[flang] Added missing runtime I/O definitions

Added runtime function definitions for 32-bit real I/O and 32-bit complex output

Differential Revision: https://reviews.llvm.org/D83112
This commit is contained in:
Zachary Selk 2020-07-07 12:33:31 -07:00 committed by Tim Keith
parent c6a23df691
commit 4b9b64d561
1 changed files with 41 additions and 0 deletions

View File

@ -843,6 +843,35 @@ bool IONAME(InputInteger)(Cookie cookie, std::int64_t &n, int kind) {
return false;
}
bool IONAME(OutputReal32)(Cookie cookie, float x) {
IoStatementState &io{*cookie};
if (!io.get_if<OutputStatementState>()) {
io.GetIoErrorHandler().Crash(
"OutputReal32() called for a non-output I/O statement");
return false;
}
if (auto edit{io.GetNextDataEdit()}) {
return RealOutputEditing<24>{io, x}.Edit(*edit);
}
return false;
}
bool IONAME(InputReal32)(Cookie cookie, float &x) {
IoStatementState &io{*cookie};
if (!io.get_if<InputStatementState>()) {
io.GetIoErrorHandler().Crash(
"InputReal32() called for a non-input I/O statement");
return false;
}
if (auto edit{io.GetNextDataEdit()}) {
if (edit->descriptor == DataEdit::ListDirectedNullValue) {
return true;
}
return EditRealInput<24>(io, *edit, reinterpret_cast<void *>(&x));
}
return false;
}
bool IONAME(OutputReal64)(Cookie cookie, double x) {
IoStatementState &io{*cookie};
if (!io.get_if<OutputStatementState>()) {
@ -872,6 +901,18 @@ bool IONAME(InputReal64)(Cookie cookie, double &x) {
return false;
}
bool IONAME(OutputComplex32)(Cookie cookie, float r, float z) {
IoStatementState &io{*cookie};
if (io.get_if<ListDirectedStatementState<Direction::Output>>()) {
DataEdit real, imaginary;
real.descriptor = DataEdit::ListDirectedRealPart;
imaginary.descriptor = DataEdit::ListDirectedImaginaryPart;
return RealOutputEditing<24>{io, r}.Edit(real) &&
RealOutputEditing<24>{io, z}.Edit(imaginary);
}
return IONAME(OutputReal32)(cookie, r) && IONAME(OutputReal32)(cookie, z);
}
bool IONAME(OutputComplex64)(Cookie cookie, double r, double z) {
IoStatementState &io{*cookie};
if (io.get_if<ListDirectedStatementState<Direction::Output>>()) {