forked from OSchip/llvm-project
[SLP]Merge reorder and reuse shuffles.
It is possible to merge reuse and reorder shuffles and reduce the total cost of the ivectorization tree/number of final instructions. Differential Revision: https://reviews.llvm.org/D92668
This commit is contained in:
parent
d9bf6245bf
commit
438682de6a
|
@ -3480,6 +3480,7 @@ int BoUpSLP::getEntryCost(TreeEntry *E) {
|
|||
|
||||
case Instruction::ExtractValue:
|
||||
case Instruction::ExtractElement: {
|
||||
int DeadCost = 0;
|
||||
if (NeedToShuffleReuses) {
|
||||
unsigned Idx = 0;
|
||||
for (unsigned I : E->ReuseShuffleIndices) {
|
||||
|
@ -3507,12 +3508,10 @@ int BoUpSLP::getEntryCost(TreeEntry *E) {
|
|||
ReuseShuffleCost +=
|
||||
TTI->getVectorInstrCost(Instruction::ExtractElement, VecTy, Idx);
|
||||
}
|
||||
}
|
||||
int DeadCost = ReuseShuffleCost;
|
||||
if (!E->ReorderIndices.empty()) {
|
||||
// TODO: Merge this shuffle with the ReuseShuffleCost.
|
||||
DeadCost += TTI->getShuffleCost(
|
||||
TargetTransformInfo::SK_PermuteSingleSrc, VecTy);
|
||||
DeadCost = ReuseShuffleCost;
|
||||
} else if (!E->ReorderIndices.empty()) {
|
||||
DeadCost = TTI->getShuffleCost(TargetTransformInfo::SK_PermuteSingleSrc,
|
||||
VecTy);
|
||||
}
|
||||
for (unsigned I = 0, E = VL.size(); I < E; ++I) {
|
||||
Instruction *EI = cast<Instruction>(VL[I]);
|
||||
|
@ -3738,11 +3737,9 @@ int BoUpSLP::getEntryCost(TreeEntry *E) {
|
|||
Instruction::Load, VecTy, cast<LoadInst>(VL0)->getPointerOperand(),
|
||||
/*VariableMask=*/false, alignment, CostKind, VL0);
|
||||
}
|
||||
if (!E->ReorderIndices.empty()) {
|
||||
// TODO: Merge this shuffle with the ReuseShuffleCost.
|
||||
if (!NeedToShuffleReuses && !E->ReorderIndices.empty())
|
||||
VecLdCost += TTI->getShuffleCost(
|
||||
TargetTransformInfo::SK_PermuteSingleSrc, VecTy);
|
||||
}
|
||||
LLVM_DEBUG(dumpTreeCosts(E, ReuseShuffleCost, VecLdCost, ScalarLdCost));
|
||||
return ReuseShuffleCost + VecLdCost - ScalarLdCost;
|
||||
}
|
||||
|
@ -3755,18 +3752,14 @@ int BoUpSLP::getEntryCost(TreeEntry *E) {
|
|||
int ScalarEltCost =
|
||||
TTI->getMemoryOpCost(Instruction::Store, ScalarTy, Alignment, 0,
|
||||
CostKind, VL0);
|
||||
if (NeedToShuffleReuses)
|
||||
ReuseShuffleCost = -(ReuseShuffleNumbers - VL.size()) * ScalarEltCost;
|
||||
int ScalarStCost = VecTy->getNumElements() * ScalarEltCost;
|
||||
int VecStCost = TTI->getMemoryOpCost(Instruction::Store,
|
||||
VecTy, Alignment, 0, CostKind, VL0);
|
||||
if (IsReorder) {
|
||||
// TODO: Merge this shuffle with the ReuseShuffleCost.
|
||||
if (IsReorder)
|
||||
VecStCost += TTI->getShuffleCost(
|
||||
TargetTransformInfo::SK_PermuteSingleSrc, VecTy);
|
||||
}
|
||||
LLVM_DEBUG(dumpTreeCosts(E, ReuseShuffleCost, VecStCost, ScalarStCost));
|
||||
return ReuseShuffleCost + VecStCost - ScalarStCost;
|
||||
return VecStCost - ScalarStCost;
|
||||
}
|
||||
case Instruction::Call: {
|
||||
CallInst *CI = cast<CallInst>(VL0);
|
||||
|
@ -4310,6 +4303,64 @@ Value *BoUpSLP::vectorizeTree(ArrayRef<Value *> VL) {
|
|||
return Vec;
|
||||
}
|
||||
|
||||
namespace {
|
||||
/// Merges shuffle masks and emits final shuffle instruction, if required.
|
||||
class ShuffleInstructionBuilder {
|
||||
IRBuilderBase &Builder;
|
||||
bool IsFinalized = false;
|
||||
SmallVector<int, 4> Mask;
|
||||
|
||||
public:
|
||||
ShuffleInstructionBuilder(IRBuilderBase &Builder) : Builder(Builder) {}
|
||||
|
||||
/// Adds a mask, inverting it before applying.
|
||||
void addInversedMask(ArrayRef<unsigned> SubMask) {
|
||||
if (SubMask.empty())
|
||||
return;
|
||||
SmallVector<int, 4> NewMask;
|
||||
inversePermutation(SubMask, NewMask);
|
||||
addMask(NewMask);
|
||||
}
|
||||
|
||||
/// Functions adds masks, merging them into single one.
|
||||
void addMask(ArrayRef<unsigned> SubMask) {
|
||||
SmallVector<int, 4> NewMask(SubMask.begin(), SubMask.end());
|
||||
addMask(NewMask);
|
||||
}
|
||||
|
||||
void addMask(ArrayRef<int> SubMask) {
|
||||
if (SubMask.empty())
|
||||
return;
|
||||
if (Mask.empty()) {
|
||||
Mask.append(SubMask.begin(), SubMask.end());
|
||||
return;
|
||||
}
|
||||
SmallVector<int, 4> NewMask(SubMask.size(), SubMask.size());
|
||||
int TermValue = std::min(Mask.size(), SubMask.size());
|
||||
for (int I = 0, E = SubMask.size(); I < E; ++I) {
|
||||
if (SubMask[I] >= TermValue || Mask[SubMask[I]] >= TermValue) {
|
||||
NewMask[I] = E;
|
||||
continue;
|
||||
}
|
||||
NewMask[I] = Mask[SubMask[I]];
|
||||
}
|
||||
Mask.swap(NewMask);
|
||||
}
|
||||
|
||||
Value *finalize(Value *V) {
|
||||
IsFinalized = true;
|
||||
if (Mask.empty())
|
||||
return V;
|
||||
return Builder.CreateShuffleVector(V, Mask, "shuffle");
|
||||
}
|
||||
|
||||
~ShuffleInstructionBuilder() {
|
||||
assert((IsFinalized || Mask.empty()) &&
|
||||
"Must be finalized construction of the shuffles.");
|
||||
}
|
||||
};
|
||||
} // namespace
|
||||
|
||||
Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
||||
IRBuilder<>::InsertPointGuard Guard(Builder);
|
||||
|
||||
|
@ -4318,12 +4369,14 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
return E->VectorizedValue;
|
||||
}
|
||||
|
||||
ShuffleInstructionBuilder ShuffleBuilder(Builder);
|
||||
bool NeedToShuffleReuses = !E->ReuseShuffleIndices.empty();
|
||||
if (E->State == TreeEntry::NeedToGather) {
|
||||
setInsertPointAfterBundle(E);
|
||||
Value *Vec = gather(E->Scalars);
|
||||
if (NeedToShuffleReuses) {
|
||||
Vec = Builder.CreateShuffleVector(Vec, E->ReuseShuffleIndices, "shuffle");
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
Vec = ShuffleBuilder.finalize(Vec);
|
||||
if (auto *I = dyn_cast<Instruction>(Vec)) {
|
||||
GatherSeq.insert(I);
|
||||
CSEBlocks.insert(I->getParent());
|
||||
|
@ -4381,18 +4434,10 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
|
||||
case Instruction::ExtractElement: {
|
||||
Value *V = E->getSingleOperand(0);
|
||||
if (!E->ReorderIndices.empty()) {
|
||||
SmallVector<int, 4> Mask;
|
||||
inversePermutation(E->ReorderIndices, Mask);
|
||||
Builder.SetInsertPoint(VL0);
|
||||
V = Builder.CreateShuffleVector(V, Mask, "reorder_shuffle");
|
||||
}
|
||||
if (NeedToShuffleReuses) {
|
||||
// TODO: Merge this shuffle with the ReorderShuffleMask.
|
||||
if (E->ReorderIndices.empty())
|
||||
Builder.SetInsertPoint(VL0);
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
}
|
||||
Builder.SetInsertPoint(VL0);
|
||||
ShuffleBuilder.addInversedMask(E->ReorderIndices);
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
V = ShuffleBuilder.finalize(V);
|
||||
E->VectorizedValue = V;
|
||||
return V;
|
||||
}
|
||||
|
@ -4403,16 +4448,9 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
Value *Ptr = Builder.CreateBitCast(LI->getOperand(0), PtrTy);
|
||||
LoadInst *V = Builder.CreateAlignedLoad(VecTy, Ptr, LI->getAlign());
|
||||
Value *NewV = propagateMetadata(V, E->Scalars);
|
||||
if (!E->ReorderIndices.empty()) {
|
||||
SmallVector<int, 4> Mask;
|
||||
inversePermutation(E->ReorderIndices, Mask);
|
||||
NewV = Builder.CreateShuffleVector(NewV, Mask, "reorder_shuffle");
|
||||
}
|
||||
if (NeedToShuffleReuses) {
|
||||
// TODO: Merge this shuffle with the ReorderShuffleMask.
|
||||
NewV = Builder.CreateShuffleVector(NewV, E->ReuseShuffleIndices,
|
||||
"shuffle");
|
||||
}
|
||||
ShuffleBuilder.addInversedMask(E->ReorderIndices);
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
NewV = ShuffleBuilder.finalize(NewV);
|
||||
E->VectorizedValue = NewV;
|
||||
return NewV;
|
||||
}
|
||||
|
@ -4439,8 +4477,8 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
|
||||
auto *CI = cast<CastInst>(VL0);
|
||||
Value *V = Builder.CreateCast(CI->getOpcode(), InVec, VecTy);
|
||||
if (NeedToShuffleReuses)
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
V = ShuffleBuilder.finalize(V);
|
||||
|
||||
E->VectorizedValue = V;
|
||||
++NumVectorInstructions;
|
||||
|
@ -4461,8 +4499,8 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
CmpInst::Predicate P0 = cast<CmpInst>(VL0)->getPredicate();
|
||||
Value *V = Builder.CreateCmp(P0, L, R);
|
||||
propagateIRFlags(V, E->Scalars, VL0);
|
||||
if (NeedToShuffleReuses)
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
V = ShuffleBuilder.finalize(V);
|
||||
|
||||
E->VectorizedValue = V;
|
||||
++NumVectorInstructions;
|
||||
|
@ -4481,8 +4519,8 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
}
|
||||
|
||||
Value *V = Builder.CreateSelect(Cond, True, False);
|
||||
if (NeedToShuffleReuses)
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
V = ShuffleBuilder.finalize(V);
|
||||
|
||||
E->VectorizedValue = V;
|
||||
++NumVectorInstructions;
|
||||
|
@ -4504,8 +4542,8 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
if (auto *I = dyn_cast<Instruction>(V))
|
||||
V = propagateMetadata(I, E->Scalars);
|
||||
|
||||
if (NeedToShuffleReuses)
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
V = ShuffleBuilder.finalize(V);
|
||||
|
||||
E->VectorizedValue = V;
|
||||
++NumVectorInstructions;
|
||||
|
@ -4547,8 +4585,8 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
if (auto *I = dyn_cast<Instruction>(V))
|
||||
V = propagateMetadata(I, E->Scalars);
|
||||
|
||||
if (NeedToShuffleReuses)
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
V = ShuffleBuilder.finalize(V);
|
||||
|
||||
E->VectorizedValue = V;
|
||||
++NumVectorInstructions;
|
||||
|
@ -4590,15 +4628,9 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
}
|
||||
Value *V = propagateMetadata(NewLI, E->Scalars);
|
||||
|
||||
if (IsReorder) {
|
||||
SmallVector<int, 4> Mask;
|
||||
inversePermutation(E->ReorderIndices, Mask);
|
||||
V = Builder.CreateShuffleVector(V, Mask, "reorder_shuffle");
|
||||
}
|
||||
if (NeedToShuffleReuses) {
|
||||
// TODO: Merge this shuffle with the ReorderShuffleMask.
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
}
|
||||
ShuffleBuilder.addInversedMask(E->ReorderIndices);
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
V = ShuffleBuilder.finalize(V);
|
||||
E->VectorizedValue = V;
|
||||
++NumVectorInstructions;
|
||||
return V;
|
||||
|
@ -4612,11 +4644,9 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
setInsertPointAfterBundle(E);
|
||||
|
||||
Value *VecValue = vectorizeTree(E->getOperand(0));
|
||||
if (IsReorder) {
|
||||
SmallVector<int, 4> Mask(E->ReorderIndices.begin(),
|
||||
E->ReorderIndices.end());
|
||||
VecValue = Builder.CreateShuffleVector(VecValue, Mask, "reorder_shuf");
|
||||
}
|
||||
ShuffleBuilder.addMask(E->ReorderIndices);
|
||||
VecValue = ShuffleBuilder.finalize(VecValue);
|
||||
|
||||
Value *ScalarPtr = SI->getPointerOperand();
|
||||
Value *VecPtr = Builder.CreateBitCast(
|
||||
ScalarPtr, VecValue->getType()->getPointerTo(AS));
|
||||
|
@ -4630,8 +4660,6 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
ExternalUses.push_back(ExternalUser(ScalarPtr, cast<User>(VecPtr), 0));
|
||||
|
||||
Value *V = propagateMetadata(ST, E->Scalars);
|
||||
if (NeedToShuffleReuses)
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
|
||||
E->VectorizedValue = V;
|
||||
++NumVectorInstructions;
|
||||
|
@ -4669,8 +4697,8 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
if (Instruction *I = dyn_cast<Instruction>(V))
|
||||
V = propagateMetadata(I, E->Scalars);
|
||||
|
||||
if (NeedToShuffleReuses)
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
V = ShuffleBuilder.finalize(V);
|
||||
|
||||
E->VectorizedValue = V;
|
||||
++NumVectorInstructions;
|
||||
|
@ -4732,8 +4760,8 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
ExternalUses.push_back(ExternalUser(ScalarArg, cast<User>(V), 0));
|
||||
|
||||
propagateIRFlags(V, E->Scalars, VL0);
|
||||
if (NeedToShuffleReuses)
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
V = ShuffleBuilder.finalize(V);
|
||||
|
||||
E->VectorizedValue = V;
|
||||
++NumVectorInstructions;
|
||||
|
@ -4799,8 +4827,8 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|||
Value *V = Builder.CreateShuffleVector(V0, V1, Mask);
|
||||
if (Instruction *I = dyn_cast<Instruction>(V))
|
||||
V = propagateMetadata(I, E->Scalars);
|
||||
if (NeedToShuffleReuses)
|
||||
V = Builder.CreateShuffleVector(V, E->ReuseShuffleIndices, "shuffle");
|
||||
ShuffleBuilder.addMask(E->ReuseShuffleIndices);
|
||||
V = ShuffleBuilder.finalize(V);
|
||||
|
||||
E->VectorizedValue = V;
|
||||
++NumVectorInstructions;
|
||||
|
|
|
@ -82,8 +82,7 @@ define void @f3(<2 x i16> %x, i16* %a) {
|
|||
; CHECK: cont:
|
||||
; CHECK-NEXT: [[XX:%.*]] = phi <2 x i16> [ [[X:%.*]], [[ENTRY:%.*]] ], [ undef, [[CONT]] ]
|
||||
; CHECK-NEXT: [[AA:%.*]] = phi i16* [ [[A:%.*]], [[ENTRY]] ], [ undef, [[CONT]] ]
|
||||
; CHECK-NEXT: [[REORDER_SHUFFLE:%.*]] = shufflevector <2 x i16> [[XX]], <2 x i16> undef, <2 x i32> <i32 1, i32 0>
|
||||
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i16> [[REORDER_SHUFFLE]], <2 x i16> undef, <4 x i32> <i32 0, i32 1, i32 1, i32 0>
|
||||
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i16> [[XX]], <2 x i16> undef, <4 x i32> <i32 1, i32 0, i32 0, i32 1>
|
||||
; CHECK-NEXT: [[PTR0:%.*]] = getelementptr inbounds [4 x i16], [4 x i16]* undef, i16 0, i16 0
|
||||
; CHECK-NEXT: [[PTR1:%.*]] = getelementptr inbounds [4 x i16], [4 x i16]* undef, i16 0, i16 1
|
||||
; CHECK-NEXT: [[PTR2:%.*]] = getelementptr inbounds [4 x i16], [4 x i16]* undef, i16 0, i16 2
|
||||
|
|
|
@ -35,13 +35,12 @@ define void @i64_simplifiedi_reversed(i64* noalias %st, i64* noalias %ld) {
|
|||
; CHECK-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds i64, i64* [[LD:%.*]], i64 1
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[LD]] to <2 x i64>*
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 8
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x i64> [[TMP2]], <2 x i64> undef, <2 x i32> <i32 1, i32 0>
|
||||
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i64> [[TMP3]], <2 x i64> undef, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
|
||||
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i64> [[TMP2]], <2 x i64> undef, <4 x i32> <i32 1, i32 0, i32 1, i32 0>
|
||||
; CHECK-NEXT: [[ARRAYIDX3:%.*]] = getelementptr inbounds i64, i64* [[ST:%.*]], i64 1
|
||||
; CHECK-NEXT: [[ARRAYIDX4:%.*]] = getelementptr inbounds i64, i64* [[ST]], i64 2
|
||||
; CHECK-NEXT: [[ARRAYIDX5:%.*]] = getelementptr inbounds i64, i64* [[ST]], i64 3
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = bitcast i64* [[ST]] to <4 x i64>*
|
||||
; CHECK-NEXT: store <4 x i64> [[SHUFFLE]], <4 x i64>* [[TMP4]], align 8
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = bitcast i64* [[ST]] to <4 x i64>*
|
||||
; CHECK-NEXT: store <4 x i64> [[SHUFFLE]], <4 x i64>* [[TMP3]], align 8
|
||||
; CHECK-NEXT: ret void
|
||||
;
|
||||
%arrayidx1 = getelementptr inbounds i64, i64* %ld, i64 1
|
||||
|
|
Loading…
Reference in New Issue