improve MakeRopeString to avoid doing a malloc for every 2-character string

that gets inserted.  This speeds up the rewriter another 10%.

llvm-svn: 43896
This commit is contained in:
Chris Lattner 2007-11-08 18:32:01 +00:00
parent 9a00d3ec90
commit 3eb670721f
1 changed files with 35 additions and 7 deletions

View File

@ -130,8 +130,14 @@ public:
class RewriteRope {
std::vector<RopePiece*> Chunks;
unsigned CurSize;
/// We allocate space for string data out of a buffer of size AllocChunkSize.
/// This keeps track of how much space is left.
RopeRefCountString *AllocBuffer;
unsigned AllocOffs;
enum { AllocChunkSize = 4080 };
public:
RewriteRope() : CurSize(0) {}
RewriteRope() : CurSize(0), AllocBuffer(0), AllocOffs(AllocChunkSize) {}
~RewriteRope() { clear(); }
typedef RewriteRopeIterator<char, RopePiece*> iterator;
@ -257,6 +263,18 @@ public:
private:
RopePiece MakeRopeString(const char *Start, const char *End) {
unsigned Len = End-Start;
// If we have space for this string in the current alloc buffer, use it.
if (AllocOffs+Len <= AllocChunkSize) {
memcpy(AllocBuffer->Data+AllocOffs, Start, Len);
AllocOffs += Len;
return RopePiece(AllocBuffer, AllocOffs-Len, AllocOffs);
}
// If we don't have enough room because this specific allocation is huge,
// just allocate a new rope piece for it alone.
if (Len > AllocChunkSize) {
unsigned Size = End-Start+sizeof(RopeRefCountString)-1;
RopeRefCountString *Res =
reinterpret_cast<RopeRefCountString *>(new char[Size]);
@ -265,6 +283,16 @@ private:
return RopePiece(Res, 0, End-Start);
}
// Otherwise, this was a small request but we just don't have space for it
// Make a new chunk and share it with later allocations.
unsigned AllocSize = sizeof(RopeRefCountString)-1+AllocChunkSize;
AllocBuffer = reinterpret_cast<RopeRefCountString *>(new char[AllocSize]);
AllocBuffer->RefCount = 0;
memcpy(AllocBuffer->Data, Start, Len);
AllocOffs = Len;
return RopePiece(AllocBuffer, 0, Len);
}
unsigned getChunkIdx(iterator Loc) const {
// Return the loc idx of the specified chunk, handling empty ropes.
return Loc.CurPiece == 0 ? 0 : Loc.CurPiece - &Chunks[0];