forked from OSchip/llvm-project
Extend stat query APIs to explicitly specify if the query is for
a file or directory, allowing just a stat call if a file descriptor is not needed. Doing just 'stat' is faster than 'open/fstat/close'. This has the effect of cutting down system time for validating the input files of a PCH. llvm-svn: 169831
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53c3877f94
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@ -164,7 +164,7 @@ class FileManager : public RefCountedBase<FileManager> {
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OwningPtr<FileSystemStatCache> StatCache;
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bool getStatValue(const char *Path, struct stat &StatBuf,
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int *FileDescriptor);
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bool isFile, int *FileDescriptor);
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/// Add all ancestors of the given path (pointing to either a file
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/// or a directory) as virtual directories.
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@ -44,13 +44,13 @@ public:
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///
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/// \returns \c true if the path does not exist or \c false if it exists.
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///
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/// If FileDescriptor is non-null, then this lookup should only return success
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/// for files (not directories). If it is null this lookup should only return
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/// If isFile is true, then this lookup should only return success for files
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/// (not directories). If it is false this lookup should only return
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/// success for directories (not files). On a successful file lookup, the
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/// implementation can optionally fill in FileDescriptor with a valid
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/// descriptor and the client guarantees that it will close it.
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static bool get(const char *Path, struct stat &StatBuf, int *FileDescriptor,
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FileSystemStatCache *Cache);
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static bool get(const char *Path, struct stat &StatBuf,
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bool isFile, int *FileDescriptor, FileSystemStatCache *Cache);
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/// \brief Sets the next stat call cache in the chain of stat caches.
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@ -69,16 +69,17 @@ public:
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protected:
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virtual LookupResult getStat(const char *Path, struct stat &StatBuf,
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int *FileDescriptor) = 0;
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bool isFile, int *FileDescriptor) = 0;
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LookupResult statChained(const char *Path, struct stat &StatBuf,
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int *FileDescriptor) {
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bool isFile, int *FileDescriptor) {
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if (FileSystemStatCache *Next = getNextStatCache())
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return Next->getStat(Path, StatBuf, FileDescriptor);
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return Next->getStat(Path, StatBuf, isFile, FileDescriptor);
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// If we hit the end of the list of stat caches to try, just compute and
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// return it without a cache.
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return get(Path, StatBuf, FileDescriptor, 0) ? CacheMissing : CacheExists;
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return get(Path, StatBuf,
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isFile, FileDescriptor, 0) ? CacheMissing : CacheExists;
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}
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};
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@ -97,7 +98,7 @@ public:
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iterator end() const { return StatCalls.end(); }
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virtual LookupResult getStat(const char *Path, struct stat &StatBuf,
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int *FileDescriptor);
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bool isFile, int *FileDescriptor);
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};
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} // end namespace clang
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@ -311,7 +311,7 @@ const DirectoryEntry *FileManager::getDirectory(StringRef DirName,
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// Check to see if the directory exists.
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struct stat StatBuf;
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if (getStatValue(InterndDirName, StatBuf, 0/*directory lookup*/)) {
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if (getStatValue(InterndDirName, StatBuf, false, 0/*directory lookup*/)) {
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// There's no real directory at the given path.
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if (!CacheFailure)
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SeenDirEntries.erase(DirName);
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@ -376,7 +376,8 @@ const FileEntry *FileManager::getFile(StringRef Filename, bool openFile,
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// Nope, there isn't. Check to see if the file exists.
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int FileDescriptor = -1;
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struct stat StatBuf;
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if (getStatValue(InterndFileName, StatBuf, &FileDescriptor)) {
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if (getStatValue(InterndFileName, StatBuf, true,
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openFile ? &FileDescriptor : 0)) {
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// There's no real file at the given path.
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if (!CacheFailure)
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SeenFileEntries.erase(Filename);
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@ -444,14 +445,9 @@ FileManager::getVirtualFile(StringRef Filename, off_t Size,
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"The directory of a virtual file should already be in the cache.");
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// Check to see if the file exists. If so, drop the virtual file
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int FileDescriptor = -1;
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struct stat StatBuf;
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const char *InterndFileName = NamedFileEnt.getKeyData();
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if (getStatValue(InterndFileName, StatBuf, &FileDescriptor) == 0) {
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// If the stat process opened the file, close it to avoid a FD leak.
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if (FileDescriptor != -1)
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close(FileDescriptor);
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if (getStatValue(InterndFileName, StatBuf, true, 0) == 0) {
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StatBuf.st_size = Size;
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StatBuf.st_mtime = ModificationTime;
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UFE = &UniqueRealFiles.getFile(InterndFileName, StatBuf);
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@ -564,18 +560,18 @@ getBufferForFile(StringRef Filename, std::string *ErrorStr) {
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/// false if it's an existent real file. If FileDescriptor is NULL,
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/// do directory look-up instead of file look-up.
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bool FileManager::getStatValue(const char *Path, struct stat &StatBuf,
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int *FileDescriptor) {
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bool isFile, int *FileDescriptor) {
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// FIXME: FileSystemOpts shouldn't be passed in here, all paths should be
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// absolute!
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if (FileSystemOpts.WorkingDir.empty())
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return FileSystemStatCache::get(Path, StatBuf, FileDescriptor,
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return FileSystemStatCache::get(Path, StatBuf, isFile, FileDescriptor,
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StatCache.get());
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SmallString<128> FilePath(Path);
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FixupRelativePath(FilePath);
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return FileSystemStatCache::get(FilePath.c_str(), StatBuf, FileDescriptor,
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StatCache.get());
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return FileSystemStatCache::get(FilePath.c_str(), StatBuf,
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isFile, FileDescriptor, StatCache.get());
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}
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bool FileManager::getNoncachedStatValue(StringRef Path,
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@ -34,21 +34,23 @@ void FileSystemStatCache::anchor() { }
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/// path, using the cache to accelerate it if possible. This returns true if
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/// the path does not exist or false if it exists.
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///
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/// If FileDescriptor is non-null, then this lookup should only return success
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/// for files (not directories). If it is null this lookup should only return
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/// If isFile is true, then this lookup should only return success for files
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/// (not directories). If it is false this lookup should only return
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/// success for directories (not files). On a successful file lookup, the
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/// implementation can optionally fill in FileDescriptor with a valid
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/// descriptor and the client guarantees that it will close it.
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bool FileSystemStatCache::get(const char *Path, struct stat &StatBuf,
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int *FileDescriptor, FileSystemStatCache *Cache) {
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bool isFile, int *FileDescriptor,
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FileSystemStatCache *Cache) {
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LookupResult R;
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bool isForDir = FileDescriptor == 0;
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bool isForDir = !isFile;
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// If we have a cache, use it to resolve the stat query.
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if (Cache)
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R = Cache->getStat(Path, StatBuf, FileDescriptor);
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else if (isForDir) {
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// If this is a directory and we have no cache, just go to the file system.
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R = Cache->getStat(Path, StatBuf, isFile, FileDescriptor);
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else if (isForDir || !FileDescriptor) {
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// If this is a directory or a file descriptor is not needed and we have
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// no cache, just go to the file system.
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R = ::stat(Path, &StatBuf) != 0 ? CacheMissing : CacheExists;
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} else {
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// Otherwise, we have to go to the filesystem. We can always just use
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@ -104,8 +106,8 @@ bool FileSystemStatCache::get(const char *Path, struct stat &StatBuf,
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MemorizeStatCalls::LookupResult
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MemorizeStatCalls::getStat(const char *Path, struct stat &StatBuf,
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int *FileDescriptor) {
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LookupResult Result = statChained(Path, StatBuf, FileDescriptor);
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bool isFile, int *FileDescriptor) {
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LookupResult Result = statChained(Path, StatBuf, isFile, FileDescriptor);
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// Do not cache failed stats, it is easy to construct common inconsistent
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// situations if we do, and they are not important for PCH performance (which
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@ -517,8 +517,8 @@ public:
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~StatListener() {}
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LookupResult getStat(const char *Path, struct stat &StatBuf,
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int *FileDescriptor) {
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LookupResult Result = statChained(Path, StatBuf, FileDescriptor);
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bool isFile, int *FileDescriptor) {
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LookupResult Result = statChained(Path, StatBuf, isFile, FileDescriptor);
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if (Result == CacheMissing) // Failed 'stat'.
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PM.insert(PTHEntryKeyVariant(Path), PTHEntry());
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@ -679,13 +679,13 @@ public:
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~PTHStatCache() {}
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LookupResult getStat(const char *Path, struct stat &StatBuf,
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int *FileDescriptor) {
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bool isFile, int *FileDescriptor) {
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// Do the lookup for the file's data in the PTH file.
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CacheTy::iterator I = Cache.find(Path);
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// If we don't get a hit in the PTH file just forward to 'stat'.
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if (I == Cache.end())
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return statChained(Path, StatBuf, FileDescriptor);
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return statChained(Path, StatBuf, isFile, FileDescriptor);
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const PTHStatData &Data = *I;
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@ -51,7 +51,7 @@ public:
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// Implement FileSystemStatCache::getStat().
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virtual LookupResult getStat(const char *Path, struct stat &StatBuf,
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int *FileDescriptor) {
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bool isFile, int *FileDescriptor) {
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if (StatCalls.count(Path) != 0) {
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StatBuf = StatCalls[Path];
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return CacheExists;
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