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@ -5,67 +5,133 @@ target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f3
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; This test used to test vector spilling using vstmia/vldmia instructions, but
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; the changes for PR:18825 prevent that spilling.
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; VST1 and VLD1 are now used for spilling/restoring.
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;
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; TODO:
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; I think more vldm should be generated, initial ones are used to load some
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; elements and then a sequence of vldr are used:
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; vldr d15, [r1, #104]
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; vldr d13, [r2, #96]
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; vldr d9, [r1, #120]
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; vldr d11, [r2, #112]
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; vldr d14, [r1, #96]
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; vldr d12, [r2, #88]
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; vldr d8, [r1, #112]
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; vldr d10, [r2, #104]
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; Also this patterns repeats several times which certainly seems like a vld1.64
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; should be used to load the data:
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; vldr d16, [r1, #16]
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; vldr d17, [r1, #24]
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; vst1.64 {d16, d17}, [lr:128] @ 16-byte Spill
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; CHECK: test:
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; CHECK: vstmia
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; CHECK: vldmia
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define void @test(i64* %src) #0 {
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; CHECK: vldmia r{{.*}}, {d{{.*}}, d{{.*}}}
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; CHECK: vldmia r{{.*}}, {d{{.*}}, d{{.*}}}
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define <16 x i64> @test(i64* %src0, i64* %src1) #0 {
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entry:
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%arrayidx39 = getelementptr inbounds i64, i64* %src, i32 13
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%vecinit285 = shufflevector <16 x i64> undef, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
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store <16 x i64> %vecinit285, <16 x i64>* undef, align 128
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%0 = load i64, i64* undef, align 8
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%vecinit379 = insertelement <16 x i64> undef, i64 %0, i32 9
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%1 = load i64, i64* undef, align 8
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%vecinit419 = insertelement <16 x i64> undef, i64 %1, i32 15
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store <16 x i64> %vecinit419, <16 x i64>* undef, align 128
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%vecinit579 = insertelement <16 x i64> undef, i64 0, i32 4
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%vecinit582 = shufflevector <16 x i64> %vecinit579, <16 x i64> <i64 6, i64 7, i64 8, i64 9, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 16, i32 17, i32 18, i32 19, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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%vecinit584 = insertelement <16 x i64> %vecinit582, i64 undef, i32 9
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%vecinit586 = insertelement <16 x i64> %vecinit584, i64 0, i32 10
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%vecinit589 = shufflevector <16 x i64> %vecinit586, <16 x i64> <i64 12, i64 13, i64 14, i64 15, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 16, i32 17, i32 18, i32 19, i32 undef>
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%2 = load i64, i64* undef, align 8
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%vecinit591 = insertelement <16 x i64> %vecinit589, i64 %2, i32 15
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store <16 x i64> %vecinit591, <16 x i64>* undef, align 128
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%vecinit694 = shufflevector <16 x i64> undef, <16 x i64> <i64 13, i64 14, i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19>
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store <16 x i64> %vecinit694, <16 x i64>* undef, align 128
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%3 = load i64, i64* undef, align 8
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%vecinit1331 = insertelement <16 x i64> undef, i64 %3, i32 14
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%4 = load i64, i64* undef, align 8
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%vecinit1468 = insertelement <16 x i64> undef, i64 %4, i32 11
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%vecinit1471 = shufflevector <16 x i64> %vecinit1468, <16 x i64> <i64 13, i64 14, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 undef, i32 undef>
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%vecinit1474 = shufflevector <16 x i64> %vecinit1471, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
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store <16 x i64> %vecinit1474, <16 x i64>* undef, align 128
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%vecinit1552 = shufflevector <16 x i64> undef, <16 x i64> <i64 10, i64 11, i64 12, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef>
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%vecinit1555 = shufflevector <16 x i64> %vecinit1552, <16 x i64> <i64 13, i64 14, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 undef, i32 undef>
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%vecinit1558 = shufflevector <16 x i64> %vecinit1555, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
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store <16 x i64> %vecinit1558, <16 x i64>* undef, align 128
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%vecinit1591 = shufflevector <16 x i64> undef, <16 x i64> <i64 3, i64 4, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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%vecinit1594 = shufflevector <16 x i64> %vecinit1591, <16 x i64> <i64 5, i64 6, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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%vecinit1597 = shufflevector <16 x i64> %vecinit1594, <16 x i64> <i64 7, i64 8, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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%vecinit1599 = insertelement <16 x i64> %vecinit1597, i64 undef, i32 8
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%vecinit1601 = insertelement <16 x i64> %vecinit1599, i64 undef, i32 9
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%vecinit1603 = insertelement <16 x i64> %vecinit1601, i64 undef, i32 10
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%5 = load i64, i64* undef, align 8
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%vecinit1605 = insertelement <16 x i64> %vecinit1603, i64 %5, i32 11
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%vecinit1608 = shufflevector <16 x i64> %vecinit1605, <16 x i64> <i64 13, i64 14, i64 15, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 undef>
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%6 = load i64, i64* undef, align 8
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%vecinit1610 = insertelement <16 x i64> %vecinit1608, i64 %6, i32 15
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store <16 x i64> %vecinit1610, <16 x i64>* undef, align 128
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%vecinit2226 = shufflevector <16 x i64> undef, <16 x i64> <i64 6, i64 7, i64 8, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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%7 = load i64, i64* undef, align 8
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%vecinit2228 = insertelement <16 x i64> %vecinit2226, i64 %7, i32 8
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%vecinit2230 = insertelement <16 x i64> %vecinit2228, i64 undef, i32 9
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%vecinit2233 = shufflevector <16 x i64> %vecinit2230, <16 x i64> <i64 11, i64 12, i64 13, i64 14, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 16, i32 17, i32 18, i32 19, i32 undef, i32 undef>
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%vecinit2236 = shufflevector <16 x i64> %vecinit2233, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
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store <16 x i64> %vecinit2236, <16 x i64>* undef, align 128
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%vecinit2246 = shufflevector <16 x i64> undef, <16 x i64> <i64 4, i64 5, i64 6, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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%vecinit2249 = shufflevector <16 x i64> %vecinit2246, <16 x i64> <i64 7, i64 8, i64 9, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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%vecinit2252 = shufflevector <16 x i64> %vecinit2249, <16 x i64> <i64 10, i64 11, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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%vecinit2255 = shufflevector <16 x i64> %vecinit2252, <16 x i64> <i64 12, i64 13, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 16, i32 17, i32 undef, i32 undef, i32 undef>
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%8 = load i64, i64* %arrayidx39, align 8
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%vecinit2257 = insertelement <16 x i64> %vecinit2255, i64 %8, i32 13
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%vecinit2260 = shufflevector <16 x i64> %vecinit2257, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
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store <16 x i64> %vecinit2260, <16 x i64>* null, align 128
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ret void
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%addr.0 = getelementptr inbounds i64, i64* %src0, i32 0
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%el.0 = load i64, i64* %addr.0, align 8
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%addr.1 = getelementptr inbounds i64, i64* %src0, i32 1
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%el.1 = load i64, i64* %addr.1, align 8
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%addr.2 = getelementptr inbounds i64, i64* %src0, i32 2
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%el.2 = load i64, i64* %addr.2, align 8
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%addr.3 = getelementptr inbounds i64, i64* %src0, i32 3
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%el.3 = load i64, i64* %addr.3, align 8
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%addr.4 = getelementptr inbounds i64, i64* %src0, i32 4
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%el.4 = load i64, i64* %addr.4, align 8
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%addr.5 = getelementptr inbounds i64, i64* %src0, i32 5
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%el.5 = load i64, i64* %addr.5, align 8
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%addr.6 = getelementptr inbounds i64, i64* %src0, i32 6
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%el.6 = load i64, i64* %addr.6, align 8
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%addr.7 = getelementptr inbounds i64, i64* %src0, i32 7
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%el.7 = load i64, i64* %addr.7, align 8
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%addr.8 = getelementptr inbounds i64, i64* %src0, i32 8
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%el.8 = load i64, i64* %addr.8, align 8
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%addr.9 = getelementptr inbounds i64, i64* %src0, i32 9
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%el.9 = load i64, i64* %addr.9, align 8
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%addr.10 = getelementptr inbounds i64, i64* %src0, i32 10
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%el.10 = load i64, i64* %addr.10, align 8
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%addr.11 = getelementptr inbounds i64, i64* %src0, i32 11
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%el.11 = load i64, i64* %addr.11, align 8
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%addr.12 = getelementptr inbounds i64, i64* %src0, i32 12
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%el.12 = load i64, i64* %addr.12, align 8
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%addr.13 = getelementptr inbounds i64, i64* %src0, i32 13
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%el.13 = load i64, i64* %addr.13, align 8
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%addr.14 = getelementptr inbounds i64, i64* %src0, i32 14
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%el.14 = load i64, i64* %addr.14, align 8
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%addr.15 = getelementptr inbounds i64, i64* %src0, i32 15
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%el.15 = load i64, i64* %addr.15, align 8
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%addr.0.1 = getelementptr inbounds i64, i64* %src1, i32 0
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%el.0.1 = load i64, i64* %addr.0.1, align 8
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%addr.1.1 = getelementptr inbounds i64, i64* %src1, i32 1
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%el.1.1 = load i64, i64* %addr.1.1, align 8
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%addr.2.1 = getelementptr inbounds i64, i64* %src1, i32 2
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%el.2.1 = load i64, i64* %addr.2.1, align 8
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%addr.3.1 = getelementptr inbounds i64, i64* %src1, i32 3
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%el.3.1 = load i64, i64* %addr.3.1, align 8
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%addr.4.1 = getelementptr inbounds i64, i64* %src1, i32 4
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%el.4.1 = load i64, i64* %addr.4.1, align 8
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%addr.5.1 = getelementptr inbounds i64, i64* %src1, i32 5
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%el.5.1 = load i64, i64* %addr.5.1, align 8
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%addr.6.1 = getelementptr inbounds i64, i64* %src1, i32 6
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%el.6.1 = load i64, i64* %addr.6.1, align 8
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%addr.7.1 = getelementptr inbounds i64, i64* %src1, i32 7
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%el.7.1 = load i64, i64* %addr.7.1, align 8
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%addr.8.1 = getelementptr inbounds i64, i64* %src1, i32 8
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%el.8.1 = load i64, i64* %addr.8.1, align 8
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%addr.9.1 = getelementptr inbounds i64, i64* %src1, i32 9
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%el.9.1 = load i64, i64* %addr.9.1, align 8
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%addr.10.1 = getelementptr inbounds i64, i64* %src1, i32 10
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%el.10.1 = load i64, i64* %addr.10.1, align 8
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%addr.11.1 = getelementptr inbounds i64, i64* %src1, i32 11
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%el.11.1 = load i64, i64* %addr.11.1, align 8
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%addr.12.1 = getelementptr inbounds i64, i64* %src1, i32 12
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%el.12.1 = load i64, i64* %addr.12.1, align 8
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%addr.13.1 = getelementptr inbounds i64, i64* %src1, i32 13
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%el.13.1 = load i64, i64* %addr.13.1, align 8
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%addr.14.1 = getelementptr inbounds i64, i64* %src1, i32 14
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%el.14.1 = load i64, i64* %addr.14.1, align 8
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%addr.15.1 = getelementptr inbounds i64, i64* %src1, i32 15
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%el.15.1 = load i64, i64* %addr.15.1, align 8
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%vec.0 = insertelement <16 x i64> undef, i64 %el.0, i32 0
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%vec.1 = insertelement <16 x i64> %vec.0, i64 %el.1, i32 1
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%vec.2 = insertelement <16 x i64> %vec.1, i64 %el.2, i32 2
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%vec.3 = insertelement <16 x i64> %vec.2, i64 %el.3, i32 3
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%vec.4 = insertelement <16 x i64> %vec.3, i64 %el.4, i32 4
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%vec.5 = insertelement <16 x i64> %vec.4, i64 %el.5, i32 5
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%vec.6 = insertelement <16 x i64> %vec.5, i64 %el.6, i32 6
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%vec.7 = insertelement <16 x i64> %vec.6, i64 %el.7, i32 7
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%vec.8 = insertelement <16 x i64> %vec.7, i64 %el.8, i32 8
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%vec.9 = insertelement <16 x i64> %vec.8, i64 %el.9, i32 9
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%vec.10 = insertelement <16 x i64> %vec.9, i64 %el.10, i32 10
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%vec.11 = insertelement <16 x i64> %vec.10, i64 %el.11, i32 11
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%vec.12 = insertelement <16 x i64> %vec.11, i64 %el.12, i32 12
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%vec.13 = insertelement <16 x i64> %vec.12, i64 %el.13, i32 13
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%vec.14 = insertelement <16 x i64> %vec.13, i64 %el.14, i32 14
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%vec.15 = insertelement <16 x i64> %vec.14, i64 %el.15, i32 15
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call void @capture(i64* %src0, i64* %src1)
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%vec.0.1 = insertelement <16 x i64> undef, i64 %el.0.1, i32 0
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%vec.1.1 = insertelement <16 x i64> %vec.0.1, i64 %el.1.1, i32 1
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%vec.2.1 = insertelement <16 x i64> %vec.1.1, i64 %el.2.1, i32 2
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%vec.3.1 = insertelement <16 x i64> %vec.2.1, i64 %el.3.1, i32 3
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%vec.4.1 = insertelement <16 x i64> %vec.3.1, i64 %el.4.1, i32 4
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%vec.5.1 = insertelement <16 x i64> %vec.4.1, i64 %el.5.1, i32 5
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%vec.6.1 = insertelement <16 x i64> %vec.5.1, i64 %el.6.1, i32 6
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%vec.7.1 = insertelement <16 x i64> %vec.6.1, i64 %el.7.1, i32 7
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%vec.8.1 = insertelement <16 x i64> %vec.7.1, i64 %el.7.1, i32 8
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%vec.9.1 = insertelement <16 x i64> %vec.8.1, i64 %el.8.1, i32 9
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%vec.10.1 = insertelement <16 x i64> %vec.9.1, i64 %el.9.1, i32 10
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%vec.11.1 = insertelement <16 x i64> %vec.10.1, i64 %el.10.1, i32 11
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%vec.12.1 = insertelement <16 x i64> %vec.11.1, i64 %el.11.1, i32 12
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%vec.13.1 = insertelement <16 x i64> %vec.12.1, i64 %el.12.1, i32 13
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%vec.14.1 = insertelement <16 x i64> %vec.13.1, i64 %el.13.1, i32 14
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%vec.15.1 = insertelement <16 x i64> %vec.14.1, i64 %el.14.1, i32 15
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%res = add <16 x i64> %vec.15, %vec.15.1
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ret <16 x i64> %res
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}
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declare void @capture(i64*, i64*)
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attributes #0 = { noredzone "less-precise-fpmad"="false" "no-frame-pointer-elim"="false" "no-frame-pointer-elim-non-leaf"="false" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "unsafe-fp-math"="false" "use-soft-float"="false" }
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