diff --git a/llvm/lib/Target/ARM/ARMSubtarget.h b/llvm/lib/Target/ARM/ARMSubtarget.h index 42bc155d3be9..4893973e1c2a 100644 --- a/llvm/lib/Target/ARM/ARMSubtarget.h +++ b/llvm/lib/Target/ARM/ARMSubtarget.h @@ -321,6 +321,11 @@ public: TargetTriple.getEnvironment() == Triple::EABIHF; } + bool isTargetHardFloat() const { + return TargetTriple.getEnvironment() == Triple::GNUEABIHF || + TargetTriple.getEnvironment() == Triple::EABIHF; + } + bool isAPCS_ABI() const { return TargetABI == ARM_ABI_APCS; } bool isAAPCS_ABI() const { return TargetABI == ARM_ABI_AAPCS; } diff --git a/llvm/lib/Target/ARM/ARMTargetMachine.cpp b/llvm/lib/Target/ARM/ARMTargetMachine.cpp index b46ec1da0e8e..1d60e5de559f 100644 --- a/llvm/lib/Target/ARM/ARMTargetMachine.cpp +++ b/llvm/lib/Target/ARM/ARMTargetMachine.cpp @@ -53,7 +53,8 @@ ARMBaseTargetMachine::ARMBaseTargetMachine(const Target &T, StringRef TT, InstrItins(Subtarget.getInstrItineraryData()) { // Default to soft float ABI if (Options.FloatABIType == FloatABI::Default) - this->Options.FloatABIType = FloatABI::Soft; + this->Options.FloatABIType = + Subtarget.isTargetHardFloat() ? FloatABI::Hard : FloatABI::Soft; } void ARMBaseTargetMachine::addAnalysisPasses(PassManagerBase &PM) { diff --git a/llvm/test/CodeGen/ARM/default-float-abi.ll b/llvm/test/CodeGen/ARM/default-float-abi.ll new file mode 100644 index 000000000000..1b26bbdd9259 --- /dev/null +++ b/llvm/test/CodeGen/ARM/default-float-abi.ll @@ -0,0 +1,22 @@ +; RUN: llc -mtriple=armv7-linux-gnueabihf %s -o - | FileCheck %s --check-prefix=CHECK-HARD +; RUN: llc -mtriple=armv7-linux-eabihf %s -o - | FileCheck %s --check-prefix=CHECK-HARD +; RUN: llc -mtriple=armv7-linux-gnueabihf -float-abi=soft %s -o - | FileCheck %s --check-prefix=CHECK-SOFT +; RUN: llc -mtriple=armv7-linux-gnueabi %s -o - | FileCheck %s --check-prefix=CHECK-SOFT +; RUN: llc -mtriple=armv7-linux-eabi -float-abi=hard %s -o - | FileCheck %s --check-prefix=CHECK-HARD +; RUN: llc -mtriple=thumbv7-apple-ios6.0 %s -o - | FileCheck %s --check-prefix=CHECK-SOFT + +define float @test_abi(float %lhs, float %rhs) { + %sum = fadd float %lhs, %rhs + ret float %sum + +; CHECK-HARD-LABEL: test_abi: +; CHECK-HARD-NOT: vmov +; CHECK-HARD: vadd.f32 s0, s0, s1 +; CHECK-HARD-NOT: vmov + +; CHECK-SOFT-LABEL: test_abi: +; CHECK-SOFT-DAG: vmov [[LHS:s[0-9]+]], r0 +; CHECK-SOFT-DAG: vmov [[RHS:s[0-9]+]], r1 +; CHECK-SOFT: vadd.f32 [[DEST:s[0-9]+]], [[LHS]], [[RHS]] +; CHECK-SOFT: vmov r0, [[DEST]] +}