[X86] Renamed lowerVectorShuffleAsUnpack NFCI.

Renamed to lowerVectorShuffleAsPermuteAndUnpack to make it clear that it lowers to more than just a UNPCK instruction.

llvm-svn: 247513
This commit is contained in:
Simon Pilgrim 2015-09-12 18:26:47 +00:00
parent 737e7d68bc
commit 5253b7b4a7
1 changed files with 10 additions and 9 deletions

View File

@ -7867,8 +7867,9 @@ static SDValue lowerVectorShuffleAsInsertPS(SDValue Op, SDValue V1, SDValue V2,
/// because for floating point vectors we have a generalized SHUFPS lowering
/// strategy that handles everything that doesn't *exactly* match an unpack,
/// making this clever lowering unnecessary.
static SDValue lowerVectorShuffleAsUnpack(SDLoc DL, MVT VT, SDValue V1,
SDValue V2, ArrayRef<int> Mask,
static SDValue lowerVectorShuffleAsPermuteAndUnpack(SDLoc DL, MVT VT,
SDValue V1, SDValue V2,
ArrayRef<int> Mask,
SelectionDAG &DAG) {
assert(!VT.isFloatingPoint() &&
"This routine only supports integer vectors.");
@ -8456,8 +8457,8 @@ static SDValue lowerV4I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
Mask, DAG);
// Try to lower by permuting the inputs into an unpack instruction.
if (SDValue Unpack =
lowerVectorShuffleAsUnpack(DL, MVT::v4i32, V1, V2, Mask, DAG))
if (SDValue Unpack = lowerVectorShuffleAsPermuteAndUnpack(DL, MVT::v4i32, V1,
V2, Mask, DAG))
return Unpack;
// We implement this with SHUFPS because it can blend from two vectors.
@ -9085,8 +9086,8 @@ static SDValue lowerV8I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
lowerVectorShuffleAsBitBlend(DL, MVT::v8i16, V1, V2, Mask, DAG))
return BitBlend;
if (SDValue Unpack =
lowerVectorShuffleAsUnpack(DL, MVT::v8i16, V1, V2, Mask, DAG))
if (SDValue Unpack = lowerVectorShuffleAsPermuteAndUnpack(DL, MVT::v8i16, V1,
V2, Mask, DAG))
return Unpack;
// If we can't directly blend but can use PSHUFB, that will be better as it
@ -9363,8 +9364,8 @@ static SDValue lowerV16I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
// FIXME: It might be worth trying to detect if the unpack-feeding
// shuffles will both be pshufb, in which case we shouldn't bother with
// this.
if (SDValue Unpack =
lowerVectorShuffleAsUnpack(DL, MVT::v16i8, V1, V2, Mask, DAG))
if (SDValue Unpack = lowerVectorShuffleAsPermuteAndUnpack(
DL, MVT::v16i8, V1, V2, Mask, DAG))
return Unpack;
}