forked from OSchip/llvm-project
[SLPVectorizer] Tidyup isShuffle helper
Ensure we keep track of the input vectors in all cases instead of just for SK_Select. Ideally we'd reuse the shuffle mask pattern matching in TargetTransformInfo::getInstructionThroughput here to easily add support for all TargetTransformInfo::ShuffleKind without mass code duplication, I've added a TODO for now but D48236 should help us here. Differential Revision: https://reviews.llvm.org/D48023 llvm-svn: 334958
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@ -246,13 +246,15 @@ static bool isSplat(ArrayRef<Value *> VL) {
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/// %ins4 = insertelement <4 x i8> %ins3, i8 %9, i32 3
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/// ret <4 x i8> %ins4
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/// InstCombiner transforms this into a shuffle and vector mul
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/// TODO: Can we split off and reuse the shuffle mask detection from
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/// TargetTransformInfo::getInstructionThroughput?
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static Optional<TargetTransformInfo::ShuffleKind>
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isShuffle(ArrayRef<Value *> VL) {
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auto *EI0 = cast<ExtractElementInst>(VL[0]);
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unsigned Size = EI0->getVectorOperandType()->getVectorNumElements();
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Value *Vec1 = nullptr;
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Value *Vec2 = nullptr;
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enum ShuffleMode {Unknown, FirstAlternate, SecondAlternate, Permute};
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enum ShuffleMode { Unknown, Select, Permute };
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ShuffleMode CommonShuffleMode = Unknown;
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for (unsigned I = 0, E = VL.size(); I < E; ++I) {
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auto *EI = cast<ExtractElementInst>(VL[I]);
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@ -272,7 +274,11 @@ isShuffle(ArrayRef<Value *> VL) {
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continue;
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// For correct shuffling we have to have at most 2 different vector operands
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// in all extractelement instructions.
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if (Vec1 && Vec2 && Vec != Vec1 && Vec != Vec2)
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if (!Vec1 || Vec1 == Vec)
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Vec1 = Vec;
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else if (!Vec2 || Vec2 == Vec)
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Vec2 = Vec;
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else
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return None;
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if (CommonShuffleMode == Permute)
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continue;
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@ -282,37 +288,10 @@ isShuffle(ArrayRef<Value *> VL) {
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CommonShuffleMode = Permute;
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continue;
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}
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// Check the shuffle mode for the current operation.
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if (!Vec1)
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Vec1 = Vec;
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else if (Vec != Vec1)
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Vec2 = Vec;
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// Example: shufflevector A, B, <0,5,2,7>
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// I is odd and IntIdx for A == I - FirstAlternate shuffle.
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// I is even and IntIdx for B == I - FirstAlternate shuffle.
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// Example: shufflevector A, B, <4,1,6,3>
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// I is even and IntIdx for A == I - SecondAlternate shuffle.
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// I is odd and IntIdx for B == I - SecondAlternate shuffle.
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const bool IIsEven = I & 1;
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const bool CurrVecIsA = Vec == Vec1;
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const bool IIsOdd = !IIsEven;
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const bool CurrVecIsB = !CurrVecIsA;
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ShuffleMode CurrentShuffleMode =
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((IIsOdd && CurrVecIsA) || (IIsEven && CurrVecIsB)) ? FirstAlternate
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: SecondAlternate;
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// Common mode is not set or the same as the shuffle mode of the current
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// operation - alternate.
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if (CommonShuffleMode == Unknown)
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CommonShuffleMode = CurrentShuffleMode;
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// Common shuffle mode is not the same as the shuffle mode of the current
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// operation - permutation.
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if (CommonShuffleMode != CurrentShuffleMode)
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CommonShuffleMode = Permute;
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CommonShuffleMode = Select;
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}
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// If we're not crossing lanes in different vectors, consider it as blending.
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if ((CommonShuffleMode == FirstAlternate ||
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CommonShuffleMode == SecondAlternate) &&
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Vec2)
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if (CommonShuffleMode == Select && Vec2)
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return TargetTransformInfo::SK_Select;
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// If Vec2 was never used, we have a permutation of a single vector, otherwise
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// we have permutation of 2 vectors.
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