forked from OSchip/llvm-project
[TableGen] Avoid a couple vector copies in ExpandHwModeBasedTypes.
Use vector::swap instead of copying to a local vector and clearing the original. We can just swap into the just created local vector instead which will move the pointers and not the data. Use std::move in another place to avoid a copy.
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@ -4282,8 +4282,8 @@ static void collectModes(std::set<unsigned> &Modes, const TreePatternNode *N) {
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void CodeGenDAGPatterns::ExpandHwModeBasedTypes() {
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const CodeGenHwModes &CGH = getTargetInfo().getHwModes();
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std::map<unsigned,std::vector<Predicate>> ModeChecks;
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std::vector<PatternToMatch> Copy = PatternsToMatch;
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PatternsToMatch.clear();
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std::vector<PatternToMatch> Copy;
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PatternsToMatch.swap(Copy);
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auto AppendPattern = [this, &ModeChecks](PatternToMatch &P, unsigned Mode) {
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TreePatternNodePtr NewSrc = P.SrcPattern->clone();
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@ -4295,8 +4295,9 @@ void CodeGenDAGPatterns::ExpandHwModeBasedTypes() {
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std::vector<Predicate> Preds = P.Predicates;
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const std::vector<Predicate> &MC = ModeChecks[Mode];
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llvm::append_range(Preds, MC);
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PatternsToMatch.emplace_back(P.getSrcRecord(), Preds, std::move(NewSrc),
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std::move(NewDst), P.getDstRegs(),
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PatternsToMatch.emplace_back(P.getSrcRecord(), std::move(Preds),
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std::move(NewSrc), std::move(NewDst),
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P.getDstRegs(),
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P.getAddedComplexity(), Record::getNewUID(),
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Mode);
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};
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