}
SetPrivateState (eStateExited);
// Allow subclasses to do some cleanup
DidExit ();
return true;
}

View File

@ -2580,10 +2580,24 @@ Target::Launch (ProcessLaunchInfo &launch_info, Stream *stream)
if (log)
log->Printf ("Target::%s asking the platform to debug the process", __FUNCTION__);
// Get a weak pointer to the previous process if we have one
ProcessWP process_wp;
if (m_process_sp)
process_wp = m_process_sp;
m_process_sp = GetPlatform()->DebugProcess (launch_info,
debugger,
this,
error);
// Cleanup the old process since someone might still have a strong
// reference to this process and we would like to allow it to cleanup
// as much as it can without the object being destroyed. We try to
// lock the shared pointer and if that works, then someone else still
// has a strong reference to the process.
ProcessSP old_process_sp(process_wp.lock());
if (old_process_sp)
old_process_sp->Finalize();
}
else
{