[Doc] Modernize programmers manual

Summary:
Fixed bunch of for loops to range based for loop
and bunch of rendundat types with auto.

Reviewers: echristo, silvas, chandlerc

Subscribers: mehdi_amini, llvm-commits

Differential Revision: https://reviews.llvm.org/D30338

llvm-svn: 296251
This commit is contained in:
Piotr Padlewski 2017-02-25 10:33:37 +00:00
parent b529c66ef3
commit 4810772905
1 changed files with 21 additions and 28 deletions

View File

@ -2257,18 +2257,12 @@ of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
.. code-block:: c++
// func is a pointer to a Function instance
for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
Function &Func = ...
for (BasicBlock &BB : Func)
// Print out the name of the basic block if it has one, and then the
// number of instructions that it contains
errs() << "Basic block (name=" << i->getName() << ") has "
<< i->size() << " instructions.\n";
Note that i can be used as if it were a pointer for the purposes of invoking
member functions of the ``Instruction`` class. This is because the indirection
operator is overloaded for the iterator classes. In the above code, the
expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
you'd expect.
errs() << "Basic block (name=" << BB.getName() << ") has "
<< BB.size() << " instructions.\n";
.. _iterate_basicblock:
@ -2281,17 +2275,17 @@ a code snippet that prints out each instruction in a ``BasicBlock``:
.. code-block:: c++
// blk is a pointer to a BasicBlock instance
for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
BasicBlock& BB = ...
for (Instruction &I : BB)
// The next statement works since operator<<(ostream&,...)
// is overloaded for Instruction&
errs() << *i << "\n";
errs() << I << "\n";
However, this isn't really the best way to print out the contents of a
``BasicBlock``! Since the ostream operators are overloaded for virtually
anything you'll care about, you could have just invoked the print routine on the
basic block itself: ``errs() << *blk << "\n";``.
basic block itself: ``errs() << BB << "\n";``.
.. _iterate_insiter:
@ -2425,13 +2419,13 @@ method):
OurFunctionPass(): callCounter(0) { }
virtual runOnFunction(Function& F) {
for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
for (BasicBlock &B : F) {
for (Instruction &I: B) {
if (auto *CallInst = dyn_cast<CallInst>(&I)) {
// We know we've encountered a call instruction, so we
// need to determine if it's a call to the
// function pointed to by m_func or not.
if (callInst->getCalledFunction() == targetFunc)
if (CallInst->getCalledFunction() == targetFunc)
++callCounter;
}
}
@ -2524,12 +2518,11 @@ iterate over all predecessors of BB:
#include "llvm/IR/CFG.h"
BasicBlock *BB = ...;
for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
BasicBlock *Pred = *PI;
for (BasicBlock *Pred : predecessors(BB)) {
// ...
}
Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
Similarly, to iterate over successors use ``successors``.
.. _simplechanges:
@ -2554,7 +2547,7 @@ For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
.. code-block:: c++
AllocaInst* ai = new AllocaInst(Type::Int32Ty);
auto *ai = new AllocaInst(Type::Int32Ty);
will create an ``AllocaInst`` instance that represents the allocation of one
integer in the current stack frame, at run time. Each ``Instruction`` subclass
@ -2579,7 +2572,7 @@ intending to use it within the same ``Function``. I might do:
.. code-block:: c++
AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
where ``indexLoc`` is now the logical name of the instruction's execution value,
which is a pointer to an integer on the run time stack.
@ -2599,7 +2592,7 @@ sequence of instructions that form a ``BasicBlock``:
BasicBlock *pb = ...;
Instruction *pi = ...;
Instruction *newInst = new Instruction(...);
auto *newInst = new Instruction(...);
pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
@ -2611,7 +2604,7 @@ sequence of instructions that form a ``BasicBlock``:
.. code-block:: c++
BasicBlock *pb = ...;
Instruction *newInst = new Instruction(...);
auto *newInst = new Instruction(...);
pb->getInstList().push_back(newInst); // Appends newInst to pb
@ -2620,7 +2613,7 @@ sequence of instructions that form a ``BasicBlock``:
.. code-block:: c++
BasicBlock *pb = ...;
Instruction *newInst = new Instruction(..., pb);
auto *newInst = new Instruction(..., pb);
which is much cleaner, especially if you are creating long instruction
streams.
@ -2635,7 +2628,7 @@ sequence of instructions that form a ``BasicBlock``:
.. code-block:: c++
Instruction *pi = ...;
Instruction *newInst = new Instruction(...);
auto *newInst = new Instruction(...);
pi->getParent()->getInstList().insert(pi, newInst);
@ -2651,7 +2644,7 @@ sequence of instructions that form a ``BasicBlock``:
.. code-block:: c++
Instruction* pi = ...;
Instruction* newInst = new Instruction(..., pi);
auto *newInst = new Instruction(..., pi);
which is much cleaner, especially if you're creating a lot of instructions and
adding them to ``BasicBlock``\ s.