Rename Action::begin() to Action::input_begin().

Also introduce inputs() that reutnrs an llvm::iterator_range.
Iterating over A->inputs() is much less mysterious than
iterating over *A.  No intended behavior change.

llvm-svn: 261674
This commit is contained in:
Nico Weber 2016-02-23 19:30:43 +00:00
parent 4594606c00
commit 5a459f8249
6 changed files with 35 additions and 29 deletions

View File

@ -41,8 +41,10 @@ namespace driver {
class Action {
public:
typedef ActionList::size_type size_type;
typedef ActionList::iterator iterator;
typedef ActionList::const_iterator const_iterator;
typedef ActionList::iterator input_iterator;
typedef ActionList::const_iterator input_const_iterator;
typedef llvm::iterator_range<input_iterator> input_range;
typedef llvm::iterator_range<input_const_iterator> input_const_range;
enum ActionClass {
InputClass = 0,
@ -98,10 +100,14 @@ public:
size_type size() const { return Inputs.size(); }
iterator begin() { return Inputs.begin(); }
iterator end() { return Inputs.end(); }
const_iterator begin() const { return Inputs.begin(); }
const_iterator end() const { return Inputs.end(); }
input_iterator input_begin() { return Inputs.begin(); }
input_iterator input_end() { return Inputs.end(); }
input_range inputs() { return input_range(input_begin(), input_end()); }
input_const_iterator input_begin() const { return Inputs.begin(); }
input_const_iterator input_end() const { return Inputs.end(); }
input_const_range inputs() const {
return input_const_range(input_begin(), input_end());
}
};
class InputAction : public Action {

View File

@ -176,8 +176,8 @@ static bool ActionFailed(const Action *A,
if (A == &(CI->second->getSource()))
return true;
for (Action::const_iterator AI = A->begin(), AE = A->end(); AI != AE; ++AI)
if (ActionFailed(*AI, FailingCommands))
for (const Action *AI : A->inputs())
if (ActionFailed(AI, FailingCommands))
return true;
return false;

View File

@ -948,15 +948,15 @@ static unsigned PrintActions1(const Compilation &C, Action *A,
os << "\"" << IA->getInputArg().getValue() << "\"";
} else if (BindArchAction *BIA = dyn_cast<BindArchAction>(A)) {
os << '"' << BIA->getArchName() << '"' << ", {"
<< PrintActions1(C, *BIA->begin(), Ids) << "}";
<< PrintActions1(C, *BIA->input_begin(), Ids) << "}";
} else if (CudaDeviceAction *CDA = dyn_cast<CudaDeviceAction>(A)) {
os << '"'
<< (CDA->getGpuArchName() ? CDA->getGpuArchName() : "(multiple archs)")
<< '"' << ", {" << PrintActions1(C, *CDA->begin(), Ids) << "}";
<< '"' << ", {" << PrintActions1(C, *CDA->input_begin(), Ids) << "}";
} else {
const ActionList *AL;
if (CudaHostAction *CHA = dyn_cast<CudaHostAction>(A)) {
os << "{" << PrintActions1(C, *CHA->begin(), Ids) << "}"
os << "{" << PrintActions1(C, *CHA->input_begin(), Ids) << "}"
<< ", gpu binaries ";
AL = &CHA->getDeviceActions();
} else
@ -996,7 +996,7 @@ static bool ContainsCompileOrAssembleAction(const Action *A) {
isa<AssembleJobAction>(A))
return true;
for (const Action *Input : *A)
for (const Action *Input : A->inputs())
if (ContainsCompileOrAssembleAction(Input))
return true;
@ -1747,8 +1747,8 @@ static const Tool *selectToolForJob(Compilation &C, bool SaveTemps,
// Compile job may be wrapped in CudaHostAction, extract it if
// that's the case and update CollapsedCHA if we combine phases.
CudaHostAction *CHA = dyn_cast<CudaHostAction>(*BackendInputs->begin());
JobAction *CompileJA =
cast<CompileJobAction>(CHA ? *CHA->begin() : *BackendInputs->begin());
JobAction *CompileJA = cast<CompileJobAction>(
CHA ? *CHA->input_begin() : *BackendInputs->begin());
assert(CompileJA && "Backend job is not preceeded by compile job.");
const Tool *Compiler = TC->SelectTool(*CompileJA);
if (!Compiler)
@ -1770,7 +1770,7 @@ static const Tool *selectToolForJob(Compilation &C, bool SaveTemps,
// that's the case and update CollapsedCHA if we combine phases.
CudaHostAction *CHA = dyn_cast<CudaHostAction>(*Inputs->begin());
JobAction *CompileJA =
cast<CompileJobAction>(CHA ? *CHA->begin() : *Inputs->begin());
cast<CompileJobAction>(CHA ? *CHA->input_begin() : *Inputs->begin());
assert(CompileJA && "Backend job is not preceeded by compile job.");
const Tool *Compiler = TC->SelectTool(*CompileJA);
if (!Compiler)
@ -1841,7 +1841,7 @@ InputInfo Driver::BuildJobsForActionNoCache(
}
// Override current action with a real host compile action and continue
// processing it.
A = *CHA->begin();
A = *CHA->input_begin();
}
if (const InputAction *IA = dyn_cast<InputAction>(A)) {
@ -1867,7 +1867,7 @@ InputInfo Driver::BuildJobsForActionNoCache(
else
TC = &C.getDefaultToolChain();
return BuildJobsForAction(C, *BAA->begin(), TC, ArchName, AtTopLevel,
return BuildJobsForAction(C, *BAA->input_begin(), TC, ArchName, AtTopLevel,
MultipleArchs, LinkingOutput, CachedResults);
}
@ -1875,11 +1875,11 @@ InputInfo Driver::BuildJobsForActionNoCache(
// Initial processing of CudaDeviceAction carries host params.
// Call BuildJobsForAction() again, now with correct device parameters.
InputInfo II = BuildJobsForAction(
C, *CDA->begin(), C.getCudaDeviceToolChain(), CDA->getGpuArchName(),
CDA->isAtTopLevel(), /*MultipleArchs*/ true, LinkingOutput,
CachedResults);
// Currently II's Action is *CDA->begin(). Set it to CDA instead, so that
// one can retrieve II's GPU arch.
C, *CDA->input_begin(), C.getCudaDeviceToolChain(),
CDA->getGpuArchName(), CDA->isAtTopLevel(), /*MultipleArchs=*/true,
LinkingOutput, CachedResults);
// Currently II's Action is *CDA->input_begin(). Set it to CDA instead, so
// that one can retrieve II's GPU arch.
II.setAction(A);
return II;
}
@ -2364,7 +2364,8 @@ const ToolChain &Driver::getToolChain(const ArgList &Args,
bool Driver::ShouldUseClangCompiler(const JobAction &JA) const {
// Say "no" if there is not exactly one input of a type clang understands.
if (JA.size() != 1 || !types::isAcceptedByClang((*JA.begin())->getType()))
if (JA.size() != 1 ||
!types::isAcceptedByClang((*JA.input_begin())->getType()))
return false;
// And say "no" if this is not a kind of action clang understands.

View File

@ -2471,8 +2471,8 @@ static bool ContainsCompileAction(const Action *A) {
if (isa<CompileJobAction>(A) || isa<BackendJobAction>(A))
return true;
for (const auto &Act : *A)
if (ContainsCompileAction(Act))
for (const auto &AI : A->inputs())
if (ContainsCompileAction(AI))
return true;
return false;

View File

@ -70,7 +70,7 @@ clang::createInvocationFromCommandLine(ArrayRef<const char *> ArgList,
for (auto &A : C->getActions()){
// On MacOSX real actions may end up being wrapped in BindArchAction
if (isa<driver::BindArchAction>(A))
A = *A->begin();
A = *A->input_begin();
if (isa<driver::CudaDeviceAction>(A)) {
CudaCompilation = true;
break;

View File

@ -139,9 +139,8 @@ private:
;
}
for (driver::ActionList::const_iterator I = A->begin(), E = A->end();
I != E; ++I)
runImpl(*I, CollectChildren);
for (const driver::Action *AI : A->inputs())
runImpl(AI, CollectChildren);
}
};