Fix build for platforms without ObjC++.

Reviewers: jingham, jasonmolenda

Subscribers: lldb-commits

Differential Revision: http://reviews.llvm.org/D14365

llvm-svn: 252143
This commit is contained in:
Chaoren Lin 2015-11-05 03:30:45 +00:00
parent 68802d3177
commit 5911b66335
2 changed files with 9 additions and 6 deletions

View File

@ -1,9 +1,16 @@
add_lldb_library(lldbPluginPlatformMacOSX
list(APPEND PLUGIN_PLATFORM_MACOSX_SOURCES
PlatformAppleSimulator.cpp
PlatformDarwin.cpp
PlatformDarwinKernel.cpp
PlatformiOSSimulator.cpp
PlatformiOSSimulatorCoreSimulatorSupport.mm
PlatformMacOSX.cpp
PlatformRemoteiOS.cpp
)
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
list(APPEND PLUGIN_PLATFORM_MACOSX_SOURCES
PlatformiOSSimulatorCoreSimulatorSupport.mm
)
endif()
add_lldb_library(lldbPluginPlatformMacOSX ${PLUGIN_PLATFORM_MACOSX_SOURCES})

View File

@ -9,8 +9,6 @@
#include "PlatformiOSSimulatorCoreSimulatorSupport.h"
#if defined (__APPLE__) // This Plugin uses the Mac-specific source/Host/macosx/cfcpp utilities
// C Includes
// C++ Includes
// Other libraries and framework includes
@ -773,5 +771,3 @@ CoreSimulatorSupport::DeviceSet::GetFanciest (CoreSimulatorSupport::DeviceType::
return dev;
}
#endif // __APPLE__