forked from OSchip/llvm-project
switch this to bitcode instead of bytecode
llvm-svn: 36867
This commit is contained in:
parent
15273e4d91
commit
41528e6e42
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@ -9,6 +9,6 @@
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LEVEL=../..
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TOOLNAME=ModuleMaker
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EXAMPLE_TOOL = 1
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LINK_COMPONENTS := bcwriter
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LINK_COMPONENTS := bitwriter
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include $(LEVEL)/Makefile.common
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@ -17,8 +17,8 @@
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#include "llvm/DerivedTypes.h"
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#include "llvm/Constants.h"
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#include "llvm/Instructions.h"
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#include "llvm/Bytecode/Writer.h"
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#include "llvm/Support/Streams.h"
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#include "llvm/Bitcode/ReaderWriter.h"
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#include <iostream>
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using namespace llvm;
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int main() {
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@ -53,7 +53,7 @@ int main() {
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BB->getInstList().push_back(new ReturnInst(Add));
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// Output the bytecode file to stdout
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WriteBytecodeToFile(M, cout);
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WriteBitcodeToFile(M, std::cout);
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// Delete the module and all of its contents.
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delete M;
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@ -14,7 +14,6 @@
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#include "llvm/Debugger/Debugger.h"
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#include "llvm/Module.h"
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#include "llvm/ModuleProvider.h"
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#include "llvm/Bytecode/Reader.h"
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#include "llvm/Bitcode/ReaderWriter.h"
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#include "llvm/Debugger/InferiorProcess.h"
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#include "llvm/Support/MemoryBuffer.h"
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@ -22,8 +21,6 @@
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#include <memory>
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using namespace llvm;
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static bool Bitcode = false;
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/// Debugger constructor - Initialize the debugger to its initial, empty, state.
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///
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Debugger::Debugger() : Environment(0), Program(0), Process(0) {
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@ -49,16 +46,12 @@ std::string Debugger::getProgramPath() const {
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static Module *
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getMaterializedModuleProvider(const std::string &Filename) {
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if (Bitcode) {
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return ParseBytecodeFile(Filename);
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} else {
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std::auto_ptr<MemoryBuffer> Buffer;
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Buffer.reset(MemoryBuffer::getFileOrSTDIN(&Filename[0], Filename.size()));
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if (Buffer.get())
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return ParseBitcodeFile(Buffer.get());
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return 0;
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}
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}
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/// loadProgram - If a program is currently loaded, unload it. Then search
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/// the PATH for the specified program, loading it when found. If the
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@ -7,7 +7,7 @@
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains routines to handle linking together LLVM bytecode files,
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// This file contains routines to handle linking together LLVM bitcode files,
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// and to handle annoying things like static libraries.
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//
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//===----------------------------------------------------------------------===//
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@ -16,7 +16,7 @@
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#include "llvm/Module.h"
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#include "llvm/ModuleProvider.h"
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#include "llvm/ADT/SetOperations.h"
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#include "llvm/Bytecode/Archive.h"
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#include "llvm/Bitcode/Archive.h"
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#include "llvm/Config/config.h"
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#include <memory>
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#include <set>
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@ -96,7 +96,7 @@ Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
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// Open the archive file
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verbose("Linking archive file '" + Filename.toString() + "'");
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// Find all of the symbols currently undefined in the bytecode program.
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// Find all of the symbols currently undefined in the bitcode program.
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// If all the symbols are defined, the program is complete, and there is
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// no reason to link in any archive files.
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std::set<std::string> UndefinedSymbols;
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@ -13,16 +13,12 @@
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#include "llvm/Linker.h"
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#include "llvm/Module.h"
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#include "llvm/Bytecode/Reader.h"
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#include "llvm/Bitcode/ReaderWriter.h"
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#include "llvm/Config/config.h"
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#include "llvm/Support/MemoryBuffer.h"
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#include "llvm/Support/Streams.h"
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#include "llvm/Support/Compressor.h"
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using namespace llvm;
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static const bool Bitcode = false;
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Linker::Linker(const std::string& progname, const std::string& modname, unsigned flags)
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: Composite(0)
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, LibPaths()
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@ -107,7 +103,6 @@ Linker::LoadObject(const sys::Path &FN) {
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Module *Result = 0;
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const std::string &FNS = FN.toString();
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if (Bitcode) {
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std::auto_ptr<MemoryBuffer> Buffer(
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MemoryBuffer::getFileOrSTDIN(&FNS[0], FNS.size()));
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if (Buffer.get())
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@ -115,10 +110,6 @@ Linker::LoadObject(const sys::Path &FN) {
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else
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ParseErrorMessage = "Error reading file '" + FNS + "'";
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} else {
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Result = ParseBytecodeFile(FNS, Compressor::decompressToNewBuffer,
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&ParseErrorMessage);
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}
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if (Result)
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return std::auto_ptr<Module>(Result);
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Error = "Bytecode file '" + FN.toString() + "' could not be loaded";
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