forked from OSchip/llvm-project
[Symbol] Improve Variable::GetLanguage
Summary: When trying to ascertain what language a variable belongs to, just checking the compilation unit is often not enough. In r364845 I added a way to check for a variable's language type, but didn't put it in Variable itself. Let's go ahead and put it in Variable. Reviewers: jingham, clayborg Subscribers: jdoerfert, lldb-commits Differential Revision: https://reviews.llvm.org/D64042 llvm-svn: 366733
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@ -1672,16 +1672,7 @@ bool ValueObject::IsRuntimeSupportValue() {
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if (!GetVariable() || !GetVariable()->IsArtificial())
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return false;
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LanguageType lang = eLanguageTypeUnknown;
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if (auto *sym_ctx_scope = GetSymbolContextScope()) {
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if (auto *func = sym_ctx_scope->CalculateSymbolContextFunction())
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lang = func->GetLanguage();
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else if (auto *comp_unit =
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sym_ctx_scope->CalculateSymbolContextCompileUnit())
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lang = comp_unit->GetLanguage();
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}
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if (auto *runtime = process->GetLanguageRuntime(lang))
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if (auto *runtime = process->GetLanguageRuntime(GetVariable()->GetLanguage()))
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if (runtime->IsWhitelistedRuntimeValue(GetName()))
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return false;
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@ -54,10 +54,19 @@ Variable::Variable(
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Variable::~Variable() {}
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lldb::LanguageType Variable::GetLanguage() const {
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SymbolContext variable_sc;
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m_owner_scope->CalculateSymbolContext(&variable_sc);
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if (variable_sc.comp_unit)
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return variable_sc.comp_unit->GetLanguage();
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lldb::LanguageType lang = m_mangled.GuessLanguage();
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if (lang != lldb::eLanguageTypeUnknown)
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return lang;
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if (auto *func = m_owner_scope->CalculateSymbolContextFunction()) {
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if ((lang = func->GetLanguage()) && lang != lldb::eLanguageTypeUnknown)
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return lang;
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else if (auto *comp_unit =
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m_owner_scope->CalculateSymbolContextCompileUnit())
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if ((lang = func->GetLanguage()) && lang != lldb::eLanguageTypeUnknown)
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return lang;
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}
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return lldb::eLanguageTypeUnknown;
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}
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