Parameterize the BumpPtrAllocator over a slab allocator. It defaults to using

malloc, so there should be no functional changes to other code.

These changes are necessary since I have plans to use this allocator in the JIT
memory manager, and it needs a special allocator.

I also added some tests which helped me pinpoint some bugs.

llvm-svn: 76825
This commit is contained in:
Reid Kleckner 2009-07-23 00:30:41 +00:00
parent 671cc00ce1
commit 5bd6105d65
3 changed files with 286 additions and 111 deletions

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@ -15,6 +15,8 @@
#define LLVM_SUPPORT_ALLOCATOR_H
#include "llvm/Support/AlignOf.h"
#include "llvm/Support/DataTypes.h"
#include <cassert>
#include <cstdlib>
namespace llvm {
@ -41,21 +43,104 @@ public:
void PrintStats() const {}
};
/// BumpPtrAllocator - This allocator is useful for containers that need very
/// simple memory allocation strategies. In particular, this just keeps
/// MemSlab - This structure lives at the beginning of every slab allocated by
/// the bump allocator.
class MemSlab {
public:
size_t Size;
MemSlab *NextPtr;
};
/// SlabAllocator - This class can be used to parameterize the underlying
/// allocation strategy for the bump allocator. In particular, this is used
/// by the JIT to allocate contiguous swathes of executable memory. The
/// interface uses MemSlab's instead of void *'s so that the allocator
/// doesn't have to remember the size of the pointer it allocated.
class SlabAllocator {
public:
virtual ~SlabAllocator();
virtual MemSlab *Allocate(size_t Size) = 0;
virtual void Deallocate(MemSlab *Slab) = 0;
};
/// MallocSlabAllocator - The default slab allocator for the bump allocator
/// is an adapter class for MallocAllocator that just forwards the method
/// calls and translates the arguments.
class MallocSlabAllocator : public SlabAllocator {
/// Allocator - The underlying allocator that we forward to.
///
MallocAllocator Allocator;
public:
MallocSlabAllocator() : Allocator() { }
virtual ~MallocSlabAllocator();
virtual MemSlab *Allocate(size_t Size);
virtual void Deallocate(MemSlab *Slab);
};
/// BumpPtrAllocator - This allocator is useful for containers that need
/// very simple memory allocation strategies. In particular, this just keeps
/// allocating memory, and never deletes it until the entire block is dead. This
/// makes allocation speedy, but must only be used when the trade-off is ok.
class BumpPtrAllocator {
BumpPtrAllocator(const BumpPtrAllocator &); // do not implement
void operator=(const BumpPtrAllocator &); // do not implement
void *TheMemory;
/// SlabSize - Allocate data into slabs of this size unless we get an
/// allocation above SizeThreshold.
size_t SlabSize;
/// SizeThreshold - For any allocation larger than this threshold, we should
/// allocate a separate slab.
size_t SizeThreshold;
/// Allocator - The underlying allocator we use to get slabs of memory. This
/// defaults to MallocSlabAllocator, which wraps malloc, but it could be
/// changed to use a custom allocator.
SlabAllocator &Allocator;
/// CurSlab - The slab that we are currently allocating into.
///
MemSlab *CurSlab;
/// CurPtr - The current pointer into the current slab. This points to the
/// next free byte in the slab.
char *CurPtr;
/// End - The end of the current slab.
///
char *End;
/// BytesAllocated - This field tracks how many bytes we've allocated, so
/// that we can compute how much space was wasted.
size_t BytesAllocated;
/// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
/// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
/// AlignPtr(8, 4) == 8.
static char *AlignPtr(char *Ptr, size_t Alignment);
/// StartNewSlab - Allocate a new slab and move the bump pointers over into
/// the new slab. Modifies CurPtr and End.
void StartNewSlab();
/// DeallocateSlabs - Deallocate all memory slabs after and including this
/// one.
void DeallocateSlabs(MemSlab *Slab);
static MallocSlabAllocator DefaultSlabAllocator;
public:
BumpPtrAllocator();
BumpPtrAllocator(size_t size = 4096, size_t threshold = 4096,
SlabAllocator &allocator = DefaultSlabAllocator);
~BumpPtrAllocator();
/// Reset - Deallocate all but the current slab and reset the current pointer
/// to the beginning of it, freeing all memory allocated so far.
void Reset();
/// Allocate - Allocate space at the specified alignment.
///
void *Allocate(size_t Size, size_t Alignment);
/// Allocate space, but do not construct, one object.
@ -83,9 +168,11 @@ public:
void Deallocate(const void * /*Ptr*/) {}
unsigned GetNumSlabs() const;
void PrintStats() const;
};
} // end namespace llvm
#endif
#endif // LLVM_SUPPORT_ALLOCATOR_H

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@ -15,127 +15,154 @@
#include "llvm/Support/Recycler.h"
#include "llvm/Support/DataTypes.h"
#include "llvm/Support/Streams.h"
#include <ostream>
using namespace llvm;
//===----------------------------------------------------------------------===//
// MemRegion class implementation
//===----------------------------------------------------------------------===//
namespace llvm {
namespace {
/// MemRegion - This is one chunk of the BumpPtrAllocator.
class MemRegion {
unsigned RegionSize;
MemRegion *Next;
char *NextPtr;
public:
void Init(unsigned size, unsigned Alignment, MemRegion *next) {
RegionSize = size;
Next = next;
NextPtr = (char*)(this+1);
// Align NextPtr.
NextPtr = (char*)((intptr_t)(NextPtr+Alignment-1) &
~(intptr_t)(Alignment-1));
}
const MemRegion *getNext() const { return Next; }
unsigned getNumBytesAllocated() const {
return NextPtr-(const char*)this;
}
/// Allocate - Allocate and return at least the specified number of bytes.
///
void *Allocate(size_t AllocSize, size_t Alignment, MemRegion **RegPtr) {
char* Result = (char*) (((uintptr_t) (NextPtr+Alignment-1))
& ~((uintptr_t) Alignment-1));
// Speculate the new value of NextPtr.
char* NextPtrTmp = Result + AllocSize;
// If we are still within the current region, return Result.
if (unsigned (NextPtrTmp - (char*) this) <= RegionSize) {
NextPtr = NextPtrTmp;
return Result;
}
// Otherwise, we have to allocate a new chunk. Create one twice as big as
// this one.
MemRegion *NewRegion = (MemRegion *)malloc(RegionSize*2);
NewRegion->Init(RegionSize*2, Alignment, this);
// Update the current "first region" pointer to point to the new region.
*RegPtr = NewRegion;
// Try allocating from it now.
return NewRegion->Allocate(AllocSize, Alignment, RegPtr);
}
/// Deallocate - Recursively release all memory for this and its next regions
/// to the system.
void Deallocate() {
MemRegion *next = Next;
free(this);
if (next)
next->Deallocate();
}
/// DeallocateAllButLast - Recursively release all memory for this and its
/// next regions to the system stopping at the last region in the list.
/// Returns the pointer to the last region.
MemRegion *DeallocateAllButLast() {
MemRegion *next = Next;
if (!next)
return this;
free(this);
return next->DeallocateAllButLast();
}
};
}
//===----------------------------------------------------------------------===//
// BumpPtrAllocator class implementation
//===----------------------------------------------------------------------===//
BumpPtrAllocator::BumpPtrAllocator() {
TheMemory = malloc(4096);
((MemRegion*)TheMemory)->Init(4096, 1, 0);
BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold,
SlabAllocator &allocator)
: SlabSize(size), SizeThreshold(threshold), Allocator(allocator),
CurSlab(0), BytesAllocated(0) {
StartNewSlab();
}
BumpPtrAllocator::~BumpPtrAllocator() {
((MemRegion*)TheMemory)->Deallocate();
DeallocateSlabs(CurSlab);
}
/// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
/// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
/// AlignPtr(8, 4) == 8.
char *BumpPtrAllocator::AlignPtr(char *Ptr, size_t Alignment) {
assert(Alignment && (Alignment & (Alignment - 1)) == 0 &&
"Alignment is not a power of two!");
// Do the alignment.
return (char*)(((uintptr_t)Ptr + Alignment - 1) &
~(uintptr_t)(Alignment - 1));
}
/// StartNewSlab - Allocate a new slab and move the bump pointers over into
/// the new slab. Modifies CurPtr and End.
void BumpPtrAllocator::StartNewSlab() {
MemSlab *NewSlab = Allocator.Allocate(SlabSize);
NewSlab->NextPtr = CurSlab;
CurSlab = NewSlab;
CurPtr = (char*)(CurSlab + 1);
End = CurPtr + CurSlab->Size;
}
/// DeallocateSlabs - Deallocate all memory slabs after and including this
/// one.
void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) {
while (Slab) {
MemSlab *NextSlab = Slab->NextPtr;
#ifndef NDEBUG
// Poison the memory so stale pointers crash sooner. Note we must
// preserve the Size and NextPtr fields at the beginning.
memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab));
#endif
Allocator.Deallocate(Slab);
Slab = NextSlab;
}
}
/// Reset - Deallocate all but the current slab and reset the current pointer
/// to the beginning of it, freeing all memory allocated so far.
void BumpPtrAllocator::Reset() {
MemRegion *MRP = (MemRegion*)TheMemory;
MRP = MRP->DeallocateAllButLast();
MRP->Init(4096, 1, 0);
TheMemory = MRP;
DeallocateSlabs(CurSlab->NextPtr);
CurSlab->NextPtr = 0;
CurPtr = (char*)(CurSlab + 1);
End = CurPtr + CurSlab->Size;
}
void *BumpPtrAllocator::Allocate(size_t Size, size_t Align) {
MemRegion *MRP = (MemRegion*)TheMemory;
void *Ptr = MRP->Allocate(Size, Align, &MRP);
TheMemory = MRP;
/// Allocate - Allocate space at the specified alignment.
///
void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) {
// Keep track of how many bytes we've allocated.
BytesAllocated += Size;
// 0-byte alignment means 1-byte alignment.
if (Alignment == 0) Alignment = 1;
// Allocate the aligned space, going forwards from CurPtr.
char *Ptr = AlignPtr(CurPtr, Alignment);
// Check if we can hold it.
if (Ptr + Size < End) {
CurPtr = Ptr + Size;
return Ptr;
}
// If Size is really big, allocate a separate slab for it.
if (Size > SizeThreshold) {
size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1;
MemSlab *NewSlab = Allocator.Allocate(PaddedSize);
// Put the new slab after the current slab, since we are not allocating
// into it.
NewSlab->NextPtr = CurSlab->NextPtr;
CurSlab->NextPtr = NewSlab;
Ptr = AlignPtr((char*)(NewSlab + 1), Alignment);
assert((uintptr_t)Ptr + Size < (uintptr_t)NewSlab + NewSlab->Size);
return Ptr;
}
// Otherwise, start a new slab and try again.
StartNewSlab();
Ptr = AlignPtr(CurPtr, Alignment);
CurPtr = Ptr + Size;
assert(CurPtr < End && "Unable to allocate memory!");
return Ptr;
}
unsigned BumpPtrAllocator::GetNumSlabs() const {
unsigned NumSlabs = 0;
for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
++NumSlabs;
}
return NumSlabs;
}
void BumpPtrAllocator::PrintStats() const {
unsigned BytesUsed = 0;
unsigned NumRegions = 0;
const MemRegion *R = (MemRegion*)TheMemory;
for (; R; R = R->getNext(), ++NumRegions)
BytesUsed += R->getNumBytesAllocated();
unsigned NumSlabs = 0;
size_t TotalMemory = 0;
for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
TotalMemory += Slab->Size;
++NumSlabs;
}
cerr << "\nNumber of memory regions: " << NumRegions << "\n";
cerr << "Bytes allocated: " << BytesUsed << "\n";
cerr << "\nNumber of memory regions: " << NumSlabs << '\n'
<< "Bytes used: " << BytesAllocated << '\n'
<< "Bytes allocated: " << TotalMemory << '\n'
<< "Bytes wasted: " << (TotalMemory - BytesAllocated)
<< " (includes alignment, etc)\n";
}
MallocSlabAllocator BumpPtrAllocator::DefaultSlabAllocator =
MallocSlabAllocator();
SlabAllocator::~SlabAllocator() { }
MallocSlabAllocator::~MallocSlabAllocator() { }
MemSlab *MallocSlabAllocator::Allocate(size_t Size) {
MemSlab *Slab = (MemSlab*)Allocator.Allocate(Size, 0);
Slab->Size = Size;
Slab->NextPtr = 0;
return Slab;
}
void MallocSlabAllocator::Deallocate(MemSlab *Slab) {
Allocator.Deallocate(Slab);
}
void PrintRecyclerStats(size_t Size,
size_t Align,
size_t FreeListSize) {
cerr << "Recycler element size: " << Size << '\n'
<< "Recycler element alignment: " << Align << '\n'
<< "Number of elements free for recycling: " << FreeListSize << '\n';
}
void llvm::PrintRecyclerStats(size_t Size,
size_t Align,
size_t FreeListSize) {
cerr << "Recycler element size: " << Size << '\n';
cerr << "Recycler element alignment: " << Align << '\n';
cerr << "Number of elements free for recycling: " << FreeListSize << '\n';
}

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@ -0,0 +1,61 @@
//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Allocator.h"
#include "gtest/gtest.h"
using namespace llvm;
namespace {
TEST(AllocatorTest, Basics) {
BumpPtrAllocator Alloc;
int *a = (int*)Alloc.Allocate(sizeof(int), 0);
int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0);
int *c = (int*)Alloc.Allocate(sizeof(int), 0);
*a = 1;
b[0] = 2;
b[9] = 2;
*c = 3;
EXPECT_EQ(1, *a);
EXPECT_EQ(2, b[0]);
EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create three slabs.
TEST(AllocatorTest, ThreeSlabs) {
BumpPtrAllocator Alloc(4096, 4096);
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(3U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create two slabs, reset the allocator, and do it
// again.
TEST(AllocatorTest, TestReset) {
BumpPtrAllocator Alloc(4096, 4096);
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Reset();
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
} // anonymous namespace